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Showing 1 to 15 of 426 results Save | Export
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Cynthia Y. Delgado; Richard E. Mayer – Journal of Educational Computing Research, 2025
This study examined whether answering focused explanative questions during pauses in an immersive virtual reality (IVR) lesson on pipetting procedures could enhance learning. The goal was to take a generative learning activity, known to be effective for declarative knowledge with conventional media, to the context of procedural knowledge with…
Descriptors: Computer Simulation, Computer Uses in Education, Laboratory Procedures, Learning Activities
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Juming Jiang; Luke K. Fryer – Journal of Computer Assisted Learning, 2024
Background: The COVID-19 pandemic has greatly impacted education, necessitating alternative methods to traditional face-to-face teaching. This dramatic change, in tandem with increasing awareness of the metaverse--a virtual reality (VR) world wherein humanity might learn, work and socialise--has made a clear need for a better understanding of the…
Descriptors: Computer Simulation, Computer Uses in Education, Influence of Technology, Learning Motivation
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Asma Almusharraf; Hassan Saleh Mahdi; Haifa Al-Nofaie; Amal Aljasser – Journal of Computer Assisted Learning, 2024
Background study: Computer-assisted pronunciation training (CAPT) has emerged as an important resource for second language (L2) pronunciation learning. CAPT offers diverse opportunities for learners to master L2 pronunciation with the help of authentic learning activities in multiple contexts. Objectives: This study presents a comprehensive…
Descriptors: Computer Assisted Instruction, Pronunciation Instruction, Second Language Learning, Second Language Instruction
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Qi Zhou; Wannapon Suraworachet; Mutlu Cukurova – Education and Information Technologies, 2024
Collaboration is argued to be an important skill, not only in schools and higher education contexts but also in the workspace and other aspects of life. However, simply asking students to work together as a group on a task does not guarantee success in collaboration. Effective collaborative learning requires meaningful interactions among…
Descriptors: Learning Analytics, Cooperative Learning, Nonverbal Communication, Speech Communication
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Riana Wadtan; Thanongsak Sovajassatakul; Kanyarat Sriwisathiyakun – Cogent Education, 2024
Previously, we described a Team-Based Ubiquitous Learning Model on Cloud Platform Model (PITTA Model). In this paper, we aimed to demonstrate the value of this model by compare learning achievement and creative problem-solving ability using the PITTA model of learning, compare between experimental group and control group by The Randomized…
Descriptors: Cooperative Learning, Problem Based Learning, Problem Solving, Academic Achievement
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Tuire Oittinen – Classroom Discourse, 2024
This paper investigates the accomplishment of highlighting in multiparty video-mediated learning activities. The focus is on moments of screen sharing and the verbal, embodied, and digital resources participants deploy to draw joint attention to a referent on screen. Drawing on screen recorded data (90 h) from an adult education setting (i.e.…
Descriptors: Video Technology, Adult Education, Learning Activities, Attention
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Kayla Chandler – School Science and Mathematics, 2023
Work in teacher noticing has captured to what extent teachers notice students' thinking on paper and pencil tasks and technology tasks, yet no one study has considered how the same group of teachers notices across task types. This study used Jacobs et al.'s (Journal for Research in Mathematics Education, 2010, 41(2), pp: 169-202.) professional…
Descriptors: Secondary School Mathematics, Secondary School Teachers, Secondary School Students, Feedback (Response)
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Marja-Leena Rönkkö; Juli-Anna Aerila; Tuula Stenius – Design and Technology Education, 2025
This study explores humour's role in a holistic craft process when 7-8-year-olds design personalised soft toys. Humour enhances learning environments by fostering joy, belonging and a positive atmosphere, acting as a motivational tool in experiential and arts-based learning. The study aims to answer the following questions: (1) What are the…
Descriptors: Humor, Toys, Handicrafts, Young Children
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Zhai, Xiaoming; He, Peng; Krajcik, Joseph – Journal of Research in Science Teaching, 2022
Involving students in scientific modeling practice is one of the most effective approaches to achieving the next generation science education learning goals. Given the complexity and multirepresentational features of scientific models, scoring student-developed models is time- and cost-intensive, remaining one of the most challenging assessment…
Descriptors: Artificial Intelligence, Science Education, Models, Middle School Students
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Umit Aslan; Michael Horn; Uri Wilensky – Science Education, 2024
Science educators are integrating more and more computational thinking (CT) activities into their curricula. Proponents of CT offer two motivations: familiarizing students with a realistic depiction of the computational nature of modern scientific practices and encouraging more students from underrepresented backgrounds to pursue careers in…
Descriptors: Learner Engagement, Mental Computation, Secondary School Science, Minority Group Students
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Maffia, Andrea – European Journal of Science and Mathematics Education, 2022
Parents can play a key role in their children's homework activities; this has been particularly true during the home-schooling caused by the pandemic. However, how parents affect students' mathematical activity is scarcely researched, in particular in the case of primary school students. Within the framework of activity theory, in this…
Descriptors: Parent Role, COVID-19, Pandemics, School Closing
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Erümit, Ali Kürsat; Sahin, Güven – International Journal of Computer Science Education in Schools, 2020
This study is an investigation of the effects of plugged and unplugged activities in a programming course using the Programming in Seven Steps (PSS) model on pupils' satisfaction and activity type preferences. A case study method was used in the classroom was the case. Data included students' diary, their responses on semi-structured interview…
Descriptors: Student Attitudes, Preferences, Programming, Computer Science Education
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Batt, Steven; Grealis, Tara; Harmon, Oskar; Tomolonis, Paul – Journal of Economic Education, 2020
"Doing economics" is an important theme of undergraduate economics programs. Capstone courses increasingly include instruction in "data literacy" and the STEM-related skills of quantitative and empirical methods. Because the professional discipline has moved in this direction and because of greater employer demand for these…
Descriptors: Economics Education, Undergraduate Students, Visual Aids, Data Analysis
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Nawi, Aliff; Zakaria, Gamal Abdul Nasir; Hashim, Norkhairiah; Mahalle, Salwa; Ren, Chua Chy – International Journal of Instruction, 2020
The aim of this study is to identify and analyze the potential usage of Islamic Digital Resources in Polytechnic Brunei Darussalam. This research focus on identifying certain aspects which are (1) types of mobile device used; (2) learning activities that often used in mobile devices; (3) types of social media application favors by student; (4)…
Descriptors: Foreign Countries, Islam, Handheld Devices, Telecommunications
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Johnson, Heather Lynn; McClintock, Evan D.; Gardner, Amber – Digital Experiences in Mathematics Education, 2020
We posit a dual approach to digital task design: to engineer opportunities for students to conceive of graphs as representing relationships between quantities and to foreground students' reasoning and exploration, rather than their answer-finding. Locally integrating Ference Marton's variation theory and Patrick Thompson's theory of quantitative…
Descriptors: Logical Thinking, Graphs, Computer Uses in Education, Learning Activities
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