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Breland, Luke – Journal of Autism and Developmental Disorders, 2022
Utilizing approaches from Conversation Analysis and Interactional Sociolinguistics, this study investigates linguistic resources related to discourse while playing a tabletop roleplaying game, with particular investigation around the discourse of individuals with autism spectrum disorder. The study examines interactions as they take place across…
Descriptors: Discourse Analysis, Sociolinguistics, Games, Role Playing
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Altun, Meryem – Journal of Education and Learning, 2019
The aim of the research is to investigate the effects of mind games and games containing physical activity on the attention and visual perception levels of the primary school students. In this research, experimental design with pretest-posttest control group was used. The population of the study consists of seven-year-old children, and the sample…
Descriptors: Attention, Visual Perception, Elementary School Students, Games
Arruda, Milton; And Others – Francais dans le Monde, 1984
A game using student observational skills to match tourist "types" with comments, postcards, hotel and travel advertisements, souvenirs, guidebooks and sources of travel information, photos, travel styles, and tourist attractions is outlined and illustrated. (MSE)
Descriptors: Class Activities, Cultural Awareness, French, Games
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Bonanno, Philip; Kommers, P. A. M. – Educational Psychology, 2005
This paper reports work in progress investigating gender differences and styles in the use of digital games amongst advanced level biology students. It is an elaboration on previous work exploring the relationship between cognitive style and academic performance in Maltese students taking biology at advanced level. In this previous work the…
Descriptors: Cognitive Style, Academic Achievement, Computers, Gender Differences