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Zumrotul ‘Aliyah; Sunaryono Sunaryono; Khusaini Khusaini; Bakhrul Rizky Kurniawan – Journal of Science Learning, 2025
In the context of physics education, it is imperative that educators prioritize the development of students' problem-solving abilities. Given the interdisciplinary nature of physics and its relevance to everyday life, students must possess robust problem-solving skills. However, conventional and uninspiring learning approaches have been shown to…
Descriptors: Feedback (Response), Web Sites, Educational Technology, Problem Solving
Tamisha Thompson; Jennifer St. John; Siddhartha Pradhan; Erin Ottmar – Journal of Computer Assisted Learning, 2025
Background: Educational technologies typically provide teachers with analytics regarding student proficiency, but few digital tools provide teachers with process-based information about students' variable problem-solving strategies as they solve problems. Utilising design thinking and co-designing with teachers can provide insight to researchers…
Descriptors: Mathematics Instruction, Educational Technology, Problem Solving, Instructional Design
Catherine Higgins; Ciaran O'Leary; Claire McAvinia; Barry J. Ryan – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: The teaching of appropriate problem-solving techniques to novice learners in undergraduate software development education is often poorly defined when compared to the delivery of programming techniques. Given the global need for qualified designers of information technology, the purpose of this research is to produce a foundational…
Descriptors: Educational Technology, Computer Software, Undergraduate Students, Novices
David Fraivert; Moshe Stupel – International Journal for Technology in Mathematics Education, 2024
Problem solving and proofs have always played a major role in mathematics. They are, in fact, the heart and soul of the discipline. The using of a number of different proof techniques for one specific problem can display the beauty, and elegance of mathematics. In this paper, we present one specific, interesting geometry problem, and present four…
Descriptors: Geometry, Problem Solving, Mathematics Instruction, Validity
Lee Yen Chaw; Chun Meng Tang – European Journal of Education, 2024
The increased use of digital technology in higher education requires university students to be digitally proficient. The main objective of this study is to examine the extent to which university students' proficiency in various digital competences could be helpful towards their learning performance. This study adopted DigComp 2.2 to design a data…
Descriptors: Technological Literacy, College Students, Performance, Cooperation
Spencer P. Greenhalgh – Journal of Computing in Higher Education, 2025
Jacques Ellul, a 20th century French academic, is best known for his writing on "technique," understood as both individual means to ends and an all-encompassing system that prioritizes efficient solutions to problems. While Ellul's terminology is not necessarily familiar in contemporary educational technology research, it represents…
Descriptors: Educational Technology, Technology Uses in Education, Higher Education, Philosophy
Susan Boyd; Liza Bondurant; Annalise Johnson – Mathematics Teacher: Learning and Teaching PK-12, 2024
Building activities can be used any time in the school year in mathematics classes to promote problem solving, perseverance, and to develop students' spatial thinking. Spatial visualization skills are the "ability to mentally manipulate, rotate, twist, or invert a pictorially presented stimulus object." The authors were guided by the…
Descriptors: Mathematics Instruction, Puzzles, Manipulative Materials, Visualization
Michael J. Hogan; Adam Barton; Alison Twiner; Cynthia James; Farah Ahmed; Imogen Casebourne; Ian Steed; Pamela Hamilton; Shengpeng Shi; Yi Zhao; Owen M. Harney; Rupert Wegerif – Irish Educational Studies, 2025
Collective Intelligence (CI) is important for groups that seek to address shared problems. CI in human groups can be mediated by educational technologies. The current paper presents a framework to support design thinking in relation to CI educational technologies. Our framework is grounded in an organismic-contextualist developmental perspective…
Descriptors: Intelligence, Educational Technology, Problem Solving, Group Behavior
Daniela R. Vilarinho-Pereira; Adrie A. Koehler; Yishi Long – TechTrends: Linking Research and Practice to Improve Learning, 2024
Considering preservice teachers' reflections on their best academic learning experiences, the purpose of this research was to use a problem-solving lens to analyze how preservice teachers were first identifying an educational problem and then suggesting solutions where educational technology could be meaningfully implemented. This research used an…
Descriptors: Preservice Teachers, Educational Technology, Technological Literacy, Technology Integration
Andrew S. Gibbons – Educational Technology Research and Development, 2024
A retrospective review of 50 years of research and development experience showing the connectedness of the author's theoretical ideas to practical application. An effort to show designers how over the span of a career new ideas begin as work-related insights and discoveries that by problem solving flow together to create a unique personal view of…
Descriptors: Theory Practice Relationship, Educational Technology, Problem Solving, Teaching Methods
Leroy, Anaïs; Romero, Margarida – Educational Technology Research and Development, 2022
When participants engage twice in the same creative problem-solving task with educational robots, they have the possibility to repeat the same solution, allowing them to complete the task faster, or to show a creative intention and behavior, engaging them in developing a new solution. In this study, we aim to analyze the creative process…
Descriptors: Intention, Persistence, Robotics, Educational Technology
Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
Xin Guan; Chunmei Sun; Gwo-jen Hwang; Kegan Xue; Zhuo Wang – Interactive Learning Environments, 2024
Play is crucial to children's development. With the prevalent use of digital technologies, children and young adults are seen playing games more often and longer on digital devices. How should teachers capitalize the advantages of games in class, without inducing more health risks or problems for children? To achieve this goal, teachers need…
Descriptors: Game Based Learning, Educational Technology, Science Instruction, Design
Irma Dhitasarifa; Indah Urwatin Wusqo – Turkish Online Journal of Distance Education, 2024
This study aims to determine the effect of using STEAM digital teaching materials on increasing creative problem-solving skills. This study has a quasi-experimental research design with a nonequivalent control group. This study employed a random sampling technique and obtained Class 8-F as the experimental class and Class 8-H as the control class.…
Descriptors: STEM Education, Educational Technology, Instructional Materials, Creativity
Tang, Hengtao; Arslan, Okan; Xing, Wanli; Kamali-Arslantas, Tugba – Journal of Computing in Higher Education, 2023
Socially shared metacognition is important for effective collaborative problem solving in virtual laboratory settings, A holistic account of socially shared metacognition in virtual laboratory settings is needed to advance our understanding, but previous studies have only focused on the isolated effect of each dimension on problem solving. This…
Descriptors: Cooperation, Problem Solving, Laboratories, Metacognition