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Ritz, John; Knaack, Zane – Technology and Engineering Teacher, 2017
In the 21st century, electronic connectivity is a major component of everyday life. One expects to have mobile phone coverage and to have access to log a computer or tablet onto the internet. This connectivity enables users to keep track of personal affairs and conduct work from remote locations. Designers and manufacturers are also connecting…
Descriptors: Information Technology, Information Networks, Internet, Technology Integration
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Tang, Stephen; Hanneghan, Martin; Carter, Christopher – Electronic Journal of e-Learning, 2013
Game-based learning (GBL) combines pedagogy and interactive entertainment to create a virtual learning environment in an effort to motivate and regain the interest of a new generation of "digital native" learners. However, this approach is impeded by the limited availability of suitable "serious" games and high-level design…
Descriptors: Models, Engineering, Instructional Design, Computer Games
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Clase, Kari – Journal of Technology Studies, 2008
The health industry is an important and growing economic engine. Advances are being made in pharmaceutical and biotechnology discoveries and their applications (including manufacturing), as well as in health care services. As a result, there is an increasing sophistication of the products and services available and being developed, with an…
Descriptors: Industry, College Students, Biotechnology, Engineering Technology
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Murray, Corey – Community College Journal, 2007
This article talks about a joint effort between the National Science Foundation and the nation's community colleges that helps students secure jobs in technical career fields. It describes Advanced Technological Education Program (ATE), National Science Foundation's (NSF's) premier initiative with two-year colleges that was created in response to…
Descriptors: Community Colleges, Labor Market, Biotechnology, Information Technology
Buchanan, Larry – MultiMedia Schools, 1996
Offers guidelines for planning a prototype multimedia classroom and discusses its technology components and arrangement. The prototype development is illustrated, highlighting design factors like cabinets for easy storage and accessibility; a "presentation wall" where technologies may be used and assimilated simultaneously; and…
Descriptors: Classroom Design, Electrical Systems, Elementary Secondary Education, Engineering Technology