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Jan Gunis; L'ubomir Snajder; L'ubomir Antoni; Peter Elias; Ondrej Kridlo; Stanislav Krajci – IEEE Transactions on Education, 2025
Contribution: We present a framework for teachers to investigate the relationships between attributes of students' solutions in the process of problem solving or computational thinking. We provide visualization and evaluation techniques to find hidden patterns in the students' solutions which allow teachers to predict the specific behavior of…
Descriptors: Artificial Intelligence, Educational Games, Game Based Learning, Problem Solving
Chen, Yu-Chi; Chao, Chi-Yu; Hou, Huei-Tse – Journal of Educational Computing Research, 2023
Pattern recognition is an important skill in computational thinking. In this study, an equation puzzle game was developed by combining pattern recognition with algebraic reasoning, and scaffolding was designed to support learners' learning. Sixty participants were enrolled in this study, divided into a control group and an experimental group to…
Descriptors: Pattern Recognition, Skill Development, Educational Games, Computation
Zwanch, Karen; Broome, Bridget – Mathematics Teacher: Learning and Teaching PK-12, 2023
Generalizing patterns is an important feature of algebraic reasoning that is accessible to students across grade-levels because it connects their numerical reasoning to algebraic reasoning. In this article, the authors describe how teachers can use the game Crack the Code to introduce generalizing to their students or can extend students'…
Descriptors: Mathematics Education, Elementary School Mathematics, Grade 6, Mathematics Instruction
Lewis, Kathy J. – Mathematics Teaching in the Middle School, 2009
This article draws out many mathematical ideas connected with a familiar game often used by middle school teachers. (Contains 5 figures and 1 table.)
Descriptors: Middle School Teachers, Teaching Methods, Mathematical Concepts, Educational Games
Linhares, Alexandre; Brum, Paulo – Cognitive Science, 2007
There is a crucial debate concerning the nature of chess chunks: One current possibility states that chunks are built by encoding particular combinations of pieces-on-squares (POSs), and that chunks are formed mostly by "close" pieces (in a "Euclidean" sense). A complementary hypothesis is that chunks are encoded by abstract,…
Descriptors: Play, Semantics, Educational Games, Memory
O'Brien, Thomas D. – Mathematics and Computer Education, 2006
Magic squares have been of interest as a source of recreation for over 4,500 years. A magic square consists of a square array of n[squared] positive and distinct integers arranged so that the sum of any column, row, or main diagonal is the same. In particular, an array of consecutive integers from 1 to n[squared] forming an nxn magic square is…
Descriptors: Geometric Concepts, Arithmetic, Educational Games, Logical Thinking
Holdener, Judy A. – PRIMUS, 2005
The card game SET has attracted the attention of math and game enthusiasts alike. In this article, I present a first semester Abstract Algebra project that guides the students through an algebraic formulation of the game. There are many interesting mathematical questions that one can ask about the game, and I illustrate how the project can be used…
Descriptors: Educational Games, Algebra, Mathematics Instruction, Teaching Methods

Dixon, J.; Watkinson, R. – Mathematics in School, 1997
Describes two activities involving sorting, counting, and determining relationships that use sameness and difference, spatial skills, pattern identification, number bonds, and generalization. (DDR)
Descriptors: Educational Games, Educational Strategies, Elementary Education, Grouping (Instructional Purposes)
Gardner, Martin – Scientific American, 1979
This is a not-so-serious discussion of accidental patterns involving chance patterns between mathematics and natural laws and accidental patterns involving the numbers "pi" and "e." (Author/SA)
Descriptors: Educational Games, Higher Education, Instructional Materials, Mathematical Enrichment

Bradley, Elizabeth H. – Mathematics Teaching in the Middle School, 1997
Describes a card trick that provides opportunities for students to discover patterns, work with variables, create tables, and ponder mathematics. Students at various levels of ability are able to enjoy the trick, and mathematical discourse is promoted within the classroom. (AIM)
Descriptors: Algebra, Educational Games, Integrated Activities, Mathematics Instruction

Ford, Marilyn Sue; Crew, Caroline Gibson – Arithmetic Teacher, 1991
Presented are simple activities that can be completed by students at home with the help of a parent. Activities include the topics of sorting, patterning, counting and numbers, geometry, adding, subtracting, and measuring. Each activity describes a series of sequenced tasks related to one of the topics. (KR)
Descriptors: Arithmetic, Educational Games, Elementary Education, Geometry