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Ryokai, Kimiko; Farzin, Faraz; Kaltman, Eric; Niemeyer, Greg – Educational Technology Research and Development, 2013
Visual tracking of multiple objects in a complex scene is a critical survival skill. When we attempt to safely cross a busy street, follow a ball's position during a sporting event, or monitor children in a busy playground, we rely on our brain's capacity to selectively attend to and track the position of specific objects in a dynamic scene. This…
Descriptors: Handheld Devices, Computer Games, Educational Games, Perception Tests
Smith, Glenn Gordon; Olkun, Sinan – Journal of Educational Computing Research, 2005
This study has important implications for microworlds such as Logo, HyperGami, and Newton's World, which use interaction to learn spatial mental models for science, math, geometry, etc. This study tested the hypothesis that interactively rotating (dragging) virtual shapes primes mental rotation. The independent variable was observation vs.…
Descriptors: Interaction, Computer Uses in Education, Spatial Ability, Cognitive Processes

Messer, D. J.; Mohamedali, M. H.; Fletcher, B. C. – Educational Psychology, 1996
Summarizes three experiments examining the ways that various forms of feedback influence children's progress in learning to tell time through computer-based training. The experiments compared different forms of feedback as well as delays in their presentations. Reviews related literature and includes statistical and tabular data. (MJP)
Descriptors: Cognitive Development, Computer Assisted Instruction, Computer Uses in Education, Educational Technology