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Priyan L. Jayamaha – International Journal of Technology in Education and Science, 2024
This study investigates the challenges of teaching history to primary school students and the endeavour to develop a board game, supported by educational apps and augmented reality, to enhance the learning experience. The initiative is in response to the New Zealand Ministry of Education's mandate that New Zealand's history must be taught in all…
Descriptors: Elementary School Students, Foreign Countries, Games, Class Activities
Ugur-Erdogmus, Feray; Çakir, Recep – Journal of Educational Computing Research, 2022
The purpose of this study was to examine a gamified mobile application's effect on students' achievement, and whether the player types of the students predicted their achievement scores. A "pretest-posttest control group design" research was conducted with 65 undergraduate students taking a compulsory online course. In the study, a…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, History Instruction
Vance, Amelia – State Education Standard, 2016
As state boards of education and other state policymakers consider the future of schools, sorting fad technology from technology that accelerates learning is key. Virtual reality (VR) is one such technology with promise that seems unlikely to fizzle. Hailed as potentially transformative for education and still in the early stages of application,…
Descriptors: Computer Simulation, Electronic Learning, Educational Technology, Educational Trends
Price, S.; Jewitt, C.; Sakr, M. – Journal of Computer Assisted Learning, 2016
This paper reports an empirical study that takes a multimodal analytical approach to examine how mobile technologies shape students' exploration and experience of place during a history learning activity in situ. In history education, mobile technologies provide opportunities for authentic experiential learning activities that have the potential…
Descriptors: History Instruction, Handheld Devices, Telecommunications, Learning Activities
Waters, Stewart; Kenna, Joshua; Bruce, Darrian – Social Studies, 2016
The inclusion of technology in the classroom is an increasingly important feature of effective instruction. The implementation of Common Core Standards in many states also requires teachers to consider new pedagogical strategies to support meaningful learning. This article explores the intersection between technology demands and curricular change…
Descriptors: Computer Oriented Programs, Common Core State Standards, History Instruction, Social Studies
Harley, Jason M.; Poitras, Eric G.; Jarrell, Amanda; Duffy, Melissa C.; Lajoie, Susanne P. – Educational Technology Research and Development, 2016
Research on the effectiveness of augmented reality (AR) on learning exists, but there is a paucity of empirical work that explores the role that positive emotions play in supporting learning in such settings. To address this gap, this study compared undergraduate students' emotions and learning outcomes during a guided historical tour using mobile…
Descriptors: Comparative Analysis, Computer Simulation, Electronic Learning, Outcomes of Education

Burtin, Orville Vernon – History Teacher, 1979
Describes an undergraduate course, "An Interdisciplinary Approach to American Social History." For projects, students analyze census returns by means of computer and present papers to other students and faculty. (KC)
Descriptors: Census Figures, Computer Oriented Programs, Higher Education, History Instruction

Ramos, Donald; Wheeler, Robert, A. – History Teacher, 1989
Describes the use of computers in a comparative history course. Outlines course objectives and stresses the incorporation of computers into hypothesis formulation. Discusses available software packages and the pros and cons of each. Concludes with further recommendations for the use of computers in the classroom. (RW)
Descriptors: Computer Literacy, Computer Oriented Programs, Computer Software, Computer Uses in Education

Nichol, Jon – Journal of Curriculum Studies, 1985
The School of Education at the University of Exeter (England) is developing a curriculum project in which secondary school students learn history by using prepared computer programs, by using the computer as an electronic blackboard, and by doing their own programing. The Exeter project is described. (RM)
Descriptors: Comparative Education, Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation

Mclachlan, Robin – History Computer Review, 1996
Outlines several realistic, practical, classroom-tested strategies for using computers to augment undergraduate history instruction. These include drawing on databases to provide illustrative examples during class lectures and tutorials centering on research questions to be answered in the computer lab. Describes a class project involving…
Descriptors: Computer Networks, Computer Oriented Programs, Computer Software, Computer Uses in Education

Munro, R. K.; Hillis, P. L. M. – History Computer Review, 1996
Describes three hypermedia databases designed to support secondary education classes in Scottish history. The databases contain mostly 19th-century census information with links to subjects such as fashion, education, and entertainment. Interactive interfaces allow students to create original research applications. (MJP)
Descriptors: Computer Networks, Computer Oriented Programs, Computer Software, Computer Uses in Education