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Sözeri, Mahmut Can; Kert, Serhat Bahadir – International Journal of Computer Science Education in Schools, 2021
In this study, the effects of interactive video usage in programming education on academic achievement and self-efficacy perception of programming were investigated by taking into account learning styles. The research was patterned according to the causal-comparative model, and also, correlation analysis was performed for related research.…
Descriptors: Correlation, Interactive Video, Programming, Academic Achievement
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O'Brien, Myles – The EUROCALL Review, 2017
A system for authoring browser-based CALL material incorporating Google speech recognition has been developed and made freely available for download. The system provides a teacher with a simple way to set up CALL material, including an optional image, sound or video, which will elicit spoken (and/or typed) answers from the user and check them…
Descriptors: Computer Assisted Instruction, Educational Technology, Second Language Instruction, Computational Linguistics
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Frydenberg, Mark – Interactive Technology and Smart Education, 2015
Purpose: This paper aims to argue that the process of making an original game develops digital literacy skills and provides an authentic learning experience as students create, publish and deploy interactive games. Teaching students to create computer games has become common in both K-12 and tertiary education to introducing programming concepts,…
Descriptors: Technological Literacy, Computer Games, Interactive Video, Programming
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Fessakis, G.; Gouli, E.; Mavroudi, E. – Computers & Education, 2013
Computer programming is considered an important competence for the development of higher-order thinking in addition to algorithmic problem solving skills. Its horizontal integration throughout all educational levels is considered worthwhile and attracts the attention of researchers. Towards this direction, an exploratory case study is presented…
Descriptors: Computers, Learning Activities, Intervention, Teaching Methods
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Schrand, Tom – College Teaching, 2008
Educational technology is seldom used to facilitate more active student learning in the classroom. Instructors who have mastered PowerPoint, however, could just as easily learn to create simple pieces of interactive multimedia that encourage student participation in learning tasks and that appeal to multiple intelligences and learning styles.…
Descriptors: Multiple Intelligences, Student Participation, Active Learning, Educational Technology
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Overbaugh, Richard C. – Computers in the Schools, 1994
Describes the development of an interactive video simulation, the "Classroom Management Simulation," that teaches eight basic principles of classroom management to preservice teachers. Highlights include the instructional design process, including task analysis; the use of HyperCard for programming; and results of field testing. (LRW)
Descriptors: Authoring Aids (Programming), Classroom Techniques, Computer Assisted Instruction, Computer Simulation
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Hutchings, G. A.; And Others – Computers and Education, 1994
Discusses the use of hypermedia in education and describes the Interactive Learning and Biology project that was developed at the University of Southampton (England) to teach undergraduate cell biology. Topics addressed include authoring tools for hypermedia; a study of undergraduates learning cell motility; student attitudes; and navigation…
Descriptors: Authoring Aids (Programming), Biology, Computer Assisted Instruction, Courseware
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St. George, Art – EDUCAUSE Review, 2007
Today, at the end of 2007, there are evident consolidations in wireless, storage, and virtualization and the path forward seems clearer now than previously. Trends from last year continue strongly, particularly Web 2.0 and the shift to user-driven environments and Internet sites where significant data and video processing is available to those…
Descriptors: Internet, Educational Trends, Information Technology, Technology Integration
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Bush, Michael D. – CALICO Journal, 2000
Reviews the technical and legal issues surrounding the use of Digital Versatile Disc (DVD) and describes authoring possibilities that can simplify the ultimate delivery of interactive video materials to language learners. Details the process of creating a DVD title in a case study at Brigham Young University. (Author/VWL)
Descriptors: Authoring Aids (Programming), Case Studies, Computer Assisted Instruction, Courseware
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Gussin, Lawrence – CD-ROM Professional, 1994
Reports on themes emphasized at the April 1994 Computer Game Developers Conference held in Santa Clara (California), including the exploding CD-ROM marketplace and the potential and challenge of using CD-ROM's multimedia capacity to build cinema-quality stories and characters into computer games. Strategies for introducing more complex plots are…
Descriptors: Authoring Aids (Programming), Business, Computer Games, Computer Software Development
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Nasman, Leonard O. – Journal of Interactive Instruction Development, 1993
This case study describes a low-budget interactive videodisc project that was developed for the Small Business Administration. Highlights include users' needs for easy access to information; system characteristics, including a touch screen; hardware; authoring system; and transfer of a slide show to videotape. (LRW)
Descriptors: Access to Information, Authoring Aids (Programming), Case Studies, Computer Selection
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Rudas, Peter; Bartha, Tibor – Educational Media International, 1994
A multimedia system for teaching physiology, using interactive video, introduced into the undergraduate veterinary curriculum at the University of Veterinary Science, Budapest, Hungary, was found to enhance creativity in learning. (AEF)
Descriptors: Authoring Aids (Programming), Biochemistry, Computer Assisted Instruction, Courseware
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Milrad, Marcelo; Rossmanith, Philipp; Scholz, Mario – Educational Technology & Society, 2005
This paper describes the results of our efforts with regard to the design and implementation of an educational digital video library using MPEG-4 and the Synchronized Multimedia Integration Language (SMIL). The aim of our work is to integrate MPEG-4 encoding, full text indexing, high-resolution streaming, and SMIL, not only for delivering on-line…
Descriptors: Indexing, Program Development, Program Implementation, Foreign Countries