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Mohammad, Nagham; Nica, Mihai; Levere, Kimberly M.; Okner, Rachel – International Electronic Journal of Mathematics Education, 2023
Out-of-class activities play a crucial role in student learning. However, student opinions on the design of these activities are rarely measured across several different classes. The purpose of this study is to understand students' preferences and attitudes towards new "Engaged Mathematics Labs" in which professors and teaching…
Descriptors: College Students, College Mathematics, After School Programs, Learning Laboratories
Rena Denya Agustina; Riki Purnama Putra; Milla Listiawati – Journal on Efficiency and Responsibility in Education and Science, 2024
The evolution of learning design continues, focusing on blended laboratory approaches incorporating technology. The Sophisticated Thinking Laboratory (STB-LAB) and Gather Town are key tools in implementing collaborative learning in this context. This study assesses the effectiveness of blended laboratory implementation using STB-LAB and Gather…
Descriptors: Cooperative Learning, Learning Laboratories, Blended Learning, Gamification
Jihane Amayou; Olgun Sadik; Kelli Paul – Journal of Learning and Teaching in Digital Age, 2025
Makerspaces are interactive learning environments that provide students with opportunities to improve life and career skills. The importance of these spaces has grown over the years. In Türkiye, the Ministry of National Education has established makerspace-like environments, known as Design and Skills-Labs (Tasarim Beceri Atölyeleri or TBA in…
Descriptors: Foreign Countries, Computer Simulation, Skill Centers, Electronic Learning
Hollett, Ty; Ehret, Christian – Learning, Media and Technology, 2017
Increasingly, adult mentors in informal, media-rich settings, like libraries and museums, seek to integrate both learning and civic engagement opportunities for youth into designed programming. This article illustrates how youth open and sustain opportunities for civic engagement over the course of a six-month, youth-driven program--Metro:…
Descriptors: Citizen Participation, Civics, Youth Programs, Multimedia Materials
Knapp, Sarah – SAGE Open, 2016
Laboratory-based learning is increasingly considered to be an integral component of undergraduate education. However, students do not always perceive the value of laboratory learning in the college classroom. The current research sought to create an effective laboratory learning environment within a research methods course and to assess students'…
Descriptors: Learning Laboratories, Undergraduate Study, Undergraduate Students, Student Attitudes
Mather, Richard – Research in Learning Technology, 2015
A mixed-methods approach is evaluated for exploring collaborative behaviour, acceptance and progress surrounding an interactive technology for learning computer programming. A review of literature reveals a compelling case for using mixed-methods approaches when evaluating technology-enhanced-learning environments. Here, ethnographic approaches…
Descriptors: Mixed Methods Research, Programming, Cooperative Learning, Technology Uses in Education
Archer, Arlene; Parker, Shabnam – Education as Change, 2016
The effectiveness of writing centre interventions on student writing in higher education has been well-documented in academic literacies studies. This paper changes the focus of investigation from student to consultant and, consequently, explores the way in which an academic writing centre can function as a mentoring environment for young…
Descriptors: Mentors, Writing (Composition), Learning Laboratories, Intervention
Frantz, Kyle J.; Demetrikopoulos, Melissa K.; Britner, Shari L.; Carruth, Laura L.; Williams, Brian A.; Pecore, John L.; DeHaan, Robert L.; Goode, Christopher T. – CBE - Life Sciences Education, 2017
Undergraduate research experiences confer benefits on students bound for science, technology, engineering, and mathematics (STEM) careers, but the low number of research professionals available to serve as mentors often limits access to research. Within the context of our summer research program (BRAIN), we tested the hypothesis that a team-based…
Descriptors: Undergraduate Students, Student Characteristics, Personality Traits, Career Development
Kim, Minkyoung; Jung, Eulho; de Siqueira, Amaury; Huber, Lesa – International Journal of E-Learning & Distance Education, 2016
The flipped classroom is being increasingly used in a wide range of instructional situations, yet little is known about how to facilitate it. The purpose of this study is to explore what types of learning activities in a flipped classroom are perceived to be the most effective in the achievement of desired course competencies. This case study…
Descriptors: Blended Learning, Teaching Methods, Instructional Effectiveness, Case Studies
Mellingsaeter, Magnus Strøm – Research in Science & Technological Education, 2014
Background: This paper presents a case study from a physics course at a Norwegian university college, investigating key aspects of a group-work project, so-called learning labs, from the participating students' perspective. Purpose: In order to develop these learning labs further, the students' perspective is important. Which aspects are essential…
Descriptors: Foreign Countries, Case Studies, Group Activities, Student Attitudes
Snyder, Julia J.; Carter, B. Elijah; Wiles, Jason R. – CBE - Life Sciences Education, 2015
In entry-level university courses in science, technology, engineering, and mathematics fields, students participating in associated laboratory sessions generally do better than those who have no related lab classes. This is a problem when, for various reasons, not enough lab sections can be offered for students and/or when students opt out of…
Descriptors: STEM Education, Science Education, Cooperative Learning, Science Laboratories
Parisi, Hope; Graziano-King, Janine – Community College Enterprise, 2011
Bringing together two evidence-based "best practices" in developmental education--learning communities and tutoring--seems natural, especially given that they share collaborative learning as a common pedagogical approach. And yet doing so raised questions around the role of the tutor in learning communities. In this article, a faculty development…
Descriptors: Figurative Language, Cooperative Learning, Faculty Development, Best Practices

Moore, Robert L. – Journal of Economic Education, 1998
Answers the what, why, how, and for whom questions concerning a collaborative-learning-lab component of the introductory economics course at Occidental College (California). Reports on the program's effectiveness based on a student questionnaire: they overwhelmingly report that the lab is worthwhile and that group work is both enjoyable and…
Descriptors: Active Learning, Cooperative Learning, Economics Education, Higher Education
Tüzün, Hakan; Arkun, Selay; Bayirtepe-Yagiz, Ezgi; Kurt, Funda; Yermeydan-Ugur, Benlihan – Journal of Educational Technology, 2008
In this study, researchers evaluated the usability of game environments for teaching and learning about mathematical functions. A 3-Dimensional multi-user computer game called as "Quest Atlantis" has been used, and an educational game about mathematical functions has been developed in parallel to the Quest Atlantis' technical and…
Descriptors: Computer Games, Educational Games, Program Evaluation, Instructional Effectiveness

Lin, Janet Mei-Chuen; Wu, Cheng-Chih; Liu, Hsi-Jen – Journal of Educational Computing Research, 1999
Reports research findings of an experimental design in which cooperative-learning strategies were applied to closed-lab instruction of computing concepts. SimCPU, a software package specially designed for closed-lab usage was used by 171 high school students of four classes. Results showed that collaboration enhanced learning and that blending…
Descriptors: Computer Assisted Instruction, Computer Science Education, Computer Software Development, Cooperative Learning
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