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James C. Kaufman; Vlad P. Glaveanu – Journal of Creative Behavior, 2025
The traditionally studied positive outcomes of creativity tend to be product-focused, such as Big-C contributions, good grades, or strong work performance. This paper makes an argument for the importance of less-discussed products of the process--the benefits that arise from being creative, regardless of one's abilities or level of achievement.…
Descriptors: Creative Development, Creative Thinking, Creativity, Self Concept
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Luecha Ladachart; Visit Radchanet; Wilawan Phothong; Ladapa Ladachart – Research in Science & Technological Education, 2024
Integrating science, technology, engineering, art, and mathematics (STEAM) education has become an emphasis in many countries' K-12 curricula. Design-based learning is an instructional approach that allows students to learn STEAM in more integrated ways than the traditional method. Using design thinking as a pedagogical framework, design-based…
Descriptors: Foreign Countries, Middle School Students, Grade 8, STEM Education
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Sadler-Smith, Eugene – Creativity Research Journal, 2015
Based on a detailed reading of Graham Wallas' "Art of Thought" (1926) it is argued that his four-stage model of the creative process (Preparation, Incubation, Illumination, Verification), in spite of holding sway as a conceptual anchor for many creativity researchers, does not reflect accurately Wallas' full account of the creative…
Descriptors: Creativity, Models, Scientific Principles, Discovery Processes
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Simonton, Dean Keith – Creativity Research Journal, 2015
Arthur Cropley (2006) emphasized the critical place that convergent thinking has in creativity. Although he briefly refers to the blind variation and selective retention (BVSR) theory of creativity, his discussion could not reflect the most recent theoretical and empirical developments in BVSR, especially the resulting combinatorial models.…
Descriptors: Creativity, Convergent Thinking, Creative Thinking, Discovery Processes
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Shi, Fuqian; Wei, Jincai – International Education Studies, 2008
In the current teaching activities on curriculum, teachers taught all kinds of computer language at the most of the time. Students also focus on a variety of examinations, but the real time to train students' independent software developing skill is very limited. This has resulted in the students only to copy other people's systems design ideas,…
Descriptors: Programming, Creative Thinking, Creative Development, Science Activities
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Grossman, Stephen R.; Wiseman, Edward E. – Journal of Creative Behavior, 1993
Seven principles are presented for improving creative thinking, based on assumptions of creativity as a perceptual shift resulting from a metamorphic mental image. Principles include (1) the future initiates and pulls creative thought; (2) initial fact finding is best postponed; (3) problem redefinition is often retrospective; and (4) metaphors…
Descriptors: Cognitive Processes, Creative Development, Creative Thinking, Creativity
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Alexander, Robert – Language Arts, 1984
Touches on the cognitive and self-discovery processes and imagination and creativity children experience before their verbal skills are fully developed. (HTH)
Descriptors: Child Language, Childhood Attitudes, Children, Cognitive Processes
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Stewart, Emily D. – Journal of Secondary Gifted Education, 1994
After a discussion of the creativity often found in those outside the mainstream, this article describes the five stages of the Laureate learning cycle model of talent development: romance, inquiry, involvement, expansion, and insight. The importance of individual ownership of the learning process is emphasized. (DB)
Descriptors: Creative Development, Creativity, Discovery Processes, Elementary Secondary Education
Berger, Sandra – Understanding Our Gifted, 2001
This article discusses how the World Wide Web can empower students to think creatively, especially the gifted. It profiles 3 Web sites that discuss techniques, games, and strategies for enhancing creative thinking and 13 Web sites that contain information on inventors and inventions to stimulate gifted students. (Contains one reference.) (CR)
Descriptors: Classroom Techniques, Computer Assisted Instruction, Creative Development, Creative Thinking