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Chang, Shao-Chen; Hsu, Ting-Chia; Kuo, Wei-Chen; Jong, Morris Siu-Yung – British Journal of Educational Technology, 2020
Science and technology are driving people's life changes, including education and the environment. Many scholars have attempted to import technology into the classroom to help students learn in different subjects. However, students often need assistance with unfamiliar learning approaches and learning environments. This study proposed a…
Descriptors: Computer Simulation, Elementary School Students, Children, Geology
Shevock, Daniel J. – Research Studies in Music Education, 2018
Improvisation plays a substantial role within the world's musical cultures. The purpose of this research was to explore the essence of the experience of confident music improvising. In this phenomenological study, confidence was considered a psychological experience and the confidence of improvisers the phenomenon under examination. The researcher…
Descriptors: Music Education, Creativity, Phenomenology, Self Efficacy
Bulut, Ramazan – International Journal of Progressive Education, 2019
Multimedia settings can be defined as digital settings in which elements with visual, audio or visual-audio characteristics that appeal to individuals' auditory and visual senses are presented in a combined way. Such settings are employed in numerous fields including movies, advertisements, tourism, commerce and education. The aim of the study is…
Descriptors: Academic Achievement, Multimedia Instruction, Teaching Methods, Correlation
Hwang, Gwo-Jen; Chen, Chih-Hung – British Journal of Educational Technology, 2017
In this paper, an inquiry-based ubiquitous gaming approach was proposed. The objective of the study was to enhance students' performances in in-field learning activities. To show the advantages of the approach, an experiment was carried out to assess the effects of it on students' learning achievement, motivation, critical thinking, and problem…
Descriptors: Active Learning, Inquiry, Educational Games, Design
Bahari, Akbar – Teaching English with Technology, 2018
Exploring the ways to develop a comprehensive learner-friendly telecollaborative model of learning led to the introduction of nonlinear dynamic motivation-oriented model. To foster self-regulated learner autonomy, the model aims at recruiting the potential behind formulaic sequences for L2 comprehension-production in response to immediate…
Descriptors: Telecommunications, English (Second Language), Second Language Learning, Second Language Instruction