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Showing 1 to 15 of 25 results Save | Export
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Shane V. Crowley – Journal of Chemical Education, 2023
This paper outlines the design of an interactive simulation of Stokes' law, which is used frequently in the study of particle sedimentation and flotation. The software application includes dynamic visualizations and statistical outputs. Descriptions of how the simulation can be used in a teaching context are provided. The application and its…
Descriptors: Interaction, Simulation, Computer Software, Teaching Methods
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Bagli, Humanur; Serifoglu, Tugce Ecem Tufek – International Journal of Technology and Design Education, 2022
This paper is mainly about how product hacking can be categorized and implemented in a systematic way in design education. The theoretical or analytical part of the project is based on a study in which a great number of hacking projects are reviewed and categorized found in popular DIY platforms. The implementation or synthesis part of the…
Descriptors: Design, Student Projects, Open Source Technology, Intervention
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Muurlink, Olav; Gould, Anthony M.; Joullié, Jean-Etienne – Sociological Methods & Research, 2023
Development of graphical methods for representing data has not kept up with progress in statistical techniques. This article presents a brief history of graphical representations of research findings and makes the case for a revival of methods developed in the early and mid-twentieth century, notably ISOTYPE and Chernoff's faces. It resurrects and…
Descriptors: Visual Aids, Visualization, Data Analysis, Research Methodology
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Perea Martins, J. E. M. – Physics Education, 2021
This work presents two electronic systems experiments with resonance tubes, which generate automatically a sequence of several sound wave frequencies in a range defined by the user and then verifies the amplitude of each one in real-time, allowing for the immediate data visualization in a graph. Besides, they save all the frequency values and the…
Descriptors: Design, Electronics, Laboratory Experiments, Acoustics
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Padraic Casserly; Ademola Dare; Joy Onuh; Williams Baah; Ashley Taylor – Biomedical Engineering Education, 2024
Amidst the dual challenges of an eight-month university closure from nationwide public university strikes in Nigeria and the lingering impacts of the COVID-19 pandemic, we needed to innovate the delivery of BME graduate curriculum to ensure graduate students continued to progress in their studies. To ensure BME graduate students were engaging in…
Descriptors: Biomedicine, Engineering Education, Video Technology, Lecture Method
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Greenstein, Steven; Fernández, Eileen – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2023
Access to maker technologies has catalyzed and amplified the possibilities for creating physical materials that are responsive to the needs of students. Opportunities for design and fabrication of original mathematics manipulatives have been incorporated into the teacher education program at Montclair State University. Participating preservice…
Descriptors: Mathematics Instruction, Teaching Methods, Case Studies, Instructional Materials
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Sadegh-cheri, Mohammad – Journal of Chemical Education, 2019
A spin coater is widely used for thin film coating in nano/microtechnology. In this paper, a spin coater with inexpensive mechanical and electronic components was fabricated based on an open-source Arduino microcontroller. To measure and control the spin speed of the spin coater, two sensor types including two infrared (IR) light-emitting diodes…
Descriptors: Science Equipment, Open Source Technology, Design, Manufacturing
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Erkarslan, Onder; Aykul, Zeynup – Design and Technology Education, 2019
The purpose of the study was to evaluate the adoptability of Open Source Tools (OST) as a learning strategy in undergraduate Industrial Design (ID) education. OST has the potential for students to overcome certain difficulties in specific tasks, such as design presentation, design research, design decision, concept generation and design…
Descriptors: Open Source Technology, Problem Solving, Industrial Arts, Design
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Erol, Osman – International Journal of Progressive Education, 2020
The aim of this study is to examine the effect of robotic design with Arduino on students' attitudes towards programming and on their perceptions of self-efficacy in programming. The study group consisted of 25 sophomore students attending the Department of Computer Education and Instructional Technologies in a state university located in the…
Descriptors: Student Attitudes, Attitude Change, Programming, Robotics
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Westera, Wim; Prada, Rui; Mascarenhas, Samuel; Santos, Pedro A.; Dias, João; Guimarães, Manuel; Georgiadis, Konstantinos; Nyamsuren, Enkhbold; Bahreini, Kiavash; Yumak, Zerrin; Christyowidiasmoro, Chris; Dascalu, Mihai; Gutu-Robu, Gabriel; Ruseti, Stefan – Education and Information Technologies, 2020
This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Reporting about the work of a European flagship project on serious game technologies, it presents a set of advanced game AI components that enable pedagogical affordances and that can be easily reused across a wide diversity of game engines and game…
Descriptors: Artificial Intelligence, Educational Games, Educational Technology, Computer Software
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Sarah McCorkle; Paul Whitener – International Journal of Designs for Learning, 2020
This case study describes a small-scale Lightboard pilot and a full-scale Lightboard build with accompanying studio at a small, private liberal arts college in the southern United States. This article will provide an overview of the Lightboard landscape in higher education, offer considerations for the construction of a Lightboard, and share the…
Descriptors: Educational Technology, Video Technology, Technology Uses in Education, Higher Education
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Qureshi, Saad – Journal of Biological Education, 2022
Biomimicry is a useful method to develop students' skills, such as design and systems thinking, particularly when complemented with inquiry-based learning. The research seeks to uncover how students engage in the biomimicry process and what types of designs they produce to reveal insights that could assist educators in teaching biomimicry. A study…
Descriptors: Biology, Science Instruction, Biomedicine, Engineering
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Clent, Bethanie A.; Wang, Yuhang; Britton, Hugh C.; Otto, Frank; Swain, Christopher J.; Todd, Matthew H.; Wilden, Jonathan D.; Tabor, Alethea B. – Journal of Chemical Education, 2021
In response to the closure of many university laboratories due to the COVID-19 pandemic in 2020, a handbook and remote webinar approach designed to support students in the use of software tools for computer-aided drug design has been developed. Specifically, the course has been designed for chemistry and pharmacy students who have little or no…
Descriptors: Science Laboratories, Pharmacology, Drug Therapy, School Closing
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Rafique, Muhammad Usman; Mohammed, Aquil Mirza; Li, Shuai; Khan, Ameer Tamoor; Kadry, Seifedine – Advances in Engineering Education, 2019
Consumer electronics are creating huge job markets for graduates with the programming back-ground, and more and more computer science departments are launching embedded software subjects to meet this demand. However, most students majoring computer science do not have the background in electronics, or even circuits. Due to this reason, how to…
Descriptors: Case Studies, Open Source Technology, Electronics, Engineering Education
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Rovy Branon; Moses Wolfenstein; Cathrin Weiss – International Journal of Designs for Learning, 2016
The Mobile Access to Supplementary Learning Objects (MASLO) is an open source software kit developed by the Advanced Distributed Learning Co-Laboratory (AADLC) at the University of Wisconsin-Extension. The MASLO kit is designed to provide the components for content authoring and delivery on Apple iOS® and Google Android® smart phones. This project…
Descriptors: Educational Technology, Technology Uses in Education, Computer Software, Open Source Technology
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