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Agung, Iskandar; Widiputera, Ferdi; Widodo – Education Quarterly Reviews, 2019
This study aims to determine the impact of using gadgets on psychosocial, socio-emotional development, selfreliance, responsibility, and student learning outcomes. The focus of this study is elementary school students in urban areas with samples taken from six schools, three each in East Jakarta and South Jakarta in the Indonesian capital city,…
Descriptors: Technology Integration, Handheld Devices, Telecommunications, Internet
Martinez, Angel; Lasser, Jon – Journal of Creativity in Mental Health, 2013
The process of creating child-developed board games in a counseling setting may promote social, emotional, and behavioral development in children. Using this creative approach, counselors can actively work with children to address referred concerns and build skills that may generalize outside of counseling sessions. A description of the method is…
Descriptors: Special Education, Children, Adolescents, Grade 6
Peer reviewedWhiting, Bruce G. – Journal of Creative Behavior, 1988
Research reports are reviewed which illustrate the close ties between creativity and entrepreneurship. Comparisons of the characteristics and behavior typical of creative individuals and entrepreneurial individuals indicate the existence of striking similarities. (JDD)
Descriptors: Behavior Development, Behavior Patterns, Correlation, Creative Development
Peer reviewedWoodman, Richard W.; Schoenfeldt, Lyle F. – Journal of Creative Behavior, 1990
An interactionist model of creative behavior is proposed, combining elements of the personality, cognitive, and social psychology perspectives on creativity. The model considers the interplay of factors including antecedent conditions, creative behavior, consequences, the individual, cognitive style/ability, personality traits, contextual…
Descriptors: Behavior Development, Cognitive Processes, Cognitive Style, Creative Development
Peer reviewedSherratt, Dave – Autism: The International Journal of Research and Practice, 2002
A study examined whether it was possible to teach five children (ages 5-6) with autism to use symbolic pretend play. The intervention used structure, affect, and repetition and progressively faded out the structuring over three phases. All of the children were able to use some symbolic acts within play. (Contains references.) (CR)
Descriptors: Autism, Behavior Development, Children, Creativity
Toldson, Ivory L.; Pasteur, Alfred B. – Journal of Non-White Concerns in Personnel and Guidance, 1982
Discusses rhythm as a fundamental element in human behavior. Suggests that the unity of cognitive, affective, and psychomotor functioning, most vividly seen in Black expressive forms, must be studied to more fully understand Black behavior and learning styles. (RC)
Descriptors: Art, Artists, Behavior Development, Behavior Patterns

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