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Isabel Pedersen – OTESSA Journal, 2024
The rapid integration of generative artificial intelligence (AI) into postsecondary education and many other sectors resulted in a global reckoning with this new technology. This paper contributes to the study of the multifaceted influence of generative AI, with a particular focus on OpenAI's ChatGPT within academic settings during the first six…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Educational Change
Fadip Audu Nannim; Nnenna Ekpereka Ibezim; Basil C. E. Oguguo; Emmanuel Chinweike Nwangwu – Education and Information Technologies, 2024
This study investigated the effect of project-based Arduino robot application on students' computational thinking skills development in robotics programming course using the quasi-experimental research design. The participants consist of 73 students in tertiary institutions in South-East Nigeria that offer Computer and Robotics Education…
Descriptors: Robotics, Computation, Thinking Skills, Skill Development
Apaydinli, Köksal – Journal of Educational Technology and Online Learning, 2023
This study aims to examine the studies scanned in Web of Science and Scopus databases between 2006-2020 on the use of augmented reality applications in music education in terms of their descriptive features, methodological features, and outcomes, and to reveal the trends in this field. The criterion sample approach was utilized in this qualitative…
Descriptors: Music Education, Educational Research, Computer Simulation, Educational Technology
Lauren P. Bruno; Mary Ball; Erica Kaldenberg; Patricia Bahr; Jordan Willits – Journal of Inclusive Postsecondary Education, 2021
This study evaluated how students enrolled in a comprehensive post-secondary transition program learned how to use text-to-speech (TTS) software to read higher-level written text. Using a pre- and post-test research design, researchers examined whether direct instruction effectively taught students to use a TTS program. We used third and…
Descriptors: Transitional Programs, Computer Software, Assistive Technology, Students with Disabilities
Huiyu Zhang; Linda Fang – Educational Media International, 2023
In Temasek Polytechnic, Singapore, several AI chatbots acting as digital teaching assistants were trialed between July 2021 and August 2022. As these were developed for different purposes, it is important to learn if these AI chatbots help achieve the desired learning outcomes. This paper focuses on lessons learnt from three chatbots designed for…
Descriptors: Foreign Countries, Artificial Intelligence, Asynchronous Communication, Teaching Assistants
Cummings, Jeff; Janicki, Thomas; Matthews, Kevin – Journal of Information Systems Education, 2023
Faculty in the information systems (IS) and information technology (IT) fields are faced with the challenge to keep their curriculum relevant and current. What was taught two years ago will often be outdated and faculty must constantly update their curriculum on which courses should be taught as well as what should be taught within a particular…
Descriptors: Computer Science Education, Information Technology, Information Systems, Job Skills
O'Neill, Thomas; Larson, Nicole; Smith, Julia; Donia, Magda; Deng, Connie; Rosehart, William; Brennan, Robert – Assessment & Evaluation in Higher Education, 2019
In the current research, we report on a peer feedback system for supporting student teamwork skill development during post-secondary education. The peer feedback system is part of a larger suite of assessments at ITPmetrics.com. This is a free assessment-based system that allows team members to provide round-robin ratings of each member's…
Descriptors: Peer Evaluation, Feedback (Response), Teamwork, College Students
Bruno, Lauren P.; Lewis, Amanda M.; Kaldenberg, Erica R.; Bahr, Patricia A.; Immerfall, Jordan – Education and Training in Autism and Developmental Disabilities, 2020
Adults with intellectual disability (ID) often have challenges when accessing written text. One promising way to address this is through the use of assistive technology (AT) in the form of text to speech (TTS) software to allow individuals to read aurally, bypassing visual decoding weaknesses. However, little information is available on how to…
Descriptors: Direct Instruction, Assistive Technology, Computer Software, Academic Accommodations (Disabilities)
Lane, David C.; Goode, Claire – International Review of Research in Open and Distributed Learning, 2021
This paper describes the functionality, scalability, and cost of implementing and maintaining a suite of open source technologies, which have supported hundreds of thousands of learners in the past year, on an information technology infrastructure budget of less than US$10,000 per year. In addition, it reviews pedagogical opportunities offered by…
Descriptors: Open Educational Resources, Postsecondary Education, Educational Technology, Technology Uses in Education
Antonelli, Karla; Cmar, Jennifer L.; Steverson, Anne – Journal of Visual Impairment & Blindness, 2021
Introduction: This article focuses on the development of "4to24," an informational app for parents of students with visual impairments, with emphasis on obtaining stakeholder input, developing content, and establishing content validity. The app provides information, resources, and activities to help students, ages 4-24 years, prepare for…
Descriptors: Students with Disabilities, Visual Impairments, Elementary Secondary Education, Postsecondary Education
McDermott, Maureen; Reeves, Jennifer; Mendez, Gabriela; Capo, Berta; Karp, Jason – Distance Learning, 2019
A data breach occurs when a cyberhacker physically gains access to files on a computer or remotely bypasses a network's security system, gaining access to data, and stealing sensitive information. Remote network security breaches are a common method for taking sensitive information from companies. The confidential information can then be sold on…
Descriptors: Computer Security, Information Security, Privacy, Computer Software
Yildirim, Osman; Ozdener, Nesrin – International Journal of Technology in Education and Science, 2021
Computer games are effective instructional tools used in programming courses to increase students' motivation and engagement. This participatory action research aims to redesign the Object-Oriented Programming course in which the first author is both the instructor and researcher to make it more effective and efficient. In the first step of the…
Descriptors: Action Research, Programming, Computer Science Education, Computer Software
Cummings, Jeff; Janicki, Thomas – Journal of Information Systems Education, 2021
In the fields of information technology and information systems, faculty must consistently adjust the curriculum to meet the demands of the field. However, a challenge they often face is understanding what should be covered, especially given the limited number of courses most universities are able to offer. This research is a biennial report of…
Descriptors: Computer Science Education, Information Technology, Information Systems, Job Skills
Kirchoff, Jeffrey S. J.; Cook, Mike – SANE Journal: Sequential Art Narrative in Education, 2015
It is well established that the 21st century literate student needs to be able to effectively craft and interpret texts that use multiple communicative modes. Graphic novels are one text type that facilitates such literacy instruction, as the seamless relationship between words, image, and sound (in the form of sound effects) are inherent to the…
Descriptors: Cartoons, Novels, Computer Software, Computer Uses in Education
McBain, Bonnie; Drew, Antony; James, Carole; Phelan, Liam; Harris, Keith M; Archer, Jennifer – Education & Training, 2016
Purpose: The purpose of this paper is to evaluate the experiences of tertiary students learning oral presentation skills in a range of online and blended learning contexts across diverse disciplines. Design/methodology/approach: The research was designed as a "federation" of trials of diverse online oral communications assessment tasks…
Descriptors: Foreign Countries, Student Experience, Learner Engagement, Blended Learning