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Riyanti, Menul Teguh; Erwin, Tuti Nuriah; Suriani, S. H. – Journal of Education and Practice, 2017
The purpose of this study was to develop a learning model based Commercial Graphic Design Drafting project-based learning approach, was chosen as a strategy in the learning product development research. University students as the target audience of this model are the students of the fifth semester Visual Communications Design Studies Program…
Descriptors: Student Projects, Teaching Methods, Formative Evaluation, Design
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Hillaire, Garron; Rappolt-Schlichtmann, Gabrielle; Ducharme, Kim – Journal of Learning Analytics, 2016
Prototype work can support the creation of data visualizations throughout the research and development process through paper prototypes with sketching, designed prototypes with graphic design tools, and functional prototypes to explore how the implementation will work. One challenging aspect of data visualization work is coordinating the expertise…
Descriptors: Visual Learning, Educational Theories, Visualization, Computer Graphics
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Kordaki, Maria – Computers & Education, 2010
This paper presents both the design and the pilot formative evaluation study of a computer-based problem-solving environment (named LECGO: Learning Environment for programming using C using Geometrical Objects) for the learning of computer programming using C by beginners. In its design, constructivist and social learning theories were taken into…
Descriptors: Feedback (Response), Constructivism (Learning), Formative Evaluation, Problem Solving
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Hadley, Nancy J. – Journal of Educational Technology Systems, 2007
Many electronic portfolios become shining but superficial collections instead of environments for nurturing insight. Instructors must balance instructional time between perfecting the technical expertise of the student and fully developing the critical expertise needed for the student to become a thoughtful scholar. In a deliberate move, I have…
Descriptors: Portfolio Assessment, Portfolios (Background Materials), Formative Evaluation, Discovery Processes
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Hezel, Richard T.; Miller, Karen R. – Canadian Journal of Educational Communication, 1987
Describes the development of INTERACT, a videotext system in which information and graphics were designed using a systematic multistage formative approach. The assessment of information needs is explained, and results of an evaluation completed after five weeks of operation in the student center at Syracuse University are discussed. (Author/LRW)
Descriptors: Computer Graphics, Delivery Systems, Display Systems, Evaluation Methods
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Smyth, Timothy – Journal of Computer Assisted Learning, 1987
Describes a computer program that allows undergraduate students to undertake nomenclature tutorials in organic chemistry, where user response is evaluated based on a set of rules that determine appropriate feedback. Design of the software is described, including the use of computer graphics, and results of students' evaluations are briefly…
Descriptors: Computer Assisted Instruction, Computer Graphics, Courseware, Feedback
Gathany, Nancy C.; Stehr-Green, Jeanette K. – Educational Technology, 1994
Describes the design of "Pharyngitis in Louisiana," a computer-based epidemiologic case study that was created to teach students how to conduct disease outbreak investigations. Topics discussed include realistic content portrayals; graphics; interactive teaching methods; interaction between the instructional designer and the medical…
Descriptors: Case Studies, Computer Assisted Instruction, Computer Graphics, Computer Simulation
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Burrows, Paul E.; And Others – E-ITV, 1986
Describes design, implementation, and evaluation of an interactive video lesson in preparatory algebra based on Gagne's instructional design principles, which was developed at the University of Utah. Highlights include learning objectives; program design elements, particularly use of reference files; areas addressed in formative evaluation; and…
Descriptors: Algebra, Behavioral Objectives, Computer Graphics, Formative Evaluation
Kabel, Robert L.; Dwyer, Carol A. – Academic Computing, 1989
Describes the design and development of a computer simulation and accompanying software to teach the scaleup of chemical processes to chemical engineering students at Penn State. Collaboration on the instructional development team is described, software modules are explained, and students' evaluations of the system are reported. (LRW)
Descriptors: Chemical Engineering, Computer Assisted Instruction, Computer Graphics, Computer Simulation
Rossberg, Stephen; Bitter, Gary – Collegiate Microcomputer, 1988
Describes the computer literacy requirement of the Professional Teacher Preparation Program at Arizona State University. Highlights include microcomputer-based software used; word processing; database skills; spreadsheet tasks; teacher utilities for producing graphic materials, generating tests and practice exercises, and keeping records; and…
Descriptors: Computer Assisted Instruction, Computer Assisted Testing, Computer Graphics, Computer Literacy
Slotnick, Robert S. – Collegiate Microcomputer, 1988
Describes the implementation and field testing of PsychWare, a courseware package for introductory psychology developed and field tested at New York Institute of Technology. Highlights include the courseware package (10 software programs, a faculty manual, and a student workbook), and instructional design features (simulations, real-time…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Courseware
Cohen, Rina – Journal of Computer-Based Instruction, 1988
Describes a two-year Canadian project devoted to the development and formative evaluation of a graduated series of four graphics-based programing environments for young children, called pre-Logo Microworlds. Field tests of software and instructional materials are described, and classroom observations and teacher and student interviews are…
Descriptors: Classroom Observation Techniques, Cognitive Development, Computer Assisted Instruction, Computer Graphics
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Butler, Susan McAleenan; Wiebe, Eric N. – Journal of Technology and Teacher Education, 2003
This project used techniques from problem-based learning to aid students in developing a technology-based science lesson. In this case, the "problem" students were asked to solve, was that of combining curriculum knowledge and pedagogical skills to incorporate computer graphics animation technology within a science lesson and then teach the lesson…
Descriptors: Student Teachers, Computer Graphics, Problem Based Learning, Cooperating Teachers