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Martínez-Cardama, Sara; Caridad-Sebastián, Mercedes – Education for Information, 2019
Social networks and collaboration make it possible to offer new metacognitive horizons for comprehension of theories in a group of students considered digitally native. This study discusses the applicability of different forms of visualisation used as a constructivist learning technique on social networks. It presents the results of an innovative…
Descriptors: Social Media, Visual Literacy, Visualization, Constructivism (Learning)
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Harlow, Danielle Boyd; Leak, Anne Emerson – Computer Science Education, 2014
Recent studies in learning programming have largely focused on high school and college students; less is known about how young children learn to program. From video data of 20 students using a graphical programming interface, we identified ideas that were shared and evolved through an elementary school classroom. In mapping these ideas and their…
Descriptors: Programming, Cooperative Learning, Concept Mapping, Elementary School Science
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Jones, Allan; Bissell, Christopher – Research in Learning Technology, 2011
A major strand of science and technology studies in recent decades has related to the social construction of technology (SCOT) movement, whose adherents maintain that technological systems are determined just as much by social forces as by technological ones. Taking this SCOT notion as a starting point, and putting a focus on the user, this paper…
Descriptors: Foreign Countries, Constructivism (Learning), Computer Software, Educational Technology
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Aladejana, Francisca; Idowu, Lanre – Policy Futures in Education, 2009
The present situation in Nigeria involves students of fine arts, a practical-oriented subject, being exposed to poor methods of teaching with consequent poor performances. This study examined the extent to which the use of a computerised graphics package could make the classroom technology-oriented and affect the performance of learners. This is…
Descriptors: Constructivism (Learning), Foreign Countries, Sampling, Teaching Methods
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Kordaki, Maria – Computers & Education, 2010
This paper presents both the design and the pilot formative evaluation study of a computer-based problem-solving environment (named LECGO: Learning Environment for programming using C using Geometrical Objects) for the learning of computer programming using C by beginners. In its design, constructivist and social learning theories were taken into…
Descriptors: Feedback (Response), Constructivism (Learning), Formative Evaluation, Problem Solving
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Peppler, Kylie A. – Teachers College Record, 2010
Background/Context: New technologies have been largely absent in arts education curriculum even though they offer opportunities to address arts integration, equity, and the technological prerequisites of an increasingly digital age. This paper draws upon the emerging professional field of "media arts" and the ways in which youth use new…
Descriptors: Studio Art, Active Learning, Educational Technology, Disadvantaged Youth
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Daher, Wajeeh – Educational Technology & Society, 2009
This research describes preservice teachers' perceptions of the use of applets in solving mathematical problems. It examines such perceptions regarding the role and functions that applets have in the problem solving context, the difficulties they encounter when using applets in this context and the necessity or need of their use. I attempt to…
Descriptors: Preservice Teachers, Problem Solving, Content Analysis, Preservice Teacher Education
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Brown, David L. – Journal of Instructional Psychology, 1996
This article focuses on research findings concerning the relationship between young children's computer use in the classroom and constructivist education. Three ways of using computers emerged: computers as books or workbooks; computers for word processing; and computer programming of graphics. It was concluded that word processing was most…
Descriptors: Computer Assisted Instruction, Computer Graphics, Constructivism (Learning), Literature Reviews
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Sung, Wen-Tsai; Ou, S. C. – Journal of Computer Assisted Learning, 2002
Applies principles of constructivism and virtual reality (VR) to computer-aided design (CAD) curriculum, particularly engineering, by integrating network, VR and CAD technologies into a Web-based learning environment that expands traditional two-dimensional computer graphics into a three-dimensional real-time simulation that enhances user…
Descriptors: Computer Assisted Design, Computer Graphics, Computer Simulation, Constructivism (Learning)