Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Source
Applied Linguistics | 1 |
Computer Assisted Language… | 1 |
International Journal of… | 1 |
International Journal of… | 1 |
Journal of Creativity in… | 1 |
Language Learning & Technology | 1 |
Author
Publication Type
Journal Articles | 6 |
Reports - Research | 4 |
Reports - Descriptive | 1 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 1 |
Audience
Counselors | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Zhang, Man – Applied Linguistics, 2022
Until now, there has been very little unified analysis of metadiscourse across speech and writing. Drawing on a reflexive metadiscourse model, this article conducts a multidimensional analysis of metadiscourse across 10 spoken and written registers in a corpus of 626 texts. Two metadiscourse dimensions, participants' interaction and discourse…
Descriptors: Speech Communication, Language Variation, Written Language, Discourse Analysis
Rodrigues, Luiz; Pereira, Filipe D.; Toda, Armando M.; Palomino, Paula T.; Pessoa, Marcela; Carvalho, Leandro Silva Galvão; Fernandes, David; Oliveira, Elaine H. T.; Cristea, Alexandra I.; Isotani, Seiji – International Journal of Educational Technology in Higher Education, 2022
There are many claims that gamification (i.e., using game elements outside games) impact decreases over time (i.e., the novelty effect). Most studies analyzing this effect focused on extrinsic game elements, while fictional and collaborative competition have been recently recommended. Additionally, to the best of our knowledge, no long-term…
Descriptors: Game Based Learning, Novelty (Stimulus Dimension), Familiarity, Learning Processes
Green, Clarence – Language Learning & Technology, 2022
This paper computes estimates of the potential for Extensive Reading (ER) and Extensive Viewing (EV) to support the academic and discipline-specific vocabulary needs of students. While research into ER/EV for general vocabulary is well-established, only recently has academic vocabulary begun to be researched. Given curriculum time constraints,…
Descriptors: Linguistic Input, Vocabulary Development, Academic Language, Incidental Learning
Communicating the Nature of Science through "The Big Bang Theory": Evidence from a Focus Group Study
Li, Rashel; Orthia, Lindy A. – International Journal of Science Education, Part B: Communication and Public Engagement, 2016
In this paper, we discuss a little-studied means of communicating about or teaching the nature of science (NOS)--through fiction television. We report some results of focus group research which suggest that the American sitcom "The Big Bang Theory" (2007-present), whose main characters are mostly working scientists, has influenced…
Descriptors: Scientific Principles, Programming (Broadcast), Television, Focus Groups
Schwitzer, Alan M.; Boyce, Debra; Cody, Patricia; Holman, Angela; Stein, Jackie – Journal of Creativity in Mental Health, 2005
The use of clinical supervision is central to mental health work. In this article, the authors propose using practice cases drawn from characters found in literature, popular fiction, biographies, television, and movies as one method for clinical supervision and professional development in the mental health skill areas of client assessment, case…
Descriptors: Supervision, Clinical Experience, Mental Health, Counselor Training

Tillman, Frank – Computer Assisted Language Learning, 1997
The effects and potential of a hypermedia user's participation in fiction and film creation are discussed, focusing on how the technology can assist an individual in departing from conventional forms of reading and writing. Contemporary trends in hypermedia fiction are examined, and its use of creativity and intelligence are discussed. (MSE)
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Creativity, Fiction