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Keng-Chih Hsu; Gi-Zen Liu – Journal of Computer Assisted Learning, 2025
Background: Augmented reality (AR) emerges as a technology with considerable promise and substantial potential for pedagogical integration within language education contexts. However, there remains a scarcity of review studies exploring the best practices and principles for oral communication facilitation based on robust theoretical models or…
Descriptors: Computer Simulation, Computer Assisted Design, Verbal Communication, Language Acquisition
Casey, Ashley; Hastie, Peter A.; Rovegno, Inez – Physical Education and Sport Pedagogy, 2011
Background: In the 1970s and 1980s, there was considerable discussion about the potential of student-designed games to help students develop a more refined and deeper understanding of games. Unfortunately, despite these sophisticated conversations, there has been limited empirical research on the effectiveness of student-designed games,…
Descriptors: Physical Education, Student Attitudes, Writing Processes, Foreign Countries
Clemons, Stephanie A. – Technology Teacher, 2006
Teacher and student roles continue to change as computers continue to influence the design curriculum (Kaplan, 1997). Educators and administrators continue to grapple with the best ways to teach, implement, and maintain current technology. Few technology teachers would argue that computers, software, and hardware found in technology laboratories…
Descriptors: Constructivism (Learning), Teaching Methods, Computer Assisted Design, Curriculum Design

Sung, Wen-Tsai; Ou, S. C. – Journal of Computer Assisted Learning, 2002
Applies principles of constructivism and virtual reality (VR) to computer-aided design (CAD) curriculum, particularly engineering, by integrating network, VR and CAD technologies into a Web-based learning environment that expands traditional two-dimensional computer graphics into a three-dimensional real-time simulation that enhances user…
Descriptors: Computer Assisted Design, Computer Graphics, Computer Simulation, Constructivism (Learning)
Okamoto, Toshio; And Others – Educational Technology Research, 1994
Describes multimedia CAL software with CAD/expert systems capabilities designed for use in environmental education for fourth- through sixth-grade children. The software is based on concepts of situated learning and knowledge constructivism, provides a learning environment that supports a student's decision making, and provides online feedback.…
Descriptors: Computer Assisted Design, Computer Assisted Instruction, Computer Software Development, Constructivism (Learning)
Neo, Mai – Campus-Wide Information Systems, 2005
Purpose: The purpose of this paper is to study the impact of a web-based constructivist learning environment, which was developed based on a course given to students in the Faculty of Creative Multimedia (FCM) on student learning. Design/methodology/approach: In this paper, a web-based multimedia-mediated project was developed based on an Internet…
Descriptors: Constructivism (Learning), Problem Solving, Foreign Countries, Educational Technology