Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Error Patterns | 2 |
| Game Based Learning | 2 |
| Accuracy | 1 |
| Cognitive Processes | 1 |
| College Students | 1 |
| Competition | 1 |
| Computer Assisted Testing | 1 |
| Computer Games | 1 |
| Computers | 1 |
| Difficulty Level | 1 |
| Educational Games | 1 |
| More ▼ | |
Author
| Aiping Yu | 1 |
| Bohne, Thomas | 1 |
| Chunsong Jiang | 1 |
| Eger, Vera Maria | 1 |
| Guiqin Liang | 1 |
| Heine, Ina | 1 |
| Mueller, Felix | 1 |
| Xuan Chen | 1 |
| Zuercher, Paul-David Joshua | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
Education Level
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Chunsong Jiang; Xuan Chen; Aiping Yu; Guiqin Liang – Education and Information Technologies, 2025
Assignments and tests are the main forms of evaluation in the educational process, students usually lose interest in boring exercises during course learning. In spired of elements from human-computer battle game, a course test system is designed to encourage students to take tests more frequently and actively to achieve better learning effect,…
Descriptors: Computer Games, Educational Games, Game Based Learning, Competition
Bohne, Thomas; Heine, Ina; Mueller, Felix; Zuercher, Paul-David Joshua; Eger, Vera Maria – IEEE Transactions on Learning Technologies, 2023
Gamification approaches to learning use game-inspired design elements to improve learning. Given manifold design options to implement gamification in virtual environments, an important but underexplored research area is how the composition of gamification elements affects learning. To advance research in this area, we systematically identified key…
Descriptors: Gamification, Game Based Learning, Educational Technology, Program Effectiveness

Peer reviewed
Direct link
