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Sun, Lingyun; Xiang, Wei; Chen, Shi; Yang, Zhiyuan – International Journal of Technology and Design Education, 2015
Design integrates concepts and solves problems. Crowdsourcing design imports vast knowledge and produces creative ideas. It publishes design tasks, collects dozens of contributors' ideas and reward the best. Contributors in crowdsourcing design work individually when generating ideas. However, those who collaborate could make better use of crowd's…
Descriptors: Electronic Publishing, Collaborative Writing, Web Sites, Design
Gorman, Lynn – Tech Directions, 2012
Miami Central High School technology teacher Frank Houghtaling thinks the connection between theory and application is one reason his students perform better on the Florida Comprehensive Assessment Test (FCAT). The impressive turnaround school drew local and national attention last spring when one of Houghtaling's students, Dagoberto Cruz, won…
Descriptors: Creativity, Computer Assisted Design, Effective Schools Research, School Turnaround
Ness, Mike; Couperus, Josh; Willey, Matthew – Kairaranga, 2013
This study evaluates the efficacy of the Lexia Reading (LR) programme with a cohort of 37 students in a Decile 1 primary school. The students were randomly assigned to experimental (who used LR) and control groups (who did not use LR). The WIAT-II was used to provide pre and post measures of literacy skills. Results indicated that students who…
Descriptors: Reading Programs, Elementary School Students, Foreign Countries, Questionnaires
Gold, Abby; Barno, Trina Adler; Sherman, Shelley; Lovett, Kathleen; Hurtado, G. Ali – Journal of Extension, 2013
Systematic evaluation is an essential tool for understanding program effectiveness. This article describes the pilot test of a statewide evaluation tool for the Supplemental Nutrition Assistance Program-Education (SNAP-Ed). A computer algorithm helped Community Nutrition Educators (CNEs) build surveys specific to their varied educational settings…
Descriptors: State Programs, Program Evaluation, Program Effectiveness, Evaluation Methods
LaBelle, Chris – Journal of Extension, 2011
When delivered on a mobile device, interpretive tours of a locale afford powerful learning experiences. As mobile devices become more powerful, content for these devices that is individualized and location-specific has become more common. In light of this trend, Oregon State University Extension developed a GPS-enabled iPhone tree tour…
Descriptors: Extension Education, Pilot Projects, Place Based Education, Geographic Information Systems
Guidera, Stan; MacPherson, D. Scot – Journal of Technology Studies, 2008
This paper presents the results of a study that was conducted to identify and document student perceptions of the effectiveness of computer modeling software introduced in a design foundations course that had previously utilized only conventional manually-produced representation techniques. Rather than attempt to utilize a production-oriented CAD…
Descriptors: Student Attitudes, Computer Software, Program Effectiveness, Computer Assisted Design
McGarr, Oliver; Seery, Niall – Design and Technology Education, 2011
Technology education in Irish post-primary schools is undergoing significant change. In recent years the syllabi of all technology-related subjects have been revised. A new subject, Design and Communication Graphics, has replaced the traditional Technical Drawing subject. This new subject aims to develop students' spatial awareness and graphical…
Descriptors: Foreign Countries, Technology Education, Computer Assisted Design, Technology Integration
Chen, G. D.; Chang, C. K.; Wang, C. Y. – Computers & Education, 2008
The portability and immediate communication properties of mobile devices influence the learning processes in interacting with peers, accessing resources and transferring data. For example, the short message and browsing functions in a cell phone provide users with timely and adaptive information access. Although many studies of mobile learning…
Descriptors: Web Sites, Scaffolding (Teaching Technique), Virtual Classrooms, Web Based Instruction
Bohemia, Erik; Ghassan, Aysar – American Journal of Distance Education, 2012
This article explores project-based cross-cultural and cross-institutional learning. Using Web 2.0 technologies, this project involved more than 240 students and eighteen academic staff from seven international universities. The focus of this article relates to a project-based learning activity named "The Gift". At each institution the…
Descriptors: Foreign Countries, Student Projects, Distance Education, Active Learning
Hamade, R. F.; Artail, H. A.; Jaber, M. Y. – Computers & Education, 2007
There is little theoretical or experimental research on how beginner-level trainees learn CAD skills in formal training sessions. This work presents findings on how trainees develop their skills in utilizing a solid mechanical CAD tool (Pro/Engineer version 2000i[squared] and later version Wildfire). Exercises at the beginner and intermediate…
Descriptors: Program Effectiveness, Trainees, Followup Studies, Engineering
Vega, Edwin S.; Schnakenberg, Heidi L. – Middle School Journal (J3), 2006
In this article, the authors talk about the Summer Safari program that is designed for 9-to 14-year-old students. It targets individuals with an interest in comic books and a penchant for writing stories and/or drawing. The highlight of this multidisciplinary workshop is the seamless integration of writing, fine arts, and computer technology to…
Descriptors: Fine Arts, Cartoons, Children, Adolescents
Stoof, Angela; Martens, Rob L.; van Merrienboer, Jeroen J. G. – Instructional Science: An International Journal of Learning and Cognition, 2006
Educationalists experience difficulties with the construction of competence maps that describe final attainment levels of educational programs. Web-based support was developed with three supportive aids: A construction kit, a phenomenarium, and an information bank. Each supportive aid was expected to improve perceived process and product quality…
Descriptors: Web Based Instruction, Competence, Science Education, Program Effectiveness
Basham, K. Lynn; Kotrlik, Joe W. – Journal of Technology Education, 2008
Spatial abilities are fundamental to human functioning in the physical world. Spatial reasoning allows people to use concepts of shape, features, and relationships in both concrete and abstract ways, to make and use things in the world, to navigate, and to communicate. Surgeons, pilots, architects, engineers, mechanics, builders, farmers, trades…
Descriptors: Computer Assisted Design, Educational Technology, Spatial Ability, Grade 9
Clark, Sherri; Smith, Geoffrey Battle – Journal of College Science Teaching, 2004
Outbreak! is an online, interactive educational game that helps students and teachers learn and evaluate clinical microbiology skills. When the game was used in introductory microbiology laboratories, qualitative evaluation by students showed very positive responses and increased learning. Outbreak! allows students to design diagnostic tests and…
Descriptors: Microbiology, Laboratory Experiments, Educational Games, Diagnostic Tests