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Kwong, Theresa; Wong, Eva; Yue, Kevin – Technology, Knowledge and Learning, 2017
This paper reports the learning analytics on the initial stages of a large-scale, government-funded project which inducts university students in Hong Kong into consideration of academic integrity and ethics through mobile Augmented Reality (AR) learning trails--Trails of Integrity and Ethics (TIEs)--accessed on smart devices. The trails immerse…
Descriptors: College Students, Foreign Countries, Integrity, Ethics
Chakraborty, Joyram; Norcio, Anthony F.; Van Der Veer, Jacob J.; Andre, Charles F.; Miller, Zachary; Regelsberger, Alexander – Journal of Educational Technology Systems, 2015
This article explores the cultural dimensions of the human-computer interaction that underlies gaming strategies. The article is a desktop study of existing literature and is organized into five sections. The first examines the cultural aspects of knowledge processing. The social constructs technology interaction is discussed. Following this, the…
Descriptors: Man Machine Systems, Cross Cultural Studies, Computer Games, Literature Reviews
Fiorella, Logan; Vogel-Walcutt, Jennifer J.; Schatz, Sae – Educational Technology Research and Development, 2012
Effectively presenting complex material is a crucial component of instructional design within simulation-based training (SBT) environments. One approach to facilitate the acquisition of higher-order knowledge is to embed instructional strategies within the systems themselves. Currently, however, there are few established guidelines to inform…
Descriptors: Feedback (Response), Instructional Design, Thinking Skills, Decision Making
van Bilsen, Arthur; Bekebrede, Geertje; Mayer, Igor – Informatics in Education, 2010
While educators teach their students about decision making in complex environments, managers have to deal with the complexity of large projects on a daily basis. To make better decisions it is assumed, that the latter would benefit from better understanding of complex phenomena, as do students as the professionals of the future. The goal of this…
Descriptors: Decision Making, Computer Games, Computer Simulation, College Students
DiBello, Lia; Missildine, Whit; Struttman, Marie – Mind, Culture, and Activity, 2009
This paper describes a two-year study in which high levels of performance were achieved and sustained among so-called low-level workers in a biotech company. The purpose of the study--funded by National Science Foundation and lnvitrogen Corporation--were to explore the effectiveness of an accelerated learning Operational Simulation (OpSim)…
Descriptors: Longitudinal Studies, Psychoeducational Methods, Acceleration (Education), Program Effectiveness
Capelo, Carlos; Dias, Joao Ferreira – Educational Technology Research and Development, 2009
This study aims to be a contribution to a theoretical model that explains the effectiveness of the learning and decision-making processes by means of a feedback and mental models perspective. With appropriate mental models, managers should be able to improve their capacity to deal with dynamically complex contexts, in order to achieve long-term…
Descriptors: Feedback (Response), Models, Decision Making, Learning Processes
Wootton, Danielle; Stone, Barras Kenneth – Journal of European Industrial Training, 2010
Purpose: The purpose of this paper is to explore how professional skills training in making ethical decisions for redundancy selection, can be utilised though interactive role play, in a virtual learning environment. Design/methodology/approach: A pilot study was undertaken with a group of part time mature students pursuing a professional…
Descriptors: Foreign Countries, Interviews, Legal Education (Professions), Focus Groups
Mellet-d'Huart, Daniel – Themes in Science and Technology Education, 2009
This article covers the application of virtual reality (VR) to training and lifelong learning. A number of considerations concerning the design of VR applications are included. The introduction is dedicated to the more general aspects of applying VR to training. From multiple perspectives, we will provide an overview of existing applications with…
Descriptors: Simulated Environment, Computer Simulation, Technology Uses in Education, Educational Technology
Wiener, Richard L.; Holtje, Michael; Winter, Ryan J.; Cantone, Jason A.; Gross, Karen; Block-Lieb, Susan – Journal of Experimental Psychology: Applied, 2007
In response to federal legislative reform aimed, in part, at reducing consumer bankruptcy filings, the authors conducted 2 experiments examining the role of affect in purchasing behavior. In Experiment 1, they examined consumer debtors, and in Experiment 2, they examined nondebtors. In both experiments, they investigated purchasing decisions made…
Descriptors: Purchasing, Decision Making, Credit (Finance), Federal Legislation
Gordon, Jack – Training, 1985
Describes "Looking Glass," the Financial Services Industry, and other simulations for management training seminars. The article examines how the games teach decision making and allow participants to become involved. It also discusses the future of computer-based training and the costs of such programs. (CT)
Descriptors: Computer Assisted Instruction, Decision Making, Management Development, Management Games
Passe, Jeff; D'Arcangelis, Joseph – Southern Social Studies Quarterly, 1989
Provides a simulation based on Marco Polo's journey. Demonstrates the hardships of 13th century travel by presenting students with difficult choices under challenging and primitive environmental conditions. Includes suggestions for class activities prior to using the simulation. (LS)
Descriptors: Class Activities, Decision Making, Elementary Education, Simulated Environment

Armento, Beverly Jeanne – Peabody Journal of Education, 1980
This article discusses the feasibility of and the skills needed for teaching basic economic concepts such as supply and demand in an informal learning situation, in this case the simulation of an economic system based on barter. (CJ)
Descriptors: Abstract Reasoning, Adventure Education, Concept Formation, Consumer Economics
Hockey, G. Robert J.; Earle, Fiona – Journal of Experimental Psychology: Applied, 2006
Two experiments tested the hypothesis that task-induced mental fatigue is moderated by control over work scheduling. Participants worked for 2 hr on simulated office work, with control manipulated by a yoking procedure. Matched participants were assigned to conditions of either high control (HC) or low control (LC). HC participants decided their…
Descriptors: Scheduling, Fatigue (Biology), Job Performance, Matched Groups
Lay, J. Celeste; Smarick, Kathleen J. – Journal of Political Science Education, 2006
Although many instructors are now using simulations and other experiential pedagogies in their classrooms, the effectiveness of such tools has generally not been examined in a systematic way. In this paper, we assess the effectiveness of a simulation of the legislative process in the U.S. Senate as a tool for teaching college students about the…
Descriptors: Instructional Effectiveness, Simulated Environment, Teaching Methods, United States Government (Course)
Smith, Brian; Sharma, Priya; Hooper, Paula – Interactive Technology and Smart Education, 2006
This paper describes the forms of knowledge used by players of fantasy sports, games where players create ideal sports teams and compete to accumulate points based on professional athletes' statistical performances. Messages from a discussion forum associated with a popular fantasy basketball game were analyzed to understand how players described…
Descriptors: Fantasy, Athletes, Heuristics, Mathematical Concepts
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