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Lam, Wendy W. T.; Siu, Shirley W. I. – Biochemistry and Molecular Biology Education, 2017
Viewing and manipulating three-dimensional (3D) structures in molecular graphics software are essential tasks for researchers and students to understand the functions of molecules. Currently, the way to manipulate a 3D molecular object is mainly based on mouse-and-keyboard control that is usually difficult and tedious to learn. While gesture-based…
Descriptors: Handheld Devices, Visual Aids, Molecular Structure, Computer Software
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Hube, Amy M.; Tremblay, Kenneth R., Jr.; Leigh, Katharine E. – College Student Journal, 2015
Design solutions have become increasingly complex and based on a rapidly growing body of knowledge. In order to articulate a design solution to a client, the graphic use of the design narrative can effectively communicate complex ideas. Two case study interventions were conducted in an interior design program in which students were introduced to…
Descriptors: Case Studies, Intervention, Computer Graphics, Figurative Language
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Luealamai, Sutha; Panijpan, Bhinyo – Simulation & Gaming, 2012
The authors have developed a computer-based learning module on the unit cell of various types of crystal. The module has two components: the virtual unit cell (VUC) part and the subsequent unit cell hunter part. The VUC is a virtual reality simulation for students to actively arrive at the unit cell from exploring, from a broad view, the crystal…
Descriptors: Foreign Countries, Learning Modules, Science Instruction, Pilot Projects
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Oren, Michael; Harding, Chris; Bonebright, Terri L. – Journal of Visual Impairment & Blindness, 2008
This article reports on the evaluation of a novel audio platform game that creates a spatial, interactive experience via audio cues. A pilot study with players with visual impairments, and usability testing comparing the visual and audio game versions using both sighted players and players with visual impairments, revealed that all the…
Descriptors: Cues, Visual Impairments, Testing, Evaluation
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Simsova, Sylva – Information Development, 1985
Describes a pilot project to devise a program for the computerization of classical Tibetan script that was initiated at the Polytechnic of North London in 1983. Problems of transliteration and international actions to promote the computerization of nonroman scripts are summarized. Fifteen references and thirteen additional sources are provided.…
Descriptors: Computer Graphics, Computer Software, Display Systems, Input Output Devices
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Sadowski, Mary S.; Birchman, Judy A.; Harris, La Verne Abe – Engineering Design Graphics Journal, 2006
It is generally accepted that the ability to visualize is an important tool for engineers and technologists especially in engineering graphics. Enhancing the spatial visualization abilities of engineering students has long been a focus of engineering graphics educators. Over the years a variety of test and procedures have been developed to…
Descriptors: Engineering Education, Drafting, Computer Graphics, College Faculty
Chen, Ching-chih – Microcomputers for Information Management: An International Journal for Library and Information Services, 1985
This overview of optical videodisc technology focuses on microcomputer-based applications for information processing. Topics discussed include fundamentals of videodisc technology, interactive videodisc technology, and associated hardware systems; government-supported and commercial videodisc and CD ROM information projects; and speculations on…
Descriptors: Computer Graphics, Costs, Electronic Publishing, Futures (of Society)
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Burrows, Paul E.; And Others – E-ITV, 1986
Describes design, implementation, and evaluation of an interactive video lesson in preparatory algebra based on Gagne's instructional design principles, which was developed at the University of Utah. Highlights include learning objectives; program design elements, particularly use of reference files; areas addressed in formative evaluation; and…
Descriptors: Algebra, Behavioral Objectives, Computer Graphics, Formative Evaluation