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Martin, Deb – Middle School Journal (J3), 2008
In this article, the author first explains what an authors gallery is and suggests additional uses and modifications. Next, readers are taken through a day-by-day description of creating the gallery while having the theory behind this pedagogical choice explained. The step-by-step discussion is supported with student examples and concepts drawn…
Descriptors: Writing Strategies, Writing Processes, Computer Assisted Design, Multimedia Materials
Simkins, Michael – Technology & Learning, 2006
A reactor is an example of an immersive interactive play in which animated images are projected onto the floor. A reactor allows people to walk on images and interact with them using their feet. With reactors, people can stomp on kernels of popcorn, shoot a pool using their big toes, or wade through a shallow surf on pristine beaches. This…
Descriptors: Play, Computer Simulation, Educational Technology, Interactive Video

De Vries, Erica; De Jong, Ton – Instructional Science, 1999
Reports on an empirical study that investigated the use of hypertext information systems during architectural design problem solving. Discusses theoretical notions on design problem solving, changing informational needs, and educational implications related to learning in complex domains. (Author/LRW)
Descriptors: Architecture, Computer Assisted Design, Hypermedia, Information Needs

Pirolli, Peter; Russell, Daniel M. – Instructional Science, 1990
Describes the Instructional Design Environment (IDE), a hypermedia system for designing and developing instructional material, including texts, interactive video disks, and intelligent tutoring systems. Highlights include the problem-solving nature of instructional design; other computer-based systems for instructional design; and the use of IDE…
Descriptors: Computer Assisted Design, Computer System Design, Expert Systems, Hypermedia
Neo, Mai – Campus-Wide Information Systems, 2005
Purpose: The purpose of this paper is to study the impact of a web-based constructivist learning environment, which was developed based on a course given to students in the Faculty of Creative Multimedia (FCM) on student learning. Design/methodology/approach: In this paper, a web-based multimedia-mediated project was developed based on an Internet…
Descriptors: Constructivism (Learning), Problem Solving, Foreign Countries, Educational Technology