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Katz-Buonincontro, Jen; Davis, Orin; Aghayere, Abi; Rosen, Dave – Journal of Cognitive Education and Psychology, 2016
We report on the findings from an exploratory pilot study using the experience-sampling method (ESM) and interviews to examine learning in two undergraduate engineering technology courses designed to promote creativity. Results of the ESM analysis showed that students' positive experience decreased slightly in the first course and increased…
Descriptors: Pilot Projects, Learning Experience, Engineering Technology, Creativity
Tang, Stephen; Hanneghan, Martin; Carter, Christopher – Electronic Journal of e-Learning, 2013
Game-based learning (GBL) combines pedagogy and interactive entertainment to create a virtual learning environment in an effort to motivate and regain the interest of a new generation of "digital native" learners. However, this approach is impeded by the limited availability of suitable "serious" games and high-level design…
Descriptors: Models, Engineering, Instructional Design, Computer Games
Roman, Harry T. – Technology and Engineering Teacher, 2012
The collection and analysis of weather data is crucial to the location of alternate energy systems like solar and wind. This article presents a design challenge that gives students a chance to design a weather station to collect data in advance of a large wind turbine installation. Data analysis is a crucial part of any science or engineering…
Descriptors: Engineering Education, Energy, Data Analysis, Weather
Daugherty, Jenny L.; Custer, Rodney L.; Dixon, Raymond A. – Technology and Engineering Teacher, 2012
Although it is helpful to identify a list of concepts to categorize and communicate the big ideas of engineering, it is important to determine how best to incorporate them into instruction. Concept mapping is a well-established learning and assessment tool that can be used by technology and engineering teachers. Maps can trace levels of…
Descriptors: Teaching Methods, Concept Mapping, Engineering Education, Integrated Curriculum
Mateo Sanguino, T. J.; Serrano Lopez, C.; Marquez Hernandez, F. A. – IEEE Transactions on Education, 2013
A new educational simulation tool designed for the generic study of wireless networks, the Wireless Fidelity Simulator (WiFiSim), is presented in this paper. The goal of this work was to create and implement a didactic tool to improve the teaching and learning of computer networks by means of two complementary strategies: simulating the behavior…
Descriptors: Computer Simulation, Telecommunications, Information Networks, Computer Science Education
Moyer, Richard H.; Everett, Susan A. – Science Scope, 2011
Wind is reemerging as a clean and reliable source of energy--primarily for the production of electricity. This article discusses how to create a pinwheel to explore wind power. It presents a 5E learning-cycle lesson in which students construct a simple pinwheel-type windmill to test the power generated by different designs. Students compare three-…
Descriptors: Science Activities, Engineering Technology, Energy Education, Power Technology
West, Richard E.; Tateishi, Isaku; Wright, Geoffrey A.; Fonoimoana, Melia – Creativity Research Journal, 2012
Over the years, many training methods for creativity and innovation have been developed. Despite these programs and research, further improvement is necessary, particularly in schools of technology and engineering education, where previous efforts have focused on developing solutions to defined problems, not in identifying and defining the…
Descriptors: Innovation, Undergraduate Students, Training Methods, Creativity
Rengel, R.; Martin, M. J.; Vasallo, B. G. – IEEE Transactions on Education, 2012
This paper presents a series of activities and educational strategies related to the teaching of digital electronics in computer engineering. The main objective of these methodologies was to develop a final tutored coursework to be carried out by the students in small teams. This coursework was conceived as consisting of advanced problems or small…
Descriptors: Educational Strategies, Motivation, Electronics, Learning Activities
McSpadden, Moira; Kelley, Todd R. – Technology and Engineering Teacher, 2012
It is well documented that there is a disproportionate number of males pursuing engineering and technology careers when compared to their female counterparts (Milgram, 2011). Some recent articles have proposed methods to recruit more females into technology education (Milgram, 2011; Zywno, Gilbride, Hiscodes, Waalen, and Kennedy, 1999). However,…
Descriptors: Problem Based Learning, Engineering Education, Engineering Technology, Design
Macias, J. A. – IEEE Transactions on Education, 2012
Project-based learning is one of the main successful student-centered pedagogies broadly used in computing science courses. However, this approach can be insufficient when dealing with practical subjects that implicitly require many deliverables and a great deal of feedback and organizational resources. In this paper, a worked e-portfolio is…
Descriptors: Active Learning, Portfolios (Background Materials), Engineering Education, Feedback (Response)
Mentzer, Nathan – Journal of STEM Teacher Education, 2011
This study contextualized the use of the engineering design process by providing descriptions of how each element in a design process was integrated in an eleventh grade industry and engineering systems course. The guiding research question for this inquiry was: How do students engage in the engineering design process in a course where technology…
Descriptors: Technology Education, Engineering Education, Instructional Design, Barriers
Maina, Marcello – Journal of Learning Design, 2009
The field of instructional design and technology has always evolved and grown, translating new knowledge in the learning and cognitive sciences into instructional principles, increasingly incorporating technological innovations into the design of educational solutions, and adapting to social changes (Reiser, 2007; Tennyson, 2005). The "learning…
Descriptors: Instructional Design, Educational Technology, Case Studies, Engineering Technology
Jernigan, S. R.; Fahmy, Y.; Buckner, G. D. – IEEE Transactions on Education, 2009
This paper details a successful and inexpensive implementation of a remote laboratory into a distance control systems course using readily available hardware and software. The physical experiment consists of a beach ball and a dc blower; the control objective is to make the height of the aerodynamically levitated beach ball track a reference…
Descriptors: Distance Education, Laboratory Experiments, Science Laboratories, Online Systems
Chuah, Kee Man; Chen, Chwen Jen; Teh, Chee Siong – Themes in Science and Technology Education, 2008
In recent years, the application of virtual reality (VR) technology in education is rapidly gaining momentum. The educational benefits offered by such technology have prompted many educators as well as instructional designers to investigate ways to create effective and engaging VR learning. Instructional designers have examined widely the…
Descriptors: Instructional Design, Computer Simulation, Web Based Instruction, Educational Environment
Laforcade, Pierre – Journal of Learning Design, 2007
Present Educational Modelling Languages are used to formally specify abstract learning scenarios in a machine-interpretable format. Current tooling does not provide teachers/designers with some graphical facilities to help them in reusing existent scenarios. They need human-readable representations. This paper discusses the UML4LD experimental…
Descriptors: Instructional Design, Models, Courseware, Computer System Design
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