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Showing 1 to 15 of 108 results Save | Export
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Samuel C. Yang – Journal of Information Systems Education, 2024
Amid the ever-increasing number of cyberthreats, cybersecurity degree programs represent a potential growth area for business schools. This study examines undergraduate cybersecurity programs offered by AACSB-accredited business schools in the US. It surveyed 503 AACSB-accredited schools and identified 72 cybersecurity programs. Using the IS2020…
Descriptors: Computer Security, Information Security, Business Administration Education, Business Schools
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Nurulwahida Azid; Abdul Hamid Busthami Nur; Ruzlan Md-Ali; Zaharah Che Isa; Yee Mei Heong; Tee Tze Kiong – SAGE Open, 2024
TVET in Malaysia is geared toward providing quality education, training, and resources but it still needs to be strengthened and reformed toward producing a more quality and skilled workforce. This study aimed to procure feedback from TVET curriculum key-players' (automotive) on the integration of automotive case-based simulation (CBS) as TVET…
Descriptors: Foreign Countries, Vocational Education, College Students, Case Method (Teaching Technique)
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Nidal Al Said; Lubov Vorona-Slivinskaya; Elena Gorozhanina – Interactive Learning Environments, 2024
The paper delves into social media mining in the context of medical education programs in the information age. It explores the adaptability of Social Media Analytics (SMA) apps within the structure of online courses in medicine and proposes a conceptual framework for a learning process. This process includes practical exercises based on search and…
Descriptors: Social Media, Medical Education, Computer Oriented Programs, Online Courses
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Juho Kahila; Henriikka Vartiainen; Matti Tedre; Eetu Arkko; Anssi Lin; Nicolas Pope; Ilkka Jormanainen; Teemu Valtonen – Informatics in Education, 2024
The integration of artificial intelligence (AI) topics into K-12 school curricula is a relatively new but crucial challenge faced by education systems worldwide. Attempts to address this challenge are hindered by a serious lack of curriculum materials and tools to aid teachers in teaching AI. This article introduces the theoretical foundations and…
Descriptors: Personal Autonomy, Data, Children, Creativity
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Shahrasbi, Nasser; Jin, Leigh; Zheng, Wei-Jun – Journal of Information Systems Education, 2021
The growth in the tech industry in recent years has increased business major students' interest in software programming and app development. However, the traditional way of teaching these courses involves intensive coding exercises and little interaction among students. These methods often discourage the students due to the slow learning curve and…
Descriptors: Design, Computer Oriented Programs, Computer Software, Programming
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Yalcinalp, Serpil; Avci, Ümmühan – Turkish Online Journal of Educational Technology - TOJET, 2019
In order to effectively use emerging digital educational technologies educators should reflect on how these technologies influence student learning, including student creativity. Existing research shows that creativity can be supported by emerging technologies, but recent research in this area has not yet been reviewed. The purpose of our…
Descriptors: Creativity, Educational Technology, Curriculum Development, Technological Advancement
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Katz, Hilary; Winegardner, Zachary – Art Education, 2020
Gazing into the future, how can educators refocus art and museum curricula to reflect emerging digital technologies while maintaining the value of hands-on making and educator-facilitated practice? With the goal of supplying opportunities for learners to activate the space and reach a profound understanding of art, without relying on human…
Descriptors: Museums, Art Products, Teaching Methods, Educational Technology
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Opoku, Maxwell Jnr; James, Angela – Journal of Baltic Science Education, 2021
In Africa, Science education curricula have been instrumental in promoting Western worldviews as being universal. An educational transformation and decolonisation of the school curriculum is required. A focus on an African worldview and an integration of the local context and community-based information is necessary for survival, i.e., Indigenous…
Descriptors: Foreign Countries, Teaching Methods, Science Education, Curriculum Development
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Herro, Danielle – Curriculum Journal, 2015
Games and digital media experiences permeate the lives of youth. Researchers have argued the participatory attributes and cognitive benefits of gaming and media production for more than a decade, relying on socio-cultural theory to bolster their claims. Only recently have large-scale efforts ensued towards moving game play and design into formal…
Descriptors: Video Games, Secondary School Curriculum, High Schools, Curriculum Development
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von Frank, Valerie – Journal of Staff Development, 2014
What kind of data does the Aldine (Texas) Independent School District collect on each of the 64,000 students in the system? The answer is: Traditional information--progress reports, grades, and state assessment results, including a statewide reading inventory given three times a year and state language acquisition tests. The school has a chart for…
Descriptors: Student Evaluation, Student Records, Recordkeeping, Computer Oriented Programs
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Amaro-Jiménez, Carla; Hungerford-Kresser, Holly; Pole, Kathryn – Journal of Adolescent & Adult Literacy, 2016
In this article, the authors describe, reflect, and analyze the implementation of a commonly used teaching strategy with a technological twist: exit tickets via Twitter. Longitudinal data collected over the course of three years demonstrated that using Twitter to reinvent a nondigital teaching practice ultimately demonstrated a better…
Descriptors: Social Media, Longitudinal Studies, Student Improvement, Teaching Methods
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Babb, Jeffry S., Jr.; Abdullat, Amjad – Information Systems Education Journal, 2012
Disruptive technologies, such as mobile applications development, will always present a dilemma for Information Systems educators as dominant paradigms in our environment will tend to favor the existing sustaining technologies that we have become known for in our discipline. In light of this friction, we share our approach in investigating and…
Descriptors: Handheld Devices, Computer Oriented Programs, Computer Software, Curriculum Development
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Pederson, Patricia Velde – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2007
In this article, the author reports the results of a national survey taken by state assessment directors on the impact of No Child Left Behind on nonassessed subjects between the years 2001-5. Results indicate that during this time, statewide assessment of science and writing increased whereas it decreased in the social studies, arts and…
Descriptors: Federal Legislation, State Standards, Educational Change, Curriculum Development
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Otto, Robert C. – NASSP Bulletin, 1986
Dicusses Modesto City (California) Schools' successful planning process for integrating a computer education program into the curriculum. Planning focused on six basic questions the district asks about any curriculum area reviewed. Generic skills needed for decision-making and other academic and occupational pursuits were targeted. (MLH)
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Curriculum Development, Elementary Secondary Education
Bell, Margaret – Technological Horizons in Education, 1986
In 1981, the British government allocated 1.1 million pounds to introduce a trial computer-based learning (CBL) program to the nation's education system. Following a 2-year pilot project, a CBL Unit was formed to build on the success of the initial experiment. The unit coordinator describes this on-going project. (JN)
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Curriculum Development, Elementary Secondary Education
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