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Jung, Jiyoon; Mercier, Emma – Educational Technology Research and Development, 2023
In response to the criticism that theory-driven researcher-developed learning tools lack scalability and sustainability in the real world, the design-based implementation research (DBIR) approach was proposed. However, few empirical studies actually describe what a DBIR study looks like and how it can inform readers about learning tool design. We…
Descriptors: Engineering Education, Educational Research, Program Implementation, Interdisciplinary Approach
Jamaal Rashad Young; Danielle Bevan; Miriam Sanders – International Journal of Education in Mathematics, Science and Technology, 2024
Since its first notable appearance in the "Second Handbook of Research on Mathematics Teaching and Learning," the phrase productive struggle has garnered support from a few, yet very influential, educational researchers. However, since the phrase was popularized by Hiroko Warshauer in 2011, examinations of the productive struggle have…
Descriptors: Mathematics Education, Mathematics Instruction, Problem Solving, Productive Thinking
Robert P. Groen – Action Learning: Research and Practice, 2024
During an assignment as a change leader of a complex IT change program within a Dutch public government organization, I used action learning to develop and support the desired changes and to tackle the complex problems that usually accompany such a change program. During this action learning project, I took the role of facilitator and I devised…
Descriptors: Experiential Learning, Public Sector, Government (Administrative Body), Information Technology
Stephen L. Caviness; Crystal Wallen; Lorraine Stewart – Mathematics Teacher: Learning and Teaching PK-12, 2024
These educators share the "how" and "why" behind their use of open middle tasks in the classroom. In this article, the authors share a type of mathematics task, called Open Middle, that exhibits the characteristics outlined above. The authors frequently use Open Middle tasks in their classrooms because they teach students that…
Descriptors: Problem Solving, Computer Software, Mathematics Education, Mathematics Activities
Ayse Tekin Dede; Esra Bukova Güzel – International Journal of Mathematical Education in Science and Technology, 2025
The aim of this study is to develop a descriptive framework for teacher educators to assist teachers to plan and realize modelling implementations in their classrooms and for researchers to describe and analyse how modelling is implemented. The planning process and implementations of 12 middle and high school mathematics teachers who conducted…
Descriptors: Mathematical Logic, Mathematics Teachers, Mathematics Instruction, Teaching Methods
Noa Ragonis; Rinat B. Rosenberg-Kima; Orit Hazzan – Educational Technology Research and Development, 2025
Computational thinking is accepted today as a collection of cognitive and social skills required for functioning in the 21st century. The paper presents a conceptual view at computational thinking that encompass concepts, problem-solving skills, application skills, and social skills. To impart those perceptions and skills the paper proposes the…
Descriptors: Computation, Thinking Skills, Preservice Teacher Education, Preservice Teachers
Natalie Simper; Amanda Berry; Katarina Mårtensson; Nicoleta Maynard – Canadian Journal for the Scholarship of Teaching and Learning, 2023
This study follows a network-based Assessment Redesign Project at a Canadian university to investigate engagement and sustained implementation. The following strategies were employed in the project: mini-grants, embedded support, a community of practice, and social networks. Assessment facilitators worked in discipline clusters to achieve mutual…
Descriptors: Evaluation, Foreign Countries, Higher Education, Critical Thinking
Stacy Shamlin Junjulas; Jennifer Lasater McKinney; Kristie Byrne Chandler – Alabama Journal of Educational Leadership, 2024
This quantitative descriptive study, a collaborative effort of the research team and 316 Alabama public high school leaders is significant as it identifies the intervention strategies used in Alabama's public high schools and the school principals' perceived effectiveness of these strategies in improving student performance on the math portion of…
Descriptors: Mathematics Instruction, Teaching Methods, Secondary School Mathematics, Mathematics Achievement
Tiemann, Rüdiger; Annaggar, Amany – Interactive Learning Environments, 2023
This paper proposes a framework for designing digital environments and illustrates this framework using the example of a video game (Alchemist). The increasing importance of digital environments for educational systems (e.g. for teaching and assessing twenty-first century skills) makes it necessary to have standards for their quality. These…
Descriptors: Video Games, Educational Games, Technology Uses in Education, Problem Solving
R. Tyler Derreth; Katie E. Nelson; Charlie H. Nguy?n; Alexandria Warrick Adams; Mindi B. Levin – Journal of Higher Education Outreach and Engagement, 2024
In response to continued calls for research centering community perspectives in service-learning and community engagement, this mixed-methods article examines the experiences of community fellows who were a part of a university service-learning development program. The purpose of the program was to train faculty and community partners in…
Descriptors: Service Learning, Partnerships in Education, Community Attitudes, Community Involvement
Wang, Ting-Ying; Lin, Fou-Lai; Yang, Kai-Lin – ZDM: Mathematics Education, 2021
Students' negative affective performance in mathematics learning is a global problem, and the situation is especially challenging in high-achieving East Asian countries. Taiwan's Just Do Math (JDM) program was launched to resolve this problem and to serve as an example of successful scaling up with regard to implementation of innovation. We…
Descriptors: National Programs, Program Implementation, Program Effectiveness, Problem Solving
Rebecca S. Rivard – Journal of College Science Teaching, 2025
Escape rooms are collaborative puzzle solving activities that require the participants to utilize logical reasoning and teamwork. With a slight refocusing on previously acquired knowledge, escape rooms can also be used to test and promote learning of certain topics. This paper describes the development of a one-hour in-person STEM focused escape…
Descriptors: STEM Education, Problem Solving, Educational Games, Learner Engagement
Yang, Xiaotong; Rahimi, Seyedahmad; Fulwider, Curt; Smith, Ginny; Shute, Valerie – Educational Technology Research and Development, 2022
The current study investigated students' gameplay behavioral patterns as a function of in-game learning supports delivery timing when played a computer-based physics game. Our sample included 134 secondary students (M = 14.40, SD = .90) from all over the United States, who were randomly assigned into three conditions: receiving instructional…
Descriptors: Student Behavior, Educational Games, Game Based Learning, Problem Solving
Narayanan, Soumya; Sarin, Pradeep; Pawar, Nitin; Murthy, Sahana – Physical Review Physics Education Research, 2023
[This paper is part of the Focused Collection on Instructional labs: Improving traditions and new directions.] We present the pedagogical design and implementation of "ESSENCe": Experimental problem solving using Staging, Scaffolding, Embedded information sources, iNstruments, and Collaboration. Research in experimental physics requires…
Descriptors: Research Skills, Skill Development, Physics, Science Experiments
King, Hunter C.; Wu, Shengtian; Bloomfield, Bradley S.; Fischer, Aaron J.; Martone, Lauren E. – Journal of Educational and Psychological Consultation, 2023
School consultants often use problem-solving consultation when working with educators and caregivers to support the behavioral and academic outcomes of students. Considering some of the well-known limitations to in-person service delivery, consultants have increasingly relied on telecommunications as a medium through which to deliver…
Descriptors: Consultants, Teleconferencing, Educational Technology, Problem Solving