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Musa, Sajid; Ziatdinov, Rushan; Sozcu, Omer Faruk; Griffiths, Carol – European Journal of Contemporary Education, 2015
Computer animation in the past decade has become one of the most noticeable features of technology-based learning environments. By its definition, it refers to simulated motion pictures showing movement of drawn objects, and is often defined as the art in movement. Its educational application known as educational computer animation is considered…
Descriptors: Animation, Personality Traits, Computer Graphics, Interdisciplinary Approach
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Holeton, Richard – Kairos: A Journal of Rhetoric, Technology, and Pedagogy, 2010
The narrator relates his life's downward spiral and miraculous rebound from severe foot problems using animated bullet points, images, charts, and graphs. "Custom Orthotics Changed My Life" is a work of presentation fiction, or slideshow fiction, in the form of a video with an original soundtrack. The music was composed by David Kettler, a…
Descriptors: Music, Physical Disabilities, Video Technology, Personal Narratives
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Bryant, Courtney – Art Education, 2010
This article describes the author's innovative approach to facilitating students' imaginations and critical thinking through a computer animation project. The author conducted a qualitative case study in a computer animation unit and explored urban high school students' use of creative problem-solving strategies, defined as techniques that offer…
Descriptors: Creativity, Problem Solving, Studio Art, Animation
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Sinker, Mark – Children's Literature in Education, 2005
Voted the greatest book of all time in several polls, J. R. R. Tolkien's Lord of the Rings has been made into three films between 2001-2003 by New Zealand director Peter Jackson with the complete trilogy out on DVD in 2004. Prompted by the question: "What would Tolkien have made of them?" Mark Sinker discusses the films and the books by way of…
Descriptors: Fantasy, Books, Films, Authors
Pierce, Robyn; Stacey, Kaye; Ball, Lynda – Australian Mathematics Teacher, 2005
Digital photos and digital movies offer an excellent way of bringing real world situations into the mathematics classroom. The technologies surveyed here are feasible for everyday classroom use and inexpensive. Examples are drawn from the teaching of Cartesian coordinates, linear functions, ratio and Pythagoras' theorem using still images, and…
Descriptors: Mathematics Instruction, Computer Software, Computer Graphics, Educational Technology
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Petersson, Helge; Sinkvist, David; Wang, Chunliang; Smedby, Orjan – Anatomical Sciences Education, 2009
Despite a long tradition, conventional anatomy education based on dissection is declining. This study tested a new virtual reality (VR) technique for anatomy learning based on virtual contrast injection. The aim was to assess whether students value this new three-dimensional (3D) visualization method as a learning tool and what value they gain…
Descriptors: Student Attitudes, Textbooks, Computer Simulation, Visualization
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Smith, T. Michael; Andrews, Kenneth G. – Computers in the Schools, 1985
To better appreciate the role computer-assisted video instruction serves in education, this article examines the major features of the individual component technologies--computer assisted instruction, film, videotape, and videodisc; discusses potential effects and pitfalls of computer-assisted video instruction; and reviews research on its…
Descriptors: Computer Assisted Instruction, Computer Graphics, Films, Instructional Design