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Jacqueline Corcoran; Malitta Engstrom; Kate Ledwith; Gerard Jefferies; Tamara J. Cadet – Journal of Teaching in Social Work, 2025
Competency-based education in social work (CSWE, 2022) demands active learning methods that demonstrate professional competencies and practice behaviors. Role-plays and simulations are methods that link learning in the classroom with practice. This article explores role-play and simulation variants: basic role-play, real play, student-scripted…
Descriptors: Role Playing, Simulation, Social Work, Competency Based Education
Rona Riantini; Mochamad Hariadi; Supeno Mardi Susiki Nugroho; Diah Puspito Wulandari; Wahyu Suci Rohqani – IEEE Transactions on Education, 2025
Contribution: This article proposes the systematic integration of embedded systems into training hardware to bridge the gap in structured troubleshooting education. Traditional methods often rely on manual explanations, virtual simulations, or on-the-job training, which lack structured learning experiences. The proof-of-work module, developed…
Descriptors: Engineering Education, Troubleshooting, Engineering, Experiential Learning
Marte F. Giskeødegård; Aud Marit Wahl – Discover Education, 2025
The aim of this article is to investigate teaching technology and design in education by exploring the discipline-specific simulator-based teaching practices of the maritime instructors at Norwegian MET institutions in light of a signature pedagogies perspective. The study is based on empirical material from a survey targeting instructors (n = 45)…
Descriptors: Foreign Countries, Marine Education, Simulation, Teaching Methods
Viktorelius, Martin; Sellberg, Charlott – Educational Philosophy and Theory, 2023
Reflection is generally considered to be important for learning from simulation-based training in professional and vocational education. The mainstream conceptualization of reflection is argued to rest on a dualistic ground separating the mind from the body. Drawing on phenomenological analyses of bodily awareness and an ethnographic case study of…
Descriptors: Self Concept, Human Body, Reflection, Phenomenology
Atina Putri; Fahma Waluya Rosmansyah; Chessa Nur Triejunita; Yuda Sukmana; Nyilo Purnami; Sakina Sakina; Yuni Sari Amalia; Yusep Rosmansyah – Smart Learning Environments, 2025
The increasing popularity of mobile devices as alternative tools for learning has led to the adoption of virtual laboratory simulation (VLab) to enhance practical learning experiences. This paper introduces an interactive mobile learning application designed to facilitate medical students in learning ear anatomy using a three-dimensional model.…
Descriptors: Science Laboratories, Anatomy, Science Education, Computer Simulation
Peng Wei Hsiao; Ling Qi Kong; Yu ling Ye – Interactive Learning Environments, 2024
Tennis elbow, known as lateral epicondylitis in medical terms, which affects the daily life function of most patients. Many patients are becoming less willing to practice traditional rehabilitation due to time and space constraints and the need to go to the hospital for rehabilitation. In this study, the concept of user experience, and the remote…
Descriptors: Computer Simulation, Rehabilitation, Experiential Learning, Influence of Technology
Bret J. Wagner; Melissa Intindola – Information Systems Education Journal, 2024
This paper presents the results of a multi-year effort to redesign the introduction to business course at Western Michigan University. ScrimmageSIM, a business simulation that emulates commercial ERP systems, provides the core experience in the course and is a mechanism for students to develop their understanding of business with a focus on…
Descriptors: Introductory Courses, Business Administration Education, Experiential Learning, Curriculum Design
Somik Ghosh; Abhay Chavan – Design and Technology Education, 2024
Immersive technologies have gained attention in design pedagogy due to their potential as effective tools for teaching and learning. Virtual reality (VR) has been extensively explored in the design discipline for tasks such as interpretation, visualization, and collaboration. However, most applications of VR have focused on replacing traditional…
Descriptors: Computer Simulation, Technology Integration, Building Design, Experiential Learning
Lorenzo Valente; Federico De Lorenzis; Davide Calandra; Fabrizio Lamberti – IEEE Transactions on Learning Technologies, 2025
In recent years, first responders have faced increasing challenges in their operations, highlighting a growing need for specialized and comprehensive training. In particular, the firefighting incident commanders (ICs) are playing a pivotal role, providing directions to field operators and making critical decisions in emergency situations. Over…
Descriptors: Fire Protection, Experiential Learning, Job Training, Computer Simulation
Raju Suresh Kumar; M. Ganesh Kamath; Rekha Prabhu; Mohamed Eldigire Ahmed – Advances in Physiology Education, 2025
Tuning fork tests, particularly the Rinne and Weber tests, are fundamental in assessing hearing loss. However, medical students often struggle with key auditory physiology concepts, such as the auditory masking effect and sound lateralization. This study evaluated a simulation-based teaching method to enhance first-year medical students'…
Descriptors: Physiology, Auditory Perception, Auditory Tests, Simulation
Amanda Stead; Jordan Tinsley; Melissa Fryer; Deepa Srikant; Paul Michael; Grace McCormick; Jace Telloian – Perspectives of the ASHA Special Interest Groups, 2025
Purpose: The increasing prevalence of dementia poses significant challenges for speech-language pathologists (SLPs), who often lack specialized training in addressing degenerative disorders. Simulations can offer students a safe and standardized environment to develop essential skills. This study evaluated whether the Virtual Dementia Tour, a…
Descriptors: Empathy, Clinical Experience, Intervention, Skill Development
Shaoling Zhang; Lisa L. Scribner – Journal of Marketing Education, 2024
The rapid evolution of digital marketing, characterized by the surge in digital channels and data, has amplified the demand for graduates specialized in digital marketing analytics (DMA). Yet, marketing educators contend with insufficient theoretical guidance and practical pedagogical methods in the course design that aligns with industry…
Descriptors: Case Studies, Experiential Learning, Business Administration Education, Simulation
Jennifer Morin; Sara Willox – Journal of Educational Technology Systems, 2024
Debriefing is a critical part of successfully implementing educational computer-based simulation games to maximize learning outcomes. Simulation game effectiveness, regarding exploring gaming characteristics and cognitive and affective impacts, has been thoroughly researched. However, debriefing is overlooked by some as time-consuming and…
Descriptors: Educational Games, Computer Simulation, Communication Strategies, Instructional Effectiveness
Wang, Wei-Sheng; Cheng, Yu-Ping; Lee, Hsin-Yu; Lin, Chia-Ju; Huang, Yueh-Min – Journal of Computer Assisted Learning, 2023
Background: Benefited from advances in technology, virtual reality (VR) has been widely applied to learning content in operational training as well as hands-on courses. However, most current studies tend to evaluate learning effectiveness in this application, and few were focused on how learners can be benefited from transferring the knowledge…
Descriptors: Computer Simulation, Learning, Experiential Learning, Anxiety
Guo, Youmeng; Hu, Nan; Liu, Jinmei; Yin, Yaling; Ding, Youye; An, Yaqi – IEEE Transactions on Education, 2022
Contribution: The scheme for virtual emulation experiments based on discrete logic which appropriately lowers students' cognitive burden and possesses manipulatable interactive logic in tune with real experiments is put forward. The relationship between students' experiential learning and the influence of cognitive burden is also discussed.…
Descriptors: Computer Simulation, Logical Thinking, Cognitive Processes, Experiential Learning