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Hubbard, Guy; Boling, Elizabeth – School Arts, 1983
Describes a two-week program in computer graphics for middle school students interested in the arts. Students used the PAINT program and learned a process called digitizing. Learning to use the computer language and developing aesthetically pleasing graphics are equally important aspects of computer graphics. (CS)
Descriptors: Art Education, Computer Assisted Instruction, Computer Graphics, Course Descriptions

Mayer, Richard E.; Fay, Anne Louise – Journal of Educational Psychology, 1987
This paper investigated three kinds of changes that could occur when a child learns to program in Logo. Novice programmers from fourth grade classes were given three sessions of Logo instruction. Results provided some preliminary evidence that productive learning of a programming language involves a chain of cognitive changes. (Author/LMO)
Descriptors: Computer Graphics, Intermediate Grades, Learning Processes, Logical Thinking
Pyle, Betty; Cangelosi, Sandy – Communication: Journalism Education Today (C:JET), 1988
Argues that middle and junior high schools can produce professional looking student publications by using desktop publishing. Presents three newspaper pages designed with the Apple Macintosh, using "Pagemaker,""Cricket Draw," and "Microsoft Word" software. (MM)
Descriptors: Computer Graphics, Computer Software, Computers, Intermediate Grades

Rieber, Lloyd P. – International Journal of Instructional Media, 1996
A study of 364 fifth graders investigated distractibility of animated graphics in a computer-based tutorial about Newton's Laws of Motion. Found no difference in post-test performance for those with high, medium, or no distraction graphics. Students in the two distraction conditions took less time to process instructional frames than students in…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Grade 5
Kough, Bill – Teachers and Writers Magazine, 1984
Describes a computer graphics course for children in grades four and five. Presents six projects relating computer graphics with more traditional art activities. (MM)
Descriptors: Art Education, Computer Assisted Instruction, Computer Graphics, Creative Activities
Mattson, Merry B. – Classroom Computer Learning, 1984
Suggests having students design a football field (looking at it from above) as the final project of a unit on computer graphics. Includes listings for 13 short Applesoft programs (involving LO- and HI-RES graphics) which students can use in making the field. Advanced students can use the animation techniques. (JN)
Descriptors: Computer Graphics, Computer Science Education, Computer Software, Intermediate Grades

Fay, Anne Louise; Mayer, Richard E. – Journal of Educational Psychology, 1987
This article examines naive conceptions of spatial reference that children bring to Logo programing language learning. Students from Grades 4, 5, 6, and 8 were introduced to six Logo commands, and then were tested on predicting the output for instances of each of the commands. (Author/LMO)
Descriptors: Age Differences, Cognitive Structures, Computer Graphics, Intermediate Grades
Strawn, Candace A. – Learning & Leading with Technology, 1998
Describes LOGO's turtle graphics capabilities based on a sixth-grade classroom's activities with negative numbers and Logo programming. A sidebar explains LOGO and offers suggestions to teachers for using LOGO effectively. (LRW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Uses in Education, Grade 6
Classroom Computer Learning, 1984
Six practical computer-oriented classroom activities are presented. They include making cryptograms using the search-and-replace function of word processors, making a frame for a Logo picture, examining Atari POKE commands, and comparing equivalent commands on different microcomputers. Also indicates the usefulness of marking on monitors with…
Descriptors: Class Activities, Computer Graphics, Computer Science Education, Intermediate Grades
Upitis, Rena – Computing Teacher, 1982
Describes initial encounter of a fifth grade student with Logo, a computer program language designed to develop in the user a knowledge of programing, geometry, arithmetic, and problem solving. A brief description of Logo, programing examples, and two references are included. (EJS)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Display Systems

Hayward, Stan – British Journal of Special Education, 1990
An animation project was developed for pupils with moderate learning difficulties, age 12-14. Using a computer system, normal pencil-and-paper drawings done by children were shot by a video camera, stored in the computer, colored with a graphics program, and then manipulated for various animation effects. (JDD)
Descriptors: Animation, Computer Graphics, Computer Software, Computer Uses in Education
Reissman, Rose – Computing Teacher, 1995
Description of a writing project for sixth graders includes hearing excerpts read from Brent Staples' memoirs, then creating their own multimedia memoirs drawn from their life experiences. Project topics include observing the decay of a neighborhood or death of a relative or neighbor. A list of 17 memoirs written by ethnic minorities for use with…
Descriptors: Computer Assisted Instruction, Computer Graphics, Death, Descriptive Writing
Friedlander, Larry – Learning Tomorrow: Journal of the Apple Education Advisory Council, 1986
This paper describes the Shakespeare Project, an interactive videodisk computer program developed at Stanford University which permits students to study, design, and enjoy theater. The prototype consists of three basic programs, which are described in detail: (1) a videodisk-based "tutorial" called "Page to Stage," that teaches…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer System Design, English Literature

Rieber, Lloyd P. – Journal of Educational Psychology, 1990
Effects of animated presentations and practice were studied in a computer-based science lesson involving 55 fourth graders and 64 fifth graders. Results suggest that animated graphics can promote learning, and they demonstrate successful application of interactive graphics in the design of cognitively based practice activities. (SLD)
Descriptors: Animation, Autoinstructional Aids, Children, Cognitive Processes

Geake, John – Australian Journal of Environmental Education, 1992
Examined how exposure to a program of fractal computer graphics affected the perceptual sensitivity of sixth-grade students (n=197) to the natural visual environment. MANCOVA analysis of collected data and students' written responses to questions indicated that environmental perceptual sensitivity was higher for subjects exposed to fractal images.…
Descriptors: Analysis of Variance, Computer Assisted Instruction, Computer Graphics, Elementary School Students
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