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Alex Cameron; Abu Alam; Madhu Khurana; Jordan Allison; Nasreen Anjum – IEEE Transactions on Education, 2025
Modern day organizations face a continuous challenge in ensuring that their employees are cognizant with malware and cyber attacks, since it has the potential to cause financial, legal, and reputational damage to them. Current awareness training exists in a multitude of forms to equip employees and organizations to protect themselves against…
Descriptors: Computer Security, Crime Prevention, Information Security, Gamification
Fang Huang; Dingyang Peng; Timothy Teo – European Journal of Education, 2025
Contextualised in the AI--supported English-speaking learning, this study examined the roles of AI affordances in influencing EFL learners' emotional, cognitive, and behavioural speaking engagement, and explored the moderating roles of gender and learner types (on-campus vs. on-job) in influencing AI-supported English-speaking engagement. Data…
Descriptors: Learner Engagement, Second Language Learning, Second Language Instruction, English (Second Language)
Hayes, Sharon; Freudenberg, Brett; Delaney, Deborah – Journal of Teaching and Learning for Graduate Employability, 2022
Approximately 40% of accounting graduate recruitment in Australia is by small and medium accounting (SMA) firms, firms which can face different constraints compared to their larger counterparts. Given the characteristics of SMA firms it is important to appreciate what they consider makes a work ready graduate. This article reports the findings of…
Descriptors: Foreign Countries, Career Readiness, College Graduates, Accounting
Kapp, Karl M.; Valtchanov, Deltcho; Pastore, Ray – Educational Technology Research and Development, 2020
This study focused on the use of casual games to motivate learners in a corporate retail settings to engage in a online learning platform. The study analyzed two populations of learners who were using the learning platform. One group of learners was in a game condition. In this condition, the learners were provided the option to play a casual game…
Descriptors: Games, Game Based Learning, On the Job Training, Distributive Education
Exter, Marisa E.; Ashby, Iryna – Journal of Computing in Higher Education, 2019
Educational software is a growing industry, creating demand for professionals with the skills and knowledge necessary to develop high-quality learning software. This paper explores the perceptions and experiences of professionals who have made a career of developing educational software and suggests educational paths useful for professionals in…
Descriptors: Computer Software, Computer Science Education, Educational Background, Attitudes
Liebel, Grischa; Burden, Håkan; Heldal, Rogardt – Teaching in Higher Education, 2017
Team teaching is advocated in education to offer students multiple explanations to complex concepts and to improve teacher development. However, team teaching is typically associated with high staff cost due to the increased amount of teachers involved. The authors argue that team teaching can be conducted in a cheap way by including novice…
Descriptors: Team Teaching, Undergraduate Students, Computer Software, Computer Science Education
O'Toole, Sean; Essex, Belinda – Australian Journal of Adult Learning, 2012
When we separate the process of learning that is experienced by adults and children from the methods, systems and settings that are used, a clear case can be made for a very distinct, andragogical model. This concept exists separately from the notion that there is undoubtedly a common pedagogy or "art of teaching" that is shared by the…
Descriptors: Adult Learning, Adult Students, Learning Processes, Learning Experience
Weinstein, Margery – Training, 2012
Your learning curriculum needs a new technological platform, but you don't have the expertise or IT equipment to pull it off in-house. The answer is a learning system that exists online, "in the cloud," where learners can access it anywhere, anytime. For trainers, cloud-based coursework often means greater ease of instruction resulting in greater…
Descriptors: Educational Technology, On the Job Training, Electronic Learning, Internet
Barton, Dick – Vocational Training: European Journal, 1996
A study of the software industry, in which required skills change rapidly and skills shortages frequently occur, showed how work projects were designed with restricted opportunities for workers to acquire new skills. Skill development was not valued by management. The industry may thus be abetting its own skills shortage. (SK)
Descriptors: Administrative Organization, Computer Software, Job Skills, Labor Supply
Pritcher, Pamela N. – Online, 1985
Reviews the introduction of personal computers (PC) into the Information Research Center at Bell Communications Research, Inc. Highlights include challenges for successfully integrating PC's into each manager's unique work style, training objectives, and strategies for successfully implementing microcomputers. Prototype training program is…
Descriptors: Automation, Computer Software, Information Centers, Information Scientists

Welsch, Erwin K.; And Others – Library Resources and Technical Services, 1985
Describes different applications of microcomputers for acquisitions and collection development in three of the university libraries at the University of Wisconsin-Madison. Highlights include differences in hardware and software for similar tasks, utilization problems, generalizations about strategies for effective microcomputer use in collection…
Descriptors: College Libraries, Computer Oriented Programs, Computer Software, Higher Education

Milheim, William D. – Canadian Journal of Educational Communication, 1992
Describes the components of electronic performance support systems that are used for the provision of information, decision support, and training for on-the-job employees. Rationale for the use of performance support systems is discussed, design of the systems is considered, development and distribution are addressed, and future possibilities are…
Descriptors: Computer Assisted Instruction, Computer Software, Computer System Design, Decision Making

Guilfoyle, Marvin C. – Journal of Academic Librarianship, 1985
Outlines process involved in the development of a librarian-produced microcomputer-based training course for academic library student assistants: decision-making, developing the lesson, programming, keeping user informed, debugging, and implementation. Development of basic training course for student assistants at University of Evansville…
Descriptors: Academic Libraries, College Students, Computer Assisted Instruction, Computer Software
Nguyen, Frank – Performance Improvement, 2005
How many times have you attended a marathon training class only to return to your job and promptly forget what you learned? How many times have you programmed your VCR, only to find yourself searching for the manual six months later? The reality is that humans accumulate a vast amount of life experience and knowledge. Adult learning theory…
Descriptors: Needs Assessment, On the Job Training, Adult Learning, Information Management