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Janes, Joseph – Voice of Youth Advocates, 2002
The Google search engine is growing in popularity and usually shines in performance ratings. This article summarizes findings from a technical paper written by Google's developers in 1998 before anyone had seen Google. Suggests that a careful reader of the paper will be rewarded with a deeper appreciation of the designers' ideas and…
Descriptors: Computer System Design, Designers, Information Retrieval, Internet
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Bodker, Susanne – Human-Computer Interaction, 1998
Discusses the design of computer applications, focusing on understanding design representations--what makes design representations work, and how, in different contexts. Examines the place of various types of representation (e.g., formal notations, models, prototypes, scenarios, and mock-ups) in design and the role of formalisms and representations…
Descriptors: Computer Oriented Programs, Computer Software Development, Computer System Design, Design Preferences
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Milheim, William D. – Journal of Educational Technology Systems, 1996
Describes the purpose and benefits of interactivity in computer-based learning environments. Suggests strategies to assist instructional designers in effective utilization of interactivity within computer-based programs: providing comprehensive navigation options; using questions that require students to interact with the instructional material;…
Descriptors: Computer Assisted Instruction, Computer System Design, Designers, Educational Technology
Sugar, William A. – Educational Technology, 1999
Details myths that illustrate novice instructional designers' perspectives on usability sessions and their users. Then offers suggestions for integrating creativity and developing enhanced perspective-taking. Two tables list the myths and guidelines, and potential effects of usability-session guidelines on novice designers' myths are charted. (AEF)
Descriptors: Computer System Design, Design Requirements, Designers, Educational Technology
Sonnenwald, Diane H. – Proceedings of the ASIS Annual Meeting, 1992
Reports on a pilot study in which a proposed design model was developed to characterize intergroup communication among designers, developers, and users. Design roles, themes, and networks based on two histories of design situations are described for several design phases; and future work is suggested. (24 references) (LRW)
Descriptors: Computer System Design, Designers, Futures (of Society), Group Dynamics
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Van Aalst, J. W.; And Others – Computers & Education, 1995
An interactive multimedia tutorial system that focuses on the "why" aspect of user interface design is described. The system contains a design exercise, three experts for guidance, and a user group that comments on the usability of the design. Testing results indicate that learners consider more possible solutions to design issues. (Author/AEF)
Descriptors: Computer Interfaces, Computer System Design, Design Preferences, Designers
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Lohr, L. L. – Computers in Human Behavior, 2000
Designing the instructional interface is a challenging endeavor requiring knowledge and skills in instructional and visual design, psychology, human-factors, ergonomic research, computer science, and editorial design. This paper describes the instructional interface, the challenges of its development, and an instructional systems approach to its…
Descriptors: Computer Graphics, Computer Interfaces, Computer System Design, Design Preferences
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Degler, Duane; Battle, Lisa – Performance Improvement, 2001
To support performance for an international audience of computer users, designers need to examine key elements of performance in relation to the design of systems. Discussion focuses on planning ahead for an international audience and preparing a design that keeps the performer, the process, and the information connected, resulting in optimal…
Descriptors: Computer Interfaces, Computer Software Development, Computer System Design, Design Preferences
Finnegan, John; Griffin, Jeffrey A. – eTechNotes, 2000
Focuses on the pre-design questions that a Web site designer and client need to address. Discusses the why, who, what, where, and when phases of the Web site design process. Includes a Web Site Development Form to guide site designs through the first two stages of Web site development: specification and design. (AEF)
Descriptors: Computer Graphics, Computer Interfaces, Computer System Design, Design Preferences
Ackermann, Ernest; Hartman, Karen – eTechNotes, 2000
Presents technical issues, design considerations and resource sites to consider when designing a Web site. Discusses fonts; colors; screen resolutions; statement of purpose; audience; content; layout; size and number of images; spacing and emphasis; browser-supported features; grammar and spelling; revision/improvement; and testing. (AEF)
Descriptors: Computer Graphics, Computer Interfaces, Computer System Design, Design Preferences
Sonnenwald, Diane H.; Lievrouw, Leah A. – Proceedings of the ASIS Annual Meeting, 1991
Discussion of communication between designers and users of information systems focuses on a review of seven participatory design techniques in terms of the communication dimensions found in the Lievrouw and Finn communication systems model. Implications for the development of more effective and appropriate design models and methods are suggested.…
Descriptors: Communication (Thought Transfer), Computer Software, Computer System Design, Designers
Large, Andrew; Beheshti, Jamshid; Nesset, Valerie; Bowler, Leanne – Proceedings of the ASIST Annual Meeting, 2003
Describes the process undertaken by a design team comprising both elementary school students and researchers to design a Web portal intended for use by children. The approach adopted by the team was based upon several design theories related to usability studies: contextual inquiry, participatory design, and cooperative inquiry. Presents…
Descriptors: Children, Computer Interfaces, Computer System Design, Cooperative Programs
Manning, Jamie – EContent, 2002
Managing a company's knowledge requires a different set of skills than are typically found in a corporate Web team. Chief among these is a "customer-obsessed" philosophy. The job of taking content, tools, and data and providing a platform that makes it meaningful is an inevitable next step for Web teams in the age of the new intranet.…
Descriptors: Computer System Design, Corporations, Design Preferences, Design Requirements
Bilal, Dania – Proceedings of the ASIST Annual Meeting, 2003
Using a participatory approach, 11 middle school children created paper prototypes for Web search engines. The prototypes were analyzed in relation to content-related spaces, specific spaces, general spaces, instruction spaces, and other spaces. Children's comments about the purposes of the interfaces were analyzed in terms of functionality and…
Descriptors: Children, Computer Interfaces, Computer System Design, Design Preferences
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Kensing, Finn; Simonsen, Jesper; Bodker, Keld – Human-Computer Interaction, 1998
Presents a conceptual framework and a coherent method for information-technology design in an organizational context within the participatory-design tradition. The MUST method, developed through projects in Danish and American organizations, is based on thorough participation with users and managers and combines the use of ethnographic techniques…
Descriptors: Computer System Design, Cooperative Programs, Designers, Ethnography
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