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Victoria Abramenka-Lachheb; Ahmed Lachheb; Gamze Ozogul – British Journal of Educational Technology, 2025
Philosophical stances and design frameworks, such as value-sensitive design, manifest in design praxis through enacting specific design approaches and employing a variety of methods by the designers. Although it could overlap with other frameworks and approaches in the Instructional Design and Technology (IDT) field, value-sensitive design remains…
Descriptors: Instructional Design, Praxis, Values, Online Courses
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Eugene Loh; Meng Yew Tee – Malaysian Online Journal of Educational Sciences, 2025
The trialogical approach to learning offers a framework for fostering novelty and innovation. However, the framework lacks the details needed to guide practitioners. More studies should understand how it can be effectively adapted into instructional practices. This study addresses this gap by examining collaborative interactions' role in a…
Descriptors: Foreign Countries, College Instruction, Cooperative Learning, College Students
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Nihal Yurtseven; Selçuk Dogan; Ugur Akpur – International Electronic Journal of Elementary Education, 2025
This study aims to examine the processes experienced during the interaction between teacher leaders and their peers. Applying the grounded theory, we present a theoretical model that describes this interactive process in a month-long professional development (PD) program designed for teachers. As a part of the PD program, a total of 150 teachers…
Descriptors: Teacher Leadership, Interaction, Professional Development, Teacher Collaboration
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Marcelo Werneck Barbosa – Interactive Learning Environments, 2024
In Blended Learning, students receive a combination of traditional face to face instruction in class and are also required to complete activities outside of the classroom. BL increases opportunities for faculty members to design more effective teaching and learning environments. In order to do so, Instructional Design might be used to support…
Descriptors: Student Attitudes, Blended Learning, Program Implementation, Instructional Design
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Jewoong Moon; Unggi Lee; Junbo Koh; Yeil Jeong; Yunseo Lee; Gyuri Byun; Jieun Lim – Technology, Knowledge and Learning, 2025
This paper reviews the role of Generative Artificial Intelligence (GenAI) in transforming the landscape of educational game design. The recent rise and development of GenAI have expanded its applications in creating dynamic and interactive game systems. This review explores the potential of GenAI to craft personalized educational game designs that…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Games, Instructional Design
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Lam, Ho Cheong – Interactive Learning Environments, 2022
Variation theory, which is a theory of learning developed by Marton and others, has quickly become popular in education research. Our purpose of this paper is to articulate the application of variation theory in the form of a number of concrete design principles that offer prescriptive and practical guidelines for improving the designs of…
Descriptors: Learning Theories, Computer Software, Educational Technology, Instructional Design
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Monika Post; Susanne Prediger – Mathematics Education Research Journal, 2024
Multiple representations can enhance students' understanding of mathematical concepts and complex information but can also pose well-documented challenges for students. Whereas instructional designs have been optimized to support students' "learning" with multiple representations, little is known about supportive "teaching"…
Descriptors: Teaching Methods, Mathematical Concepts, Instructional Design, Secondary School Mathematics
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Ghadah Al Murshidi; Agus Budi Wahyudi; M. Monjurul Islam; S. V. Karthiga; Laily Rahmatika – Alberta Journal of Educational Research, 2024
Recent research specifies that game-based learning effectively engages students in classroom activities. Although there has been a prominent upsurge in game-based teaching and learning, this area has not received significant attention within the context of Gulf nations. This study investigates the perceptions, motivations, and benefits of…
Descriptors: Foreign Countries, Teacher Attitudes, Teacher Motivation, Educational Benefits
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Panorkou, Nicole; York, Toni; Germia, Erell – Digital Experiences in Mathematics Education, 2023
Instructional designs that include two or more artifacts (digital manipulatives, tables, graphs) have shown to support students' development of reasoning about covarying quantities. However, research often neglects how this development occurs from the student point of view during the interactions with these artifacts. An analysis from this lens…
Descriptors: Instructional Design, Multimedia Instruction, Grade 6, Instructional Materials
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Marc Egloffstein; Muhittin Sahin; Dirk Ifenthaler – Online Learning, 2023
Despite their growing importance, differential, process-oriented research on Massive Open Online Courses (MOOCs) for professional learning is scarce. This paper explores learner behavior in Enterprise MOOCs using lag sequential analysis. Data from 13 MOOCs on business and technology-related topics with a total of N = 72,668 active learners were…
Descriptors: Instructional Design, Professional Development, MOOCs, Business
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Lisa A. Giacumo – TechTrends: Linking Research and Practice to Improve Learning, 2024
The purpose of this article is to investigate how to use a strengths-based lens that is highly contextualized, in an ecology (i.e., online graduate course) that shows the value of the socio-emotional interactions or climate. I used an autoethnographic approach to problematize myself so that I could ask contemplative questions as a result of…
Descriptors: Introductory Courses, Instructional Design, Graduate Study, Ethnography
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Barbara Hall; Tasha Whye – Journal of Interactive Learning Research, 2023
Intersubjectivity is the representation of knowledge construction achieved through a synergistic progression from individual contributions to sequences of interdependent contributions. Repair is a conversational strategy that consists of sequences of interaction contributing to the development of intersubjectivity thereby establishing mutual…
Descriptors: Asynchronous Communication, Online Courses, Discussion (Teaching Technique), Computer Mediated Communication
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Alwafi, Enas Mohammad – Educational Technology Research and Development, 2023
This study investigated the impact of designing an online learning environment based on cognitive apprenticeship on students' critical thinking and interaction in CSCL. The one group pretest-posttest quasi-experimental design was used in this study. A questionnaire was used to measure students' critical thinking and social network analysis (SNA)…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Instructional Design, Electronic Learning
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Zuokun Li; Pey-Tee Emily Oon; Shaoming Chai – Education and Information Technologies, 2024
Promoting progressive discourse and sustained inquiry is a focus area of knowledge building research. Although different approaches for scaffolding productive discourse have been documented, the experimental investigation into the impact of teacher scaffolding on students' knowledge building processes and outcomes in technology-supported…
Descriptors: Scaffolding (Teaching Technique), Interaction, Behavior Patterns, Social Networks
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Sin Wang Chong; Muhammad Aamir Khan; Hayo Reinders – Computer Assisted Language Learning, 2024
There has been an exponential growth in Language Massive Open Online Courses (LMOOCs) in the past decade. LMOOCs have also become an emergent and topical area of research in CALL, in particular, vis-a-vis learners' perceptions and experiences. However, not much attention has been paid to analysing the features of LMOOCs. We argue that a systematic…
Descriptors: MOOCs, Second Language Instruction, Second Language Learning, Usability
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