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I-Cheng Lin; Shu-Hsuan Chang; Pin-Chien Liu; Po-Jen Kuo; Kuo Chia Chung – Educational Technology & Society, 2024
Creativity has been proven to be a core competitiveness in the twenty-first century. Although many experimental studies have confirmed that game learning can improve creativity, some studies have contrary results. Currently, there are very few, and primarily incomplete, meta-analyses integrating experimental studies of educational gaming's impact…
Descriptors: Educational Games, Game Based Learning, Gamification, Creativity
Weng, Xiaojing; Ng, Oi-Lam; Cui, Zhihao; Leung, Suzannie – Journal of Educational Computing Research, 2023
Creativity, one of the cornerstones of students' 21st-century skills, is regarded as an important learning outcome of science, technology, engineering, arts, and mathematics (STEAM) education. Meanwhile, problem-based digital making (DM), which combines the child-friendly programming activities of DM with problem-solving elements, is an emerging…
Descriptors: Creativity, Creative Development, 21st Century Skills, Problem Based Learning
Hong, Yi-Chun; Clinton, Gregory; Rieber, Lloyd P. – Educational Technology, 2014
Profitable creative ideas can emerge from within virtually any phase of the instructional design and development process. However, the design of user interactions is perhaps where learners can most directly experience the benefits of such ideas. In this article, the authors discuss principles of learner interaction as found in the instructional…
Descriptors: Instructional Design, Instructional Development, Creative Development, Creative Thinking
Rosenfeld Halverson, Erica; Lowenhaupt, Rebecca; Kalaitzidis, T. J. – Journal of Technology and Teacher Education, 2015
This article examines how arts-based informal learning spaces engage young people at the intersection of creativity and technology. We conducted case studies of four youth media arts organizations to understand how teaching is defined and realized in these contexts. We find that teaching is a distributed act that sits at the intersection of…
Descriptors: Creative Activities, Creative Development, Art Education, Creativity
West, Richard E.; Tateishi, Isaku; Wright, Geoffrey A.; Fonoimoana, Melia – Creativity Research Journal, 2012
Over the years, many training methods for creativity and innovation have been developed. Despite these programs and research, further improvement is necessary, particularly in schools of technology and engineering education, where previous efforts have focused on developing solutions to defined problems, not in identifying and defining the…
Descriptors: Innovation, Undergraduate Students, Training Methods, Creativity
Yonker, Kim – Arts & Activities, 2009
The author has always loved teaching a lesson on self-portraits to her eighth-grade students. Portraits raise the bar and, when they are successful, convince the students that they really can draw. Each year they explore the basic concepts of portraiture, but use different media, sizes and styles. The author likes to interject art history and…
Descriptors: Art History, Portraiture, Artists, Creative Development
Cheung, Rebecca Hun Ping – Early Child Development and Care, 2010
This article describes the introduction of creative movement activity in three Hong Kong kindergartens to promote children's creativity. The purposes of the study were to examine the effectiveness of creative movement activity in promoting children's creativity and teachers' perceptions of the activities. The movement activities were designed…
Descriptors: Creativity, Early Childhood Education, Foreign Countries, Kindergarten
Gulla, Amanda Nicole – Penn GSE Perspectives on Urban Education, 2009
Beyond having value as an assessment tool, engagement with the arts in the K-12 classroom can offer aesthetic experiences that have the potential to transform the way students encounter the world, engaging the imagination in acts of perception that stir them to "wide-awakeness." Advocates for the arts in education call for a variety of…
Descriptors: Social Justice, Art Education, Aesthetic Education, Art

Perkins, D. N. – Educational Leadership, 1984
Schools can promote creative thinking by focusing on aesthetics, purpose, mobility, objectivity, and intrinsic motivation and by encouraging students to work at the edge of their competence. All elements of knowledge can be presented as the products of design, involving purpose, structure, model cases, and arguments. (TE)
Descriptors: Creative Activities, Creative Development, Creative Thinking, Creativity
Caropreso, Edward J.; Couch, Richard A. – Educational Technology, 1996
Considers ways to enhance individual creativity and how an individual can help develop a workplace that utilizes creative approaches to instruction and instructional products. Highlights include individual traits and characteristics; abilities and skills; evaluation and reward; competition; and developing individual creativity as an instructional…
Descriptors: Competition, Creative Development, Creativity, Evaluation Utilization
Muirhead, Brent – Journal of Educational Technology, 2005
Educational and business literature affirms the importance and value of creativity. Unfortunately, this knowledge is not always presented in a manner that is useful to online instructors who want to integrate more reflective lessons into their courses. The discussion will provide vital background information on creativity and offer relevant…
Descriptors: Creativity, Online Courses, Instructional Innovation, Instructional Design

Edwards, Carolyn Pope; And Others – Journal of Creative Behavior, 1991
A graduate class on creativity at the University of Massachusetts was based on a European preschool program which fosters young children's learning, representation, and expression through exploration and mastery of many symbolic media. The class documented nature explorations, repeated experiences to delve deeper into them, and integrated the…
Descriptors: Art Expression, Course Content, Creative Development, Creative Expression

Tennyson, Robert D.; Rasch, Mariana – Instructional Science, 1988
Presents a model of instructional design which links cognitive learning theory and instructional prescriptions. Topics discussed include knowledge types and knowledge acquisition; memory system components; learning time; learning objectives, including skills, cognitive strategies, and creative processes; instructional methods that relate to…
Descriptors: Behavioral Objectives, Cognitive Ability, Cognitive Development, Computer Assisted Instruction