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Mei-Shiu Chiu; Meihua Zhu – Education and Information Technologies, 2025
Virtual reality (VR) has gained prominence and a growing prevalence. However, parental attitudes toward using VR for educational purposes (i.e., educational VR (EVR)) are under-researched. This study investigates parents' perceptions and experiences regarding the use of EVR, focussing on mathematics learning. Using the technology acceptance model…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Parent Attitudes
Xinyue Li – Research Matters, 2024
Extended reality (XR) -- encompassing virtual reality (VR), augmented reality (AR), and mixed reality (MR) -- emerges as a potential transformative tool in educational realms. This article explores the potential of XR in facilitating mathematics assessments; it proposes a list of mathematical topics that could be effectively mediated by XR's…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Mathematics Instruction
Seth King; Anne Estapa; Tyler Bell; Joseph Boyer – Journal of Behavioral Education, 2024
Researchers increasingly identify virtual reality (VR) simulations as a potentially effective professional development tool. However, simulations used in education and behavior analysis typically require active oversight from technicians and instructors. "Smart" VR integrated with artificial intelligence could independently administer…
Descriptors: Computer Simulation, Skill Development, Behavior Modification, Verbal Communication
Ramírez-Sánchez, Camilo Andrés; Romo-Vázquez, Avenilde; Romo-Vázquez, Rebeca; Velásquez-Rojas, Diana – Educational Studies in Mathematics, 2023
The training of non-specialists, particularly engineers, in mathematics requires designing specific didactic proposals that make the importance of mathematics evident. One approach to creating such proposals consists in analyzing the mathematics used in authentic contexts of engineering research and then effectuating a didactic transposition to…
Descriptors: Undergraduate Students, Mathematics Instruction, Engineering, Teaching Methods
Kivanç Topraklikoglu; Gülcan Öztürk – Journal of Educational Technology and Online Learning, 2025
This study aims to explain the Metaverse application development process for teaching geometry in a virtual reality environment. The application was developed based on the instructional design model including analysis, design, development, implementation and evaluation phases. The target group was secondary school students. During the analysis…
Descriptors: Computer Simulation, Computer Oriented Programs, Geometry, Mathematics Instruction
Shuhui Li; Xinyue Jiao; Su Cai; Yihua Shen – British Journal of Educational Technology, 2025
This design-based research project explored how various design features of AR-based learning environments (ARLE) influence students' mathematics self-efficacy and learning of kinematics. Specifically, five ARLEs with different design features were developed and implemented with 136 seventh-grade students in two rounds. Data were gathered from pre-…
Descriptors: Computer Simulation, Mathematics Instruction, Self Efficacy, Mathematical Concepts
Zhong Zhengtao; Riyan Hidayat – Mathematics Teaching Research Journal, 2025
Incorporating technology into educational processes is increasingly necessary to address the complexities of contemporary learning environments. This study investigates the impact of Augmented Reality (AR) on the academic performance of third-grade students in the areas of graphs and geometry. A quasi-experimental design was employed, comparing a…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Mathematics Achievement
Achmad Buchori; Dina Prasetyowati; Wijayanto – Pegem Journal of Education and Instruction, 2023
In learning during the current epidemic, students cannot meet face to face on campus, and learning geometry in universities is a dreadful lesson before the pandemic. Both at UPGRIS and other private universities so far, students are required to use a compass and ruler in making flat shapes and building spaces so they have to face to face with the…
Descriptors: Computer Simulation, Electronic Learning, Laboratories, Geometry
Ahu Canogullari; Ayhan Kursat Erbas – Interactive Learning Environments, 2024
Technological mediums such as dynamic environments with drag-and-drop features have been considered promising agents in helping students explore and generate conjectures about mathematical concepts. This study investigated the dragging modalities sixth and seventh-grade students use in solving proportional problems in a dynamic geometry…
Descriptors: Problem Solving, Interaction, Computer Simulation, Grade 6
Khoerul Umam; Ardi Dwi Susandi; Susilo; Zulherman – Pegem Journal of Education and Instruction, 2024
Learning mathematics has been a fundamental subject for students. The sample will be restricted to students in junior high school who had studied learning mathematics using augmented reality. The population was derived from private and public junior high schools in various provinces. Data were collected using an online survey to reach large…
Descriptors: Mathematics Anxiety, Online Courses, Computer Simulation, Junior High School Students
Holly M. Long; Emily C. Bouck; Troy V. Mariage – Education and Training in Autism and Developmental Disabilities, 2024
It is important for teachers and researchers to have access to evidence-based practices that target teaching specific content area skills, such as mathematics, to students with ASD (Hume et al., 2021). Previous literature reviews targeting mathematics interventions for students with ASD (Barnett & Cleary, 2016; Gevarter et al., 2016; King et…
Descriptors: Autism Spectrum Disorders, Students with Disabilities, Mathematics Instruction, Intervention
Chung Kwan Lo; Davy Tsz Kit Ng; Fletcher Ng – International Journal of Science and Mathematics Education, 2024
In the post-pandemic world, metaverse technology has become a popular approach to facilitating students' online learning experiences. Drawing on Kolb's experiential learning theory, we created immersive scenes using CoSpaces Edu, a 'mirror-world' metaverse platform that enables students to observe mathematical properties virtually. We applied a…
Descriptors: Mathematical Concepts, Mathematics Education, Independent Study, Experiential Learning
Latsi, Maria; Kynigos, Chronis – International Journal of Science and Mathematics Education, 2022
Drawing upon constructionism and neo-materialist approaches on the role of physical activity and the human body in teaching and learning mathematics, this paper investigates the meanings constructed by students while collaboratively carrying out tasks focusing on the dynamic aspects of the concept of angle in the educational context of a 6th grade…
Descriptors: Mathematics Instruction, Grade 6, Elementary School Students, Foreign Countries
Rich, Kathryn M. – Digital Experiences in Mathematics Education, 2023
Incorporating visual representations, rather than strictly relying on symbolic representations, is a research-based strategy for supporting fraction learning. However, students must also make transitions between visual and symbolic fraction representations to apply the conceptual understanding they gained from visual representations to symbolic…
Descriptors: Elementary School Teachers, Elementary School Mathematics, Mathematics Instruction, Teaching Methods
Mara Cotic; Daniel Doz; Matija Jenko; Amalija Žakelj – International Electronic Journal of Mathematics Education, 2024
The evolution of mathematics coincided with advancements in its teaching. The 19th and 20th centuries marked a pedagogical revolution in mathematics education. This paper argues that Bruner's (1966) model, Gagné's (1985) taxonomy, innovative teaching methods emphasizing research and problem-solving, and the inclusion of data analysis topics have…
Descriptors: Mathematics Education, Mathematics Instruction, Educational History, Mathematics Achievement