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Fleisher, Paul | 2 |
Bennett, Hugh | 1 |
Friedlander, Larry | 1 |
Gittelman, Stuart S. | 1 |
Hayward, Stan | 1 |
Johnson, Craig W. | 1 |
Kaljumagi, Eric A. | 1 |
Lubar, David | 1 |
Orban, Deborah A. | 1 |
Park, Ok-choon | 1 |
Peden, Blaine F. | 1 |
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Fleisher, Paul – Classroom Computer Learning, 1986
Discusses how to use vector graphics programming on Apple microcomputers for creating animation. Secondary school students with programming experience should be able to master the essentials of the two-stage technique, especially if they have already worked with LOGO graphics. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
Fleisher, Paul – Classroom Computer Learning, 1986
Learning how to create smooth animation on the computer is a two-step process. Step one (discussed in SE 539 133) involves creating shapes. In the second step, students animate their newly created shapes. The programing necessary to accomplish the animation is discussed. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
Ropiequet, Suzanne – Learning Tomorrow: Journal of the Apple Education Advisory Council, 1986
A multimedia encyclopedia (MME) demonstration disk has been developed by the Microsoft Corporation, which contains five-page articles on 12 subjects. Each article contains text, images, audio, and in some cases, animation and full motion digital images. Each MME article is constructed as a network of linked text, image, and sound files. With mouse…
Descriptors: Animation, Computer System Design, Encyclopedias, Illustrations
Lubar, David – Creative Computing, 1982
Some aspects of animation that are on the Apple-microcomputer are presented. Shape tables are described and several programs that illustrate important concepts are included. The concept of animation is viewed as being very simple and the process is clearly detailed. (MP)
Descriptors: Animation, Computer Programs, Computer Science, Computer Science Education
Steinhauer, Gene D.; Peden, Blaine F. – Collegiate Microcomputer, 1985
Contrasts artificial behavior with artificial intelligence, traces Law of Effect's development from a verbal statement into a mathematical model providing algorithms for artificial behavior programs, and describes an attempt to use computer graphics and animation to simulate behavior and teach abstract concepts. (MBR)
Descriptors: Abstract Reasoning, Animation, Artificial Intelligence, Computer Graphics
Friedlander, Larry – Academic Computing, 1988
Describes an interactive video system of animated programs developed at Stanford University that enables drama students to design and stage their own versions of scenes, and learn about the theatrical process quickly and inexpensively. The discussion covers the development of the programs and examples of their implementation. (CLB)
Descriptors: Animation, Computer Assisted Instruction, Computer Simulation, Drama

Bennett, Hugh – CD-ROM Professional, 1994
Reviews the work of seven companies that produce multimedia children's storybooks on CD-ROM. Characteristics of each company's approach to children's literature are given, and the use of nonprint media to develop the story is discussed. Platform compatibility for 59 CD-ROM titles and publisher contact information are provided. (Contains three…
Descriptors: Adolescent Literature, Animation, Audiovisual Aids, Childrens Literature
Johnson, Craig W.; Orban, Deborah A. – Educational Technology, 1985
Routines developed for an ongoing course in research methods and statistics provides examples of the custom instructional applications that can be created using extended BASIC and a light pen, including title and transition displays, progressive disclosure, animation, overlays, and simulations. Strengths of this technique are reviewed. (MBR)
Descriptors: Animation, Classroom Techniques, Computer Graphics, Computer Simulation

Hayward, Stan – British Journal of Special Education, 1990
An animation project was developed for pupils with moderate learning difficulties, age 12-14. Using a computer system, normal pencil-and-paper drawings done by children were shot by a video camera, stored in the computer, colored with a graphics program, and then manipulated for various animation effects. (JDD)
Descriptors: Animation, Computer Graphics, Computer Software, Computer Uses in Education

Park, Ok-choon; Gittelman, Stuart S. – Educational Technology, Research and Development, 1992
Discussion of computer-based instruction and animation focuses on a study of undergraduates that investigated the effects of two computer-based instructional strategies, visual display and feedback type, on teaching how to troubleshoot electronic circuits. Time spent on various components of the program is also examined. (35 references) (LRW)
Descriptors: Analysis of Variance, Animation, Computer Assisted Instruction, Computer Graphics

Kaljumagi, Eric A. – Journal of Computers in Mathematics and Science Teaching, 1992
Presents the results of a preliminary investigation into the feasibility of teachers constructing their own animations for the mathematics classroom using computer animation tools. Provides examples of animation constructed using "Ani ST" and "Mathematica" programs. Concludes that computer animation has potential to be a…
Descriptors: Algebra, Analytic Geometry, Animation, Computer Graphics