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Showing 1 to 15 of 63 results Save | Export
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Katharina C. Cramer; Nicolas V. Rüffin – Minerva: A Review of Science, Learning and Policy, 2025
Political interest in Research Infrastructures on a European scale has been a new phenomenon, marked in the early 2000s with the launch of the Lisbon Strategy and the European Research Area. European Research Infrastructure policy then developed through, first, the strategic incorporation of incumbents through new modes of coordination; second,…
Descriptors: Research, Foreign Countries, Computer Networks, Computer Interfaces
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Bo Wang – Interactive Learning Environments, 2024
The rise and development of new network technologies have shaped a new information revolution. At the same time, they have penetrated education, including football training. The study aimed to determine the impact of network technologies on players' ability to cooperate, be engaged, and be creative when teaching football tactics. ANCOVA (analysis…
Descriptors: Team Sports, Cooperation, Creativity, Learner Engagement
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Shi, Yinghui; Yang, Huiyun; Yang, Zongkai; Liu, Wei; Wu, Di; Yang, Harrison Hao – Australasian Journal of Educational Technology, 2022
This study investigated the effects of note-taking styles on college students' learning achievement and cognitive load in a 6-week lecture-based computer network course. Fortytwo students were randomly assigned into one of three groups, which consisted of collaborative note-taking, laptop note-taking, and traditional longhand note-taking. The…
Descriptors: Notetaking, College Students, Academic Achievement, Cognitive Processes
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Mat Bettinson; Steven Bird – Language Documentation & Conservation, 2021
Mobile apps have the potential to support collaborative fieldwork even where web connectivity is unreliable or unavailable. To explore this potential, we developed portable network infrastructure and custom-made field tool apps. We deployed this solution in remote communities in the far north of Australia, in connection with co-located cooperative…
Descriptors: Language Research, Documentation, Language Maintenance, Computer Software
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Jim Belair; Nicole Waskie-Laura – Knowledge Quest, 2021
How can school librarians change the view of school librarians to better match the reality of their work? One way is to increase their explicit connections with broad, recognizable initiatives, like digital fluency and computer science. The The New York State Computer Science and Digital Fluency (CS/DF) Standards, in alignment with the "AASL…
Descriptors: School Libraries, Librarians, Role, Educational Technology
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Goulden, Murray; Greiffenhagen, Christian; Crowcroft, Jon; McAuley, Derek; Mortier, Richard; Radenkovic, Milena; Sathiaseelan, Arjuna – International Journal of Social Research Methodology, 2017
Drawing on the experiences of a novel collaborative project between sociologists and computer scientists, this paper identifies a set of challenges for fieldwork that are generated by this "wild interdisciplinarity. Public Access Wi-Fi Service" was a project funded by an 'in-the-wild' research programme, involving the study of digital…
Descriptors: Ethnography, Computer Science, Interdisciplinary Approach, Sociology
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Halatchliyski, Iassen; Moskaliuk, Johannes; Kimmerle, Joachim; Cress, Ulrike – International Journal of Computer-Supported Collaborative Learning, 2014
This article discusses the relevance of large-scale mass collaboration for computer-supported collaborative learning (CSCL) research, adhering to a theoretical perspective that views collective knowledge both as substance and as participatory activity. In an empirical study using the German Wikipedia as a data source, we explored collective…
Descriptors: Computer Assisted Instruction, Cooperation, Cooperative Learning, Collaborative Writing
Sullivan, Margaret – American School & University, 2010
Students need space to gather, share ideas, talk, develop common understanding and work to create greater knowledge. This focus on collaboration has put a strain on group study spaces. Students need to collaborate spontaneously, and scheduling time in a study room is not conducive to spur-of-the-moment collaboration. At many education…
Descriptors: Cooperation, Computer Networks, Cooperative Learning, Classroom Environment
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Nihalani, Priya K.; Mayrath, Michael; Robinson, Daniel H. – Journal of Educational Psychology, 2011
We investigated the effects of feedback and collaboration on undergraduates' transfer performance when using a computer networking training simulation. In Experiment 1, 65 computer science "novices" worked through an instructional protocol individually (control), individually with feedback, or collaboratively with feedback. Unexpectedly,…
Descriptors: Expertise, Feedback (Response), Computer Simulation, Prior Learning
Siegle, Del – Gifted Child Today, 2010
In a time of budget cuts and limited funding, purchasing and installing the latest software on classroom computers can be prohibitive for schools. Many educators are unaware that a variety of free software options exist, and some of them do not actually require installing software on the user's computer. One such option is cloud computing. This…
Descriptors: Computer Software, Computers, Educational Technology, Internet
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Cabrera-Lozoya, Andres; Cerdan, Fernando; Cano, Maria-Dolores; Garcia-Sanchez, Diego; Lujan, Sergio – Computers & Education, 2012
Current e-learning forms are commonly based on improving the learning process through the enhancement of certain skills in students, such as collaborative, competitive or problem-based learning. However, it seems that there is still no e-learning "formula" that gathers the implementation of a number of more generic educational principles in a…
Descriptors: Electronic Learning, Educational Principles, Learning Modalities, Problem Based Learning
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Diffin, Jennifer; Chirombo, Fanuel; Nangle, Dennis; de Jong, Mark – Journal of Web Librarianship, 2010
This article explains how the document management team (circulation and interlibrary loan) at the University of Maryland University College implemented Microsoft's SharePoint product to create a central hub for online collaboration, communication, and storage. Enhancing the team's efficiency, organization, and cooperation was the primary goal.…
Descriptors: Distance Education, Cooperation, Educational Technology, Library Services
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Azeta, A. A. – Turkish Online Journal of Distance Education, 2008
This paper describes an architectural framework and a prototype implementation of a web-based multi-channel e-Learning application that allows students, lecturers and the research communities to collaborate irrespective of the communication device a user is carrying. The application was developed based on the concept of "right once run on any…
Descriptors: Electronic Learning, Handheld Devices, Telecommunications, Laptop Computers
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Bristow, Rob; Dodds, Ted; Northam, Richard; Plugge, Leo – EDUCAUSE Review, 2010
Some of the most significant changes in information technology are those that have given the individual user greater power to choose. The first of these changes was the development of the personal computer. The PC liberated the individual user from the limitations of the mainframe and minicomputers and from the rules and regulations of centralized…
Descriptors: Foreign Countries, Information Technology, Technological Advancement, Selection
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Berman, Francine – EDUCAUSE Review, 2008
Providing an evolving foundation for 21st-century research and education, cyberinfrastructure is both a focus for invention and an accelerator of innovation, linked through a trajectory that begins with design and evolves to broad-based use. (Contains 1 figure, 1 table and 11 notes.)
Descriptors: Computer Networks, Internet, Technological Advancement, Computer Mediated Communication
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