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Pavlos Toukiloglou; Stelios Xinogalos – Journal of Educational Computing Research, 2025
This study examines the effectiveness of a collaborative support method in enhancing programming learning outcomes in a serious game. The game Code Hasp was developed to facilitate the comparison between two support methods, worked examples and a collaborative peer support approach. A total of 111 elementary school students participated, divided…
Descriptors: Educational Games, Programming, Cooperative Learning, Peer Relationship
Janice Mak; Yue Xin; Lin Yan; Kristina Kramarczuk; Francheska Figueroa; Brian Nelson; Ebony Terrell Shockley; Jeremy Bernier; Diane Jass Ketelhut – Journal of Technology and Teacher Education, 2025
Current efforts to prepare teachers for integrating computational thinking (CT) into disciplinary areas often do not ensure equitable CT experiences for students. This study examined teachers' CT integration by applying the Accessible Computational Thinking (ACT) Framework designed to align elementary science teachers' professional learning and…
Descriptors: Thinking Skills, Computer Science Education, Teaching Methods, Culturally Relevant Education
Dickes, Amanda Catherine; Farris, Amy Voss; Sengupta, Pratim – Journal of Science Education and Technology, 2020
In recent years, the field of education has challenged researchers and practitioners to incorporate computing as an essential focus of K-12 STEM education. Integrating computing within K-12 STEM supports learners of all ages in codeveloping and using computational thinking in existing curricular contexts alongside practices essential for…
Descriptors: Elementary School Science, Coding, STEM Education, Computer Science Education
Pedagogical Framework for Cultivating Children's Data Agency and Creative Abilities in the Age of AI
Juho Kahila; Henriikka Vartiainen; Matti Tedre; Eetu Arkko; Anssi Lin; Nicolas Pope; Ilkka Jormanainen; Teemu Valtonen – Informatics in Education, 2024
The integration of artificial intelligence (AI) topics into K-12 school curricula is a relatively new but crucial challenge faced by education systems worldwide. Attempts to address this challenge are hindered by a serious lack of curriculum materials and tools to aid teachers in teaching AI. This article introduces the theoretical foundations and…
Descriptors: Personal Autonomy, Data, Children, Creativity
Hansen, Alexandria; Gribble, Jim; Moran, Amber; Hansen, Eric; Harlow, Danielle – Science and Children, 2021
In an increasingly digital world, the elementary school students of today who learn to program will be positioned to re-imagine and build the future. As educators, it is essential to consider how such an important skill is made accessible for a diverse range of students, including those diagnosed with learning disabilities. In this article, the…
Descriptors: Science Instruction, Elementary School Science, Programming, Grade 4
Friebroon-Yesharim, Mor; Ben-Ari, Mordechai – International Journal of Computer Science Education in Schools, 2018
Studying computer science (CS) in elementary schools has gained become popular in recent years. However, students at such a young age encounter difficulties when first engaging with CS. Robotics has been proposed as a medium for teaching CS to young students, because it reifies concepts in a tangible object, and because of the excitement of…
Descriptors: Computer Science Education, Robotics, Elementary School Students, Elementary School Science
Usengül, Leyla; Bahçeci, Ferhat – World Journal of Education, 2020
Today, the essential skills and characteristics of individuals change within the frame of changing needs. The acquisition of these skills to individuals is not sufficient with traditional education and difficulties are experienced in adapting to the age. While gaining 21st century skills, conducting interdisciplinary studies is becoming importance…
Descriptors: Technology Integration, Instructional Effectiveness, Thinking Skills, Skill Development
Thomas, Michael K.; Ge, Xun; Greene, Barbara A. – Journal of Educational Computing Research, 2011
This study used technology-rich ethnography (TRE) to examine the use of game development in a high school computer programming class for the development of 21st century skills. High school students created games for elementary school students while obtaining formative feedback from their younger clients. Our experience suggests that in the…
Descriptors: Video Games, Ethnography, Programming, Skill Development
Kobryn, Nancy M. – Technological Horizons in Education, 1983
"Computerevolution" is described as the evolutionary change produced by the introduction of computer technology--an action that is producing complex changes in the culture of Californians. The state of the art of computerized education in that state is summarized. (JN)
Descriptors: Computer Oriented Programs, Computer Science, Computer Science Education, Elementary School Science
Binnard, Willis – Technological Horizons in Education, 1987
Discusses the designation of October, 1987, as Computer Learning Month. Traces the development of computer uses in education. Points out some of the opportunities that the observance of this event can have for collaborative activities between and among teachers, administrators, students, parents, and other community members. (TW)
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Science, Computer Science Education

Science and Children, 1984
Presents the results of a survey of people who work with computers in an educational setting including classroom teachers, computer laboratory coordinators, and university professors. Journals are listed in order from most frequently to least frequently read and each is accompanied by general impressions and comments on educational usefulness. (JM)
Descriptors: Computer Science Education, Computers, Elementary School Science, Elementary Secondary Education
Rossman, Michael – Classroom Computer Learning, 1984
Discusses computer uses in science classrooms, cautioning teachers not to put a "screen" between students and the natural world. Teaching about computers (rather than teaching with computers), teaching students to appreciate computers as tools, and computer strengths are among the topics considered. (JN)
Descriptors: Computer Oriented Programs, Computer Science Education, Elementary School Science, Elementary Secondary Education

Marks, Gary H. – Journal of Computers in Mathematics and Science Teaching, 1982
Topics discussed include: (1) what is a simulation; (2) why simulate; (3) when to use simulations; (4) planning for instruction; (5) cautions and limitations; and (6) future developments. Suggests that computer simulation in science is both entertaining and motivating. (MP)
Descriptors: Computer Oriented Programs, Computer Science, Computers, Educational Technology
Rosen, Marian – Classroom Computer Learning, 1988
Described is an interface system between LEGO construction toys and LOGO prgramming language. This LEGO TC Logo project used animated toys constructed by children in elementary school classrooms and controlled via Apple computers. (CW)
Descriptors: Computer Science Education, Computer Uses in Education, Computers, Educational Technology

Presberg, Helen – Science and Children, 1983
Suggestions are provided for organizing a computer club. Also provided are suggested club activities, including the creation of programs related to science units students are studying. A number of tips are included to help teachers make effective use of club time. (JN)
Descriptors: Clubs, Computer Programs, Computer Science Education, Elementary School Science
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