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Joanna Wolfe; Nisha Shanmugaraj; Juliann Reineke; Laura Caton Peet; Craig P. Moreau – Journal of Technical Writing and Communication, 2024
The cognitive theory of multimedia learning (CTML) describes a set of empirically tested principles that technical and professional communication research largely acknowledges as important to the design of presentation slides. However, presenters often run into difficulties understanding how to apply CTML principles to contexts in which it has not…
Descriptors: Undergraduate Students, Graduate Students, College Faculty, Professional Personnel
Nurtanto, Muhammad; Sofyan, Herminarto; Pardjono, Pardjono – Online Submission, 2020
ICT is an important part of the development of secondary education in many countries and becomes a debate subject for its impact on behavior, culture, and society. The addition of new technologies in learning process, especially Vocational Education (VE) can attract attention and even increase the learning speed. However, attentions must be placed…
Descriptors: Electronic Learning, Information Technology, Computer Assisted Design, Computer Simulation
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Bairaktarova, Diana; Williams, Daron; Katsioloudis, Petros J. – Engineering Design Graphics Journal, 2019
For the last decade, remedial spatial visualization training has been offered to first-year engineering students in traditional classroom settings where students attend class and interact face-to-face with an instructor and peers. An alternative to the traditional pedagogical approach is a multi-modal blended learning format that combines in-class…
Descriptors: Blended Learning, Multimedia Instruction, Spatial Ability, Visualization
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Woo, Jeng-Chung – Educational Technology & Society, 2014
Traditional multimedia learning is primarily based on the cognitive load concept of information processing theory. Recent digital game-based learning (DGBL) studies have focused on exploring content support for learning motivation and related game characteristics. Motivation, volition, and performance (MVP) theory indicates that cognitive load and…
Descriptors: Computer Games, Educational Games, Student Motivation, Cognitive Processes
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Smith, Jeffrey G.; Smith, Rita L. – Journal of Educational Computing Research, 2012
Online instruction has been demonstrated to increase the academic achievement for post-secondary students; however, little empirical investigation has been conducted on high school students learning from online multimedia instruction in the traditional classroom. This study investigated the knowledge acquisition, transfer, and favorability of…
Descriptors: Electronic Learning, Blended Learning, Educational Technology, Multimedia Instruction
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Mackey, Thomas P.; Ho, Jinwon – Computers & Education, 2008
The purpose of this case study is to better understand the relationships between Web usability and students' perceived learning in the design and implementation of Web-based multimedia (WBMM) tutorials in blended courses. Much of the current research in this area focuses on the use of multimedia as a replacement for classroom instruction rather…
Descriptors: Web Sites, Computer Uses in Education, Multimedia Instruction, Teaching Methods
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Martin, Deb – Middle School Journal (J3), 2008
In this article, the author first explains what an authors gallery is and suggests additional uses and modifications. Next, readers are taken through a day-by-day description of creating the gallery while having the theory behind this pedagogical choice explained. The step-by-step discussion is supported with student examples and concepts drawn…
Descriptors: Writing Strategies, Writing Processes, Computer Assisted Design, Multimedia Materials
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Woodward, Mary – English in Education, 1997
Presents a diary account of the process of scripting and authoring a CD-ROM on the criticism of pre-20th century poetry. Shows how English teachers with limited technical backgrounds were able to acquire the necessary skills to see the project through in six months. Discusses the ups and downs of the new student-centered medium. (TB)
Descriptors: Computer Assisted Design, Computer Assisted Instruction, Computers, Graphic Arts
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Nasman, Leonard O. – Engineering Design Graphics Journal, 1991
Described is the evolution of a multimedia approach for teaching Computer Aided Design (CAD). The presentation includes video tapes, a computer, an overhead camera, and hard-copy handouts containing class notes and CAD assignments. Also described is a complete "on-demand" training system for future use. (KR)
Descriptors: College Science, Computer Assisted Design, Computer Assisted Instruction, Computer Graphics
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Hannaway, David B.; And Others – Journal of Natural Resources and Life Sciences Education, 1992
Describes the development and advantages of LEGUME ID, a multimedia module for agricultural education. LEGUME ID is an example of how teachers, given the opportunity through accessible computer software programs, can create powerful teaching tools. Summarized is a student response to the use of this teacher-produced software program. (MCO)
Descriptors: Agricultural Education, Computer Assisted Design, Computer Assisted Instruction, Computer Software