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Tenório, Kamilla; Dermeval, Diego; Monteiro, Mateus; Peixoto, Aristoteles; Silva, Alan Pedro da – International Journal of Artificial Intelligence in Education, 2022
There is growing interest in applying gamification to adaptive learning systems to motivate and engage students during the learning process. However, previous studies have reported unexpected results about student outcomes in these systems. One of the causes of these unfavorable effects is the lack of monitoring and adaptation of gamification…
Descriptors: Gamification, Design, Individualized Instruction, Educational Objectives
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Yung-Hsiang Hu; Bo-Kai Liao; Chieh-Lun Hsieh – Interactive Learning Environments, 2024
It is known that teachers commonly utilize learning platforms equipped with Learning Analytics Dashboards (LAD) to support students in their Self-Regulated Learning (SRL) endeavors. However, students may struggle to effectively employ LAD due to a lack of sufficient metacognitive skills. Co-regulation of learning (CoRL) has been proven to…
Descriptors: Program Effectiveness, Gamification, Learning Analytics, Educational Technology
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Marek Hatala; Sina Nazeri – Journal of Learning Analytics, 2024
An essential part of making dashboards more effective in motivating students and leading to desirable behavioural change is knowing what information to communicate to the student and how to frame and present it. Most of the research studying dashboards' impact on learning analyzes learning indicators of students as a group. Understanding how a…
Descriptors: Educational Technology, Information Dissemination, Learning Processes, Algorithms
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Jewoong Moon; Laura McNeill; Christopher Thomas Edmonds; Seyyed Kazem Banihashem; Omid Noroozi – International Journal of Educational Technology in Higher Education, 2024
This study explored the dynamics of students' knowledge co-construction in an asynchronous gamified environment in higher education, focusing on peer discussions in college business courses. Utilizing epistemic network analysis, sequence pattern mining, and automated coding, we analyzed the interactions of 1,319 business students. Our findings…
Descriptors: Learning Analytics, Cooperative Learning, Asynchronous Communication, Gamification
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Hanall Sung; Mitchell J. Nathan – British Journal of Educational Technology, 2024
Collaborative learning, driven by knowledge co-construction and meaning negotiation, is a pivotal aspect of educational contexts. While gesture's importance in conveying shared meaning is recognized, its role in collaborative group settings remains understudied. This gap hinders accurate and equitable assessment and instruction, particularly for…
Descriptors: Cooperative Learning, Motion, Human Body, Learning Analytics
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Vázquez-Cano, Esteban; Quicios-García, María-Pilar; Fombona, Javier; Rodríguez-Arce, Jorge – Education and Information Technologies, 2023
The main objective of this research is to determine the perception of teachers about the elements that increases the educational effectiveness of gamified apps in primary education. A methodology based on an importance-performance analysis was developed, using a structural equations model to calculate the degree of importance of each variable. The…
Descriptors: Instructional Design, Computer Oriented Programs, Gamification, Elementary Education