NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Chang, Jen-Wei; Wei, Hung-Yu – Educational Technology & Society, 2016
Massive open online courses (MOOCs) have developed rapidly and become tremendously popular because of their plentiful gamification designs, such as reputation points, rewards, and goal setting. Although previous studies have mentioned a broad range of gamification designs that might influence MOOC learner engagement, most gamified MOOCs fail to…
Descriptors: Foreign Countries, Online Courses, Games, Learner Engagement
Peer reviewed Peer reviewed
Direct linkDirect link
Bilalic, Merim; Langner, Robert; Erb, Michael; Grodd, Wolfgang – Journal of Experimental Psychology: General, 2010
Comparing experts with novices offers unique insights into the functioning of cognition, based on the maximization of individual differences. Here we used this expertise approach to disentangle the mechanisms and neural basis behind two processes that contribute to everyday expertise: object and pattern recognition. We compared chess experts and…
Descriptors: Expertise, Pattern Recognition, Cognitive Processes, Recognition (Psychology)
Peer reviewed Peer reviewed
Wolff, Alan S.; Frey, Peter W. – Educational Research Quarterly, 1985
As part of a larger experiment to study computer-based methods of teaching Othello, 24 subjects who had never played the game were pretested with visual-spatial tests. After 16 games of Othello, subjects were tested on knowledge of the game. Correlations of pretest and posttest scores were computed. (LMO)
Descriptors: Correlation, Games, Higher Education, Pattern Recognition
Johnson, David C. – Mathematics Teaching, 1978
Four categories of abuses are discussed: calculations, games and puzzles; mystical button pushing; and checking answers. Useful activities are illustrated for the categories of calculations, patterns, exploration, applications, and new content. (MP)
Descriptors: Calculators, Computation, Elementary Secondary Education, Games