Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 7 |
Descriptor
Computer Simulation | 11 |
Intelligence | 11 |
College Students | 3 |
Computer Games | 3 |
Correlation | 3 |
Foreign Countries | 3 |
Intelligence Tests | 3 |
Tests | 3 |
Cognitive Processes | 2 |
Computer Assisted Instruction | 2 |
Higher Education | 2 |
More ▼ |
Source
Author
Publication Type
Journal Articles | 11 |
Reports - Research | 6 |
Reports - Descriptive | 3 |
Opinion Papers | 1 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 2 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
Raven Progressive Matrices | 1 |
What Works Clearinghouse Rating
Margherita Malanchini; Kaili Rimfeld; Nicholas G. Shakeshaft; Andrew McMillan; Kerry L. Schofield; Maja Rodic; Valerio Rossi; Yulia Kovas; Philip S. Dale; Elliot M. Tucker-Drob; Robert Plomin – npj Science of Learning, 2020
Performance in everyday spatial orientation tasks (e.g., map reading and navigation) has been considered functionally separate from performance on more abstract object-based spatial abilities (e.g., mental rotation and visualization). However, few studies have examined the link between spatial orientation and object-based spatial skills, and even…
Descriptors: Intelligence, Spatial Ability, Twins, Task Analysis
Christian, Nicholas; Akujobi, Innocent; Saha, Munmun; Korzaan, Melinda – Information Systems Education Journal, 2018
Advanced Competition Simulations (ACS), a massive multiplayer online (MMO) strategy gaming company, has petabytes of customer data at their data center in Brentwood, Tennessee that could assist executives with decision making, but they currently do not have business intelligence software or a business intelligence and analytics (BIA) team. As is…
Descriptors: Computer Games, Computer Simulation, Business, Intelligence
Bartholdy, Stephan; Kipman, Ulrike – Journal of Global Education and Research, 2019
Complex Problem Solving (CPS) can be defined as those psychological processes that enable a person to achieve goals under complex conditions, which are characterized by their complexity, connectivity, dynamics, lack of transparency, and polytely. Although many hypothesized influences have previously been tested concerning their relevance for the…
Descriptors: Problem Solving, Academic Achievement, Psychological Patterns, Student Motivation
Peters, Michael A. – Open Review of Educational Research, 2015
This article features an interview with Pierre A. Lévy, Professor in the Department of Communication, University of Ottawa, Canada. He occupies the Canada Research Chair in Collective Intelligence where he is engaged in research on the design of a universal system for semantic addressing of digital documents. He completed his MA at the Sorbonne…
Descriptors: Interviews, College Faculty, Teacher Attitudes, Internet
Andrews, Gillian – E-Learning and Digital Media, 2015
Possibilities for a different form of education have provided rich sources of inspiration for science fiction writers. Isaac Asimov, Orson Scott Card, Neal Stephenson, Octavia Butler, and Vernor Vinge, among others, have all projected their own visions of what education could be. These visions sometimes engage with technologies that are currently…
Descriptors: Inquiry, Educational Technology, Science Fiction, Science and Society
Schuelke, Matthew J.; Day, Eric Anthony; McEntire, Lauren E.; Boatman, Paul R.; Boatman, Jazmine Espejo; Kowollik, Vanessa; Wang, Xiaoqian – Journal of Applied Psychology, 2009
The authors examined the relative criterion-related validity of knowledge structure coherence and two accuracy-based indices (closeness and correlation) as well as the utility of using a combination of knowledge structure indices in the prediction of skill acquisition and transfer. Findings from an aggregation of 5 independent samples (N = 958)…
Descriptors: Intelligence, Rhetoric, Computer Simulation, Validity
Ownby, Raymond L.; Czaja, Sara J.; Loewenstein, David; Rubert, Mark – Gerontologist, 2008
Purpose: The purposes of this study were (a) to identify cognitive abilities and other factors related to successful completion of training for computer-based tasks that simulated real jobs and (b) to create a brief assessment battery useful in assessing older adults for these kinds of jobs. Design and Methods: Participants from three age groups…
Descriptors: Cognitive Ability, Computer Assisted Instruction, Success, Computer Simulation
Allahyar, Maryam; Hunt, Earl – International Journal of Testing, 2003
Visual-spatial ability has been identified as one of the primary factors of intelligence. Numerous tests, including paper-and-pencil tasks and laboratory experiments, have attempted to provide an accurate measure of this ability. However, the majority of these tests serve only as surrogate measures of visual-spatial ability and may not provide a…
Descriptors: Computer Simulation, Spatial Ability, Intelligence, Measures (Individuals)
Kroner, S.; Plass, J.L.; Leutner, D. – Intelligence, 2005
It has been suggested that computer simulations may be used for intelligence assessment. This study investigates what relationships exist between intelligence and computer-simulated tasks that mimic real-world problem-solving behavior, and discusses design requirements that simulations have to meet in order to be suitable for intelligence…
Descriptors: Prior Learning, Tests, Computer Simulation, Intelligence

Carpenter, Patricia A.; And Others – Psychological Review, 1990
Cognitive processes in the Raven Progressive Matrices Test, a nonverbal test of analytic intelligence, are analyzed in terms of processes distinguishing between high- and low-scoring students and processes common to all subjects and test items. Two experiments with 89 college students identify the abilities distinguishing among individuals. (SLD)
Descriptors: Ability, Cognitive Processes, College Students, Computer Simulation

Leutner, Detlev – Learning and Instruction, 1993
System-initiated adaptive advice and learner-requested nonadaptive background information were investigated in computer simulation game experiments with 64 seventh graders, 38 college students, and 80 seventh and eighth graders in Germany. Results are discussed in terms of theories of problem solving, intelligence, memory, and information…
Descriptors: Background, Cognitive Processes, College Students, Computer Assisted Instruction