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Daymude, Kathy – Mathematics Teaching in the Middle School, 2002
Describes an activity in which students investigate patterns and discrete mathematics found in telephone numbers. (YDS)
Descriptors: Mathematics Activities, Mathematics Instruction, Middle Schools, Numbers
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Wickett, Maryann – Teaching Children Mathematics, 1997
Presents an activity introducing probability and patterns to multigrade students. Uses the storybook "The Thirteen Days of Halloween" to demonstrate numbers, patterns, and probability. (ASK)
Descriptors: Elementary Education, Mathematics Activities, Mathematics Instruction, Number Concepts
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Robertson, James W. – Mathematics Teacher, 1996
Suggests guided discovery techniques to help students find the rule by which an arrival sequence of consecutively numbered school buses is considered a "success," and presents arguments by Honsberger for a formula to calculate the number of successful patterns for a given number of buses. (SEW)
Descriptors: Learning Activities, Mathematical Applications, Mathematics Instruction, Number Concepts
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Quinn, Robert J.; Wiest, Lynda R. – Mathematics Teaching in the Middle School, 1999
Presents a dice game that students can use as a basis for exploring mathematical probabilities and making decisions while they also exercise skills in multiplication, pattern identification, proportional thinking, and communication. (ASK)
Descriptors: Educational Games, Mathematics Activities, Mathematics Instruction, Middle Schools
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Kiernan, James F. – Mathematics Teacher, 2001
Presents the problem of points and the development of the binomial triangle, or Pascal's triangle. Examines various attempts to solve this problem to give students insight into the nature of mathematical discovery. (KHR)
Descriptors: Discovery Learning, Instructional Materials, Mathematics Activities, Mathematics History
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Teppo, Anne R.; Hodgson, Ted – Mathematics Teacher, 2001
Outlines several recommendations for teaching probability in the secondary school. Offers an activity that employs simulation by hand and using a programmable calculator in which geometry, analytical geometry, and discrete mathematics are explored. (KHR)
Descriptors: Biology, Graphing Calculators, Instructional Materials, Interdisciplinary Approach
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Hylton-Lindsay, Althea Antoinette – Mathematics Teaching in the Middle School, 2003
Presents a problem-solving activity, the birth order problem, and several solution-seeking strategies. Includes responses of current and prospective teachers and a comparison of various strategies. (YDS)
Descriptors: Geometry, Mathematics Activities, Mathematics Instruction, Middle Schools
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Litwiller, Bonnie H.; Duncan, David R. – School Science and Mathematics, 1992
Presents four cases of real-world probabilistic situations to promote more effective teaching of probability. Calculates the probability of obtaining six of six different prizes successively in six, seven, eight, and nine boxes of cereal, generalizes the problem to n boxes of cereal, and offers suggestions to extend the problem. (MDH)
Descriptors: Enrichment Activities, Learning Activities, Mathematical Applications, Mathematical Enrichment
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Plummer, Robert; And Others – Mathematics Teacher, 1993
Uses a graphing calculator to predict the record for running a mile, throwing a shot put, and high jumping for any year in the future and the probable record for any year before statistics were kept, based on the statistical analysis of prior records. Data tables and a computer program are provided. (MDH)
Descriptors: Athletics, Data Analysis, Educational Technology, Graphing Calculators
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Brahier, Daniel J.; And Others – Arithmetic Teacher, 1992
Presents 5 school and home activities for the K-2, 3-4, 5-6, and 7-8 levels appropriate for beginning the school year that incorporate problem solving, collecting and analyzing data, and exploring patterns. Topics include a shopping spree, seat assignment, map-interpretation skills, and probability. Includes reproducible worksheets. (MDH)
Descriptors: Data Analysis, Data Collection, Elementary Education, Home Study
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Wood, Eric – Mathematics Teacher, 1992
This article discusses the analysis of a decision-making process faced by contestants on the television game show "The Price is Right". The included analyses of the original and related problems concern pattern searching, inductive reasoning, quadratic functions, and graphing. Computer simulation programs in BASIC and tables of…
Descriptors: Computer Assisted Instruction, Computer Simulation, Learning Activities, Mathematical Applications
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Flores, Alfinio – Mathematics Teacher, 1993
Describes two activities to introduce or extend the concept of the natural number e. Students conduct a lottery using either a table of random numbers or a computer simulation to link experimental probability results to the theoretical probability and to the number e. (MDH)
Descriptors: Computer Assisted Instruction, Computer Simulation, Concept Formation, Enrichment Activities
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Tunis, Harry B., Ed. – Mathematics Teacher, 1993
Describes three activities to teach mathematical concepts involving probabilities related to outcomes using "Sicherman" and other dice; geometric representations of algebraic identities; and the volume of a cone. (MDH)
Descriptors: Algebra, Enrichment Activities, Geometric Concepts, Learning Activities
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Leonard, Lisa M.; Tracy, Dyanne M. – Arithmetic Teacher, 1993
Discusses the use of games to learn mathematics both in the classroom and at home. Games promote nonroutine learning, cooperative learning, problem solving, communication, and reasoning. Included are store-bought games, games made specifically for educational purposes, and multicultural games. A table lists many common games and their uses. (JAF)
Descriptors: Algebra, Communications, Cooperative Learning, Creative Thinking