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Ouyang, Fan; Xu, Weiqi; Cukurova, Mutlu – International Journal of Computer-Supported Collaborative Learning, 2023
Collaborative problem solving (CPS) enables student groups to complete learning tasks, construct knowledge, and solve problems. Previous research has argued the importance of examining the complexity of CPS, including its multimodality, dynamics, and synergy from the complex adaptive systems perspective. However, there is limited empirical…
Descriptors: Artificial Intelligence, Learning Analytics, Cooperative Learning, Problem Solving
Morena, Matthew A.; Smith, Michael D. – PRIMUS, 2023
The Euclidean Discus Toss is an active and tactile learning activity that models the extended Euclidean algorithm with a frisbee relay. The extended Euclidean algorithm involves both iterative and recursive programming and is regularly taught throughout the mathematics and computer science curricula. The Euclidean Discus Toss invites students to…
Descriptors: Active Learning, Algorithms, Educational Objectives, Mathematics Skills
Pankaj Chejara; Luis P. Prieto; Yannis Dimitriadis; Maria Jesus Rodriguez-Triana; Adolfo Ruiz-Calleja; Reet Kasepalu; Shashi Kant Shankar – Journal of Learning Analytics, 2024
Multimodal learning analytics (MMLA) research has shown the feasibility of building automated models of collaboration quality using artificial intelligence (AI) techniques (e.g., supervised machine learning (ML)), thus enabling the development of monitoring and guiding tools for computer-supported collaborative learning (CSCL). However, the…
Descriptors: Learning Analytics, Attribution Theory, Acoustics, Artificial Intelligence
Jacqueline Nijenhuis-Voogt; Durdane Bayram; Paulien C. Meijer; Erik Barendsen – International Journal of Computer Science Education in Schools, 2024
A context-based approach to education aims to improve students' meaningful learning and uses authentic situations in which scientific concepts are applied. The use of contexts may contribute to the learning of abstract concepts such as algorithms. The selection of appropriate contexts, however, is challenging for teachers. It is therefore…
Descriptors: Secondary Education, Computer Science Education, Secondary School Science, Algorithms
Sohail Ahmed Soomro; Halar Haleem; Bertrand Schneider; Georgi V. Georgiev – IEEE Transactions on Learning Technologies, 2025
This study presents a monocular approach for capturing students' prototyping activities and interactions in digital-fabrication-based makerspaces. The proposed method uses images from a single camera and applies object reidentification, tracking, and depth estimation algorithms to track and uniquely label participants in the space, extracting both…
Descriptors: Learning Activities, Shared Resources and Services, Manufacturing, Photography
Gabriella Colajanni; Alessandro Gobbi; Marinella Picchi; Alice Raffaele; Eugenia Taranto – INFORMS Transactions on Education, 2024
In this paper, we continue describing the project and the experimentation of "Ricerca Operativa Applicazioni Reali" (ROAR; in English, Real Applications of Operations Research), a three-year project for higher secondary schools, introduced. ROAR is composed of three teaching units, addressed to Grades 10, 11, and 12, respectively, having…
Descriptors: Foreign Countries, Grade 11, Operations Research, High School Students
Yueqiao Jin; Vanessa Echeverria; Lixiang Yan; Linxuan Zhao; Riordan Alfredo; Yi-Shan Tsai; Dragan Gasevic; Roberto Martinez-Maldonado – Journal of Learning Analytics, 2024
Multimodal learning analytics (MMLA) integrates novel sensing technologies and artificial intelligence algorithms, providing opportunities to enhance student reflection during complex, collaborative learning experiences. Although recent advancements in MMLA have shown its capability to generate insights into diverse learning behaviours across…
Descriptors: Learning Analytics, Accountability, Ethics, Artificial Intelligence
Haipeng Wan; Xue Zhang; Xinxue Yang; Shan Li – Education and Information Technologies, 2024
This study investigated the impact of problematization-oriented scaffolding and structuring-oriented scaffolding, incorporated within instructional videos, on students' computational thinking and their performance in programming education. We recruited 86 participants from three senior classes at a high school. Each of the three classes was…
Descriptors: Scaffolding (Teaching Technique), Instructional Design, Thinking Skills, Computer Science Education
Gabriella Colajanni; Alessandro Gobbi; Marinella Picchi; Alice Raffaele; Eugenia Taranto – INFORMS Transactions on Education, 2023
We introduce "Ricerca Operativa Applicazioni Reali" (ROAR; in English, "Real Applications of Operations Research"), a three-year project for higher secondary schools. Its main aim is to improve students' interest, motivation, and skills related to Science, Technology, Engineering, and Mathematics disciplines by integrating…
Descriptors: Operations Research, High School Students, Grade 10, Foreign Countries
Yi Jin; Jason R. Harron – International Journal of Computer Science Education in Schools, 2023
Computer science (CS) has become a critical part of K-12 education worldwide. Computational thinking (CT) skills are a key set of competencies in CS education that can solve problems and use computational design to create useful solutions. However, preservice and in-service teachers are not fully prepared to integrate CS and CT into their…
Descriptors: Teacher Attitudes, Computation, Thinking Skills, Computer Science Education
Wuwen Zhang; Yurong Guan; Zhihua Hu – Education and Information Technologies, 2024
In the context of our rapidly digitizing society, computational thinking stands out as an essential attribute for cultivating aptitude and expertise. Through the prism of computational thinking, learners are more adeptly positioned to dissect and navigate real-world challenges, poising them effectively to meet the exigencies of future societal…
Descriptors: Active Learning, Student Projects, Computation, Thinking Skills
Mena-Guacas, Andres F.; Urueña Rodríguez, Jairo Alonso; Santana Trujillo, David Mauricio; Gómez-Galán, José; López-Meneses, Eloy – Contemporary Educational Technology, 2023
The diversity of topics in education makes it difficult for artificial intelligence (AI) to address them all in depth. Therefore, guiding to focus efforts on specific issues is essential. The analysis of competency development by fostering collaboration should be one of them because competencies are the way to validate that the educational…
Descriptors: Cooperative Learning, Skill Development, Artificial Intelligence, Educational Development
Changhao Liang; Rwitajit Majumdar; Yuta Nakamizo; Brendan Flanagan; Hiroaki Ogata – Interactive Learning Environments, 2024
In-class group work activities are found to promote the interpersonal skills of learners. To support the teachers in facilitating such activities, we designed a learning analytics-enhanced technology framework, Group Learning Orchestration Based on Evidence (GLOBE) using data-driven approaches. In this study, we implemented the algorithmic group…
Descriptors: Algorithms, Group Dynamics, Group Activities, Learning Analytics
Li, Jiansheng; Lin, Yuyu; Sun, Mingzhu; Shadiev, Rustam – Interactive Learning Environments, 2023
This study examined whether socially shared regulation of learning (SSRL) enhances students' algorithmic thinking performance, promotes learning participation and improves students' learning attitudes through game-based collaborative learning. The students learned algorithmic knowledge and completed programing tasks using Kodu, a new visual…
Descriptors: Cooperative Learning, Game Based Learning, Educational Environment, Algorithms

Monaghan, James M.; Clement, John – Journal of Science Education and Technology, 2000
Hypothesizes that the construction of visual models, resolution of these visual models with numeric models and, in many cases, rejection of commitments such as the belief in one true velocity, are necessary for students to form integrated mental models of relative motion events. Studies high school students' relative motion problem solving.…
Descriptors: Algorithms, Computer Simulation, Cooperative Learning, High Schools
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