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Vera Kempe; Patricia J. Brooks; Steven Gillis – Language Teaching Research Quarterly, 2024
The Child Language Data Exchange System (CHILDES), created by Brain MacWhinney and Catherine Snow in 1984, is one of the earliest Open Science and data sharing initiatives in child language development research, and probably in developmental psychology and the behavioral sciences more generally. It is the cornerstone of TalkBank--a repository of…
Descriptors: Databases, Child Language, Language Acquisition, Language Research
Dvir, Michal; Ben-Zvi, Dani – Mathematical Thinking and Learning: An International Journal, 2023
Growing scholarship on the pedagogical applications of statistical modeling is currently taking place to create adaptations of this practice to introduce novices to statistics. These are intended to promote novices' reasoning, and are typically void of formal mathematical procedures and calculations. In this article, we define the potential…
Descriptors: Teaching Methods, Statistics Education, Novices, Correlation
Zhang, Yuan; Akl, Elie A.; Schünemann, Holger J. – Research Synthesis Methods, 2019
Systematic reviews are essential to produce trustworthy guidelines. To assess the certainty of a body of evidence included in a systematic review, the Grading of Recommendations Assessment, Development and Evaluation (GRADE) Working Group has developed an approach that is currently used by over 100 organizations, including the World Health…
Descriptors: Literature Reviews, Guidelines, Strategic Planning, Intervention
Díaz-Millón, Mar; Rivera-Trigueros, Irene; Gutiérrez-Artacho, Juncal – Interpreter and Translator Trainer, 2023
The new contexts in higher education, shifting from face-to-face to online scenarios, encourage the application of disruptive methodologies adapted to distance learning. Translation and interpreting (T&I) programmes ideally foster the acquisition of competencies such as self-study, which graduates need to enter a largely freelance and…
Descriptors: Teaching Methods, Distance Education, Translation, Professional Education
Remshagen, Anja; Huett, Kim C. – TechTrends: Linking Research and Practice to Improve Learning, 2023
As schools endeavor to provide all students with access to computational thinking and computer science, the hackathon emerges as a competitive and high-energy event that uses authentic problems to motivate learners to engage in the domain of computing. This article presents the design case of a hackathon for teenagers as enacted over five…
Descriptors: Adolescents, Computer Software, Group Activities, Problem Solving
Goldfarb Cohen, Shai – Journal of Jewish Education, 2022
We know little currently about how new digital tools have effected changes in Jewish studies learning environments and processes -- although technologies play a central role in contemporary discussions of learning. This study aims to understand how learners collaboratively interpret Jewish sacred texts using informal online collaborative learning…
Descriptors: Judaism, Religious Education, Educational Change, Teaching Methods
Ya-Mei Chen – Interpreter and Translator Trainer, 2024
This study explores the way translation crowdsourcing may contribute to metacognitive translator training through a teaching experiment where Global Voices Lingua was integrated into an undergraduate English-Chinese translation course. In doing so, the study investigates how translation students' awareness of conditional knowledge and its…
Descriptors: Translation, Metacognition, Second Languages, Language Processing
Leith, Murray; Boyle, Liz; Sim, Duncan; van der Zwet, Arno; Scott, Graham; Jimoyiannis, Athanassios; Jandric, Petar; Hauge, Jannicke Baalsrud; Sultana Tany, Nadera; Hummel, Hans – Open Review of Educational Research, 2019
This article focuses on the early stages of an international project on gamifying national identity. It examines the production of the content required for developing a sophisticated and engaging approach to pedagogical innovation in education, through game-based learning. This will encourage individuals to think about both European and national…
Descriptors: Educational Games, Foreign Countries, Self Concept, Teaching Methods
Ardito, Gerald; Czerkawski, Betül; Scollins, Lauren – TechTrends: Linking Research and Practice to Improve Learning, 2020
Problem-solving and critical thinking are considered important skills to be developed by students, and are supported by the development of Computational Thinking (CT) skills. This study investigated the collaborative development of CT skills in sixth grade students via a six week LEGO robotics program. This robotics program focused on the…
Descriptors: Problem Solving, Thinking Skills, Middle School Students, Robotics
Leidig, Jonathan P. – Information Systems Education Journal, 2023
Educators are tasked with continually updating course objectives, content, assignments, and assessment to meet model curriculum guidelines. IS2020 proposes program level outcomes for required and elective areas. Two elective areas in IS2020 are Data and Business Analytics and Data and Information Visualization. IS2020 details 14 program level…
Descriptors: Course Objectives, Outcomes of Education, Curriculum Development, Required Courses
The Discourse-Based Interview on Twitch: Methods for Studying the Tacit Knowledge of Game Developers
Shivener, Rich; Da Silva, Jessica Oliveira; Rahman, Anika – Composition Forum, 2022
In this essay, we argue that Twitch is an incredible platform for cultivating discourse-based interviews (DBIs) and has yet to be addressed in DBI research involving digital tools. To demonstrate that argument, we detail the methods behind collaborative research project between two undergraduates and a faculty studying game developers on the…
Descriptors: Discourse Analysis, Interviews, Computer Software, Barriers
Lyon, Louise Ann; Green, Emily – Computer Science Education, 2020
Background and Context: Non-traditional training grounds such as coding boot camps that attract a higher proportion of women are important sites for understanding how to broaden participation in computing. Objective: This work aims to help us better understand the women choosing boot camps and their pathways through these camps and into the…
Descriptors: Coding, Females, Nontraditional Education, Computer Science Education
English, Helen J.; Lumb, Matt; Davidson, Jane W. – International Journal of Music Education, 2021
In Australia, access to music education is inequitable due to the challenges of distance, different state education systems and a lack of resources in schools. As a means to address this social justice issue, we explore here the viability and effects of a digitally based music outreach programme undertaken in collaboration with Hands on Learning…
Descriptors: Music Education, Outreach Programs, Access to Education, Equal Education
Dalal, Amy Csizmar; Oliver, Emily – Journal of Higher Education Outreach and Engagement, 2022
We present a case study of a multi-year, academic civic engagement (ACE) collaboration in a computer science capstone course. ACE projects in computer science provide an avenue for students to apply software development concepts to real-world projects with actual clients, and can offer meaningful engagement with ethical issues. The typical…
Descriptors: Case Studies, Computer Science Education, Capstone Experiences, Outcomes of Education
Clarke-Midura, Jody; Sun, Chongning; Pantic, Katarina – ACM Transactions on Computing Education, 2020
In response to the need to broaden participation in computer science, we designed a summer camp to teach middle-school-aged youth to code apps with MIT App Inventor. For the past four summers, we have observed significant gains in youth's interest and self-efficacy in computer science, after attending our camps. The majority of these youth,…
Descriptors: Computer Software, Middle School Students, Computer Science Education, Summer Programs