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Burkhard, Donald L.; Watson, Hugh J. – Simulation and Games, 1989
Discussion of the impact of microcomputers on gaming focuses on converting a mainframe-based game to a microcomputer. Software, hardware, and documentation are considered, and a case study is presented that describes the conversion of a mainframe-based management game--the Credit Union Management Game--to a microcomputer. (11 references) (LRW)
Descriptors: Case Studies, Computer Games, Computer Printers, Computer Software

Williamson, J. David; Ginther, Dean W. – Journal of Computing in Childhood Education, 1992
An experimental group of fourth and fifth graders received training in Logo computer programming. This group and a control group that did not receive training completed a posttest that involved drawing of designs. No differences were found in posttest design production between the groups. (LB)
Descriptors: Computer Games, Computer Uses in Education, Elementary School Students, Grade 4
Harrington, Jan L. – Collegiate Microcomputer, 1990
Examines data concerning computer literacy of incoming freshmen at Bentley College and discusses changes that are emerging in their computer backgrounds. High school computing resources are discussed; programing languages taught are examined; student experiences with computers and programing, drill and practice, games, and software are described;…
Descriptors: College Freshmen, Computer Assisted Instruction, Computer Games, Computer Literacy