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Weisberg, Steven M.; Schinazi, Victor R.; Ferrario, Andrea; Newcombe, Nora S. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2023
Relying on shared tasks and stimuli to conduct research can enhance the replicability of findings and allow a community of researchers to collect large data sets across multiple experiments. This approach is particularly relevant for experiments in spatial navigation, which often require the development of unfamiliar large-scale virtual…
Descriptors: Programming, Error Patterns, Computer Simulation, Spatial Ability
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Bohne, Thomas; Heine, Ina; Mueller, Felix; Zuercher, Paul-David Joshua; Eger, Vera Maria – IEEE Transactions on Learning Technologies, 2023
Gamification approaches to learning use game-inspired design elements to improve learning. Given manifold design options to implement gamification in virtual environments, an important but underexplored research area is how the composition of gamification elements affects learning. To advance research in this area, we systematically identified key…
Descriptors: Gamification, Game Based Learning, Educational Technology, Program Effectiveness
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Megalakaki, Olga; Aparicio, Xavier; Porion, Alexandre; Pasqualotti, Léa; Baccino, Thierry – Educational Psychology, 2016
The usability of interactive whiteboards vs. computers was evaluated on three dimensions (visibility, legibility and comprehension) in the secondary school pupils. The visibility assessment consisted in detecting a visual stimulus varying in luminance using a staircase procedure, legibility was assessed with a target-search task, and we…
Descriptors: Visual Aids, Educational Equipment, Interactive Video, Educational Technology
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McMaster, Kirby; Sambasivam, Samuel E.; Anderson, Nicole – Information Systems Education Journal, 2010
In demand paging virtual memory systems, the page fault rate of a process varies with the number of memory frames allocated to the process. When an increase in the number of allocated frames leads to an increase in the number of page faults, Belady's anomaly is said to occur. In this paper, we present a probability model for Belady's anomaly. We…
Descriptors: Probability, Models, Computer Science Education, Information Systems
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Maus, Gerrit W.; Nijhawan, Romi – Journal of Experimental Psychology: Human Perception and Performance, 2009
When a moving object abruptly disappears, this profoundly influences its localization by the visual system. In Experiment 1, 2 aligned objects moved across the screen, and 1 of them abruptly disappeared. Observers reported seeing the objects misaligned at the time of the offset, with the continuing object leading. Experiment 2 showed that the…
Descriptors: Adults, Visual Perception, Experiments, Experimental Psychology
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Keetch, Katherine M.; Lee, Timothy D. – Research Quarterly for Exercise and Sport, 2007
Research suggests that allowing individuals to control their own practice schedule has a positive effect on motor learning. In this experiment we examined the effect of task difficulty and self-regulated practice strategies on motor learning. The task was to move a mouse-operated cursor through pattern arrays that differed in two levels of…
Descriptors: Psychomotor Skills, Drills (Practice), Motor Development, Computers
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Ranjeeth, S.; Naidoo, Ramu – College Teaching Methods & Styles Journal, 2007
Computer Programming forms the basis from which most students in the IS/IT discipline launch themselves into further endeavors in the discipline. However, statistical analysis of students' performances in programming related assessments tasks reveals that the mastery of computer programming skills is not easily acquired. This assertion is…
Descriptors: Foreign Countries, Computers, Programming, Introductory Courses
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Kay, Robin H. – Computers & Education, 2007
Little research has been done examining the role of errors in learning computer software. It is argued, though, that understanding the errors that people make while learning new software is important to improving instruction. The purpose of the current study was to (a) develop a meaningful and practical system for classifying computer software…
Descriptors: Computers, Spreadsheets, Computer Software, Learning Strategies
Peterson, Ivars – Science News, 1982
By handling numbers in unexpected ways, computers and calculators create headaches for computer programers and set traps for unsuspecting users by sometimes producing wrong answers. Specific examples of such computer/calculator errors are discussed. (Author/JN)
Descriptors: Calculators, Computer Programs, Computers, Error Patterns
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Mitton, Roger – Reading Teacher, 1986
Notes the existence of a collection of computer-readable files containing misspellings of English words, which is now available to researchers from the Oxford Text Archive in England. Describes the content of the collection. (FL)
Descriptors: Computer Software, Computers, Elementary Education, English
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Rath, Alex; Brown, David E. – Journal of Educational Computing Research, 1995
Presents a human-computer interaction (HCI) conceptions model designed to help in the understanding of the cognitive processes involved when college students learn to program computers. Examines syntactic and algorithmic HCI operational errors and reviews conceptions based on natural language reasoning, independent computer reasoning, and…
Descriptors: Cognitive Processes, College Students, Computers, Designers
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Rusling, James F. – Journal of Chemical Education, 1988
Investigates minimizing errors in computational methods commonly used in chemistry. Provides a series of examples illustrating the propagation of errors, finite difference methods, and nonlinear regression analysis. Includes illustrations to explain these concepts. (MVL)
Descriptors: Chemistry, College Science, Computation, Computer Uses in Education
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Scerif, Gaia; Cornish, Kim; Wilding, John; Driver, Jon; Karmiloff-Smith, Annette – Developmental Science, 2004
Visual selective attention is the ability to attend to relevant visual information and ignore irrelevant stimuli. Little is known about its typical and atypical development in early childhood. Experiment 1 investigates typically developing toddlers' visual search for multiple targets on a touch-screen. Time to hit a target, distance between…
Descriptors: Age Differences, Toddlers, Cognitive Processes, Visual Perception
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Ecker, Michael W. – Journal of Computers in Mathematics and Science Teaching, 1989
Describes mathematical problems which occur when using the computer as a calculator. Considers errors in BASIC calculation and the order of mathematical operations. Identifies errors in spreadsheet and calculator programs. Comments on sorting programs and provides a source for Mathemagical Black Holes. (MVL)
Descriptors: Calculators, College Mathematics, Computation, Computer Graphics