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Huitink, Marlijn; Poelman, Maartje P.; Seidell, Jacob C.; Dijkstra, S. Coosje – Health Education & Behavior, 2021
Supermarkets located near schools influence adolescents' food consumption. The aims of this study were: (1) to measure dietary behaviors during school hours; (2) to investigate the effect of a nutrition peer-education intervention in supermarkets within walking distance to secondary schools on nutritional knowledge and attitudes toward healthy…
Descriptors: Peer Teaching, Nutrition Instruction, Case Studies, Retailing
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Altmeyer, Kristin; Kapp, Sebastian; Thees, Michael; Malone, Sarah; Kuhn, Jochen; Brünken, Roland – British Journal of Educational Technology, 2020
Learning with hands-on experiments can be supported by providing essential information virtually during lab work. Augmented reality (AR) appears especially suitable for presenting information during experimentation, as it can be used to integrate both physical and virtual lab work. Virtual information can be displayed in close spatial proximity to…
Descriptors: Concept Formation, Scientific Concepts, Pretests Posttests, Teaching Methods
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DeLiema, David; Enyedy, Noel; Steen, Francis; Danish, Joshua A. – Cognition and Instruction, 2021
Gesture is recognized as part of and integral to cognition. The value of gesture for learning is contingent on how it gathers meaning against the ground of other relevant resources in the setting--in short, how the body is laminated onto the surrounding environment. With a focus on lamination, this paper formulates an integrated theory of…
Descriptors: Nonverbal Communication, Human Body, Schemata (Cognition), Spatial Ability
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Beaver, Brittany N.; Reeve, Sharon A.; Reeve, Kenneth F.; DeBar, Ruth M. – Education and Training in Autism and Developmental Disabilities, 2017
The current study assessed whether four 15- to 17-year-old individuals diagnosed with autism would remain on-task for more intervals and complete tasks independently as a function of using self-reinforcement or teacher-delivered reinforcement. An adapted alternating-treatments design with teacher-delivered reinforcement, self-reinforcement, and a…
Descriptors: Adolescents, Autism, Handheld Devices, Telecommunications
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Han, Min Kyung; Storkel, Holly L.; Lee, Jaehoon; Yoshinaga-Itano, Christine – Journal of Deaf Studies and Deaf Education, 2015
The goal of this study was to explore the effects of phonotactic probability, word length, word frequency, and neighborhood density on the words known by children with cochlear implants (CIs) varying in vocabulary outcomes in a retrospective analysis of a subset of data from a longitudinal study of hearing loss. Generalized linear mixed modeling…
Descriptors: Probability, Word Frequency, Proximity, Children
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Craig, Scotty D.; Twyford, Jessica; Irigoyen, Norma; Zipp, Sarah A. – Journal of Educational Computing Research, 2015
Virtual humans are becoming an easily available and popular component of multimedia learning that are often used in online learning environments. There is still a need for systematic research into their effectiveness. The current study investigates the positioning of a virtual human's gestures when guiding the learner through a multimedia…
Descriptors: Multimedia Instruction, Multimedia Materials, Simulated Environment, Electronic Learning
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Beetz, Andrea; Winkler, Nora; Julius, Henri; Uvnäs-Moberg, Kerstin; Kotrschal, Kurt – Journal of Occupational Therapy, Schools & Early Intervention, 2015
Early interventions aim at promoting a good mother-child relationship as basis for a good socio-emotional development, especially in high-risk populations, and at correcting already unfavorable patterns of interaction and are common today. Insecure attachment, both of the child and of the mother, has been identified as a risk factor for early…
Descriptors: Early Intervention, Therapy, Parent Child Relationship, Mothers
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Stanton-Chapman, Tina L.; Brown, Tiara S. – Topics in Early Childhood Special Education, 2015
The current study evaluated the play behaviors of children with disabilities (e.g., developmental delays, specific language impairment) who participated in a social communication intervention targeting skills such as initiations, responses, name use, proximity, and turn-taking. Three children who were enrolled in an inclusive classroom met the…
Descriptors: Play, Disabilities, Interpersonal Communication, Interpersonal Competence
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Pearsall, Hamil; Hawthorne, Timothy; Block, Daniel; Walker, Barbara Louise Endemaño; Masucci, Michele – Journal of Geography in Higher Education, 2015
Previous research on broadening participation in higher education and Science Technology Engineering and Math has inadequately examined the role of place. This article explores the socio-spatial perceptions of youth of a college campus and changes in perceptions youth experience during their transition from being a university neighbor to becoming…
Descriptors: Higher Education, Geographic Information Systems, Student Attitudes, Adolescent Attitudes
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Kendrick, April; Hernandez-Reif, Maria; Hudson, Carmen; Jeon, Hyun-Joo; Horton, Charlotte – Early Child Development and Care, 2012
Preschool-age children (range: 2.5-5 years old) were videotaped while in the sandbox and the climbing apparatus areas of a preschool playground prior to (i.e. baseline) and after a teacher "zone defence" training. The zone defence involved teachers being assigned to specific playground areas to monitor safety and facilitate the children's play and…
Descriptors: Teacher Student Relationship, Play, Preschool Children, Proximity
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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion