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Herrig, Brian; Taranto, Greg – Technology and Engineering Teacher, 2012
One of the key features that draws many people to play video games is the fact that they are interactive. Video games allow the user to be actively engaged and in control of the action (Prensky, 2006). Seventh grade students at Canonsburg Middle School are actively engaging in the creation of video games. The students are engaged at a much deeper…
Descriptors: Learner Engagement, Activity Units, Problem Based Learning, Teaching Methods
Hutchinson, Elaine J.; Whalen, Mary T. – Computing Teacher, 1995
Describes a three-week workshop involving 20 teachers and 40 female students, grades 3 through 8, who worked in small groups to use the LEGO TC logo program, an approach that integrates mathematics and science instruction. Discussion includes the impact of single-sex, small group work on student attitudes toward mathematics and science. (six…
Descriptors: Activity Units, Computer Software, Constructivism (Learning), Cooperative Learning
Hernandez-Leo, Davinia; Asensio-Perez, Juan I.; Dimitriadis, Yannis – Educational Technology & Society, 2005
The identification and integration of reusable and customizable CSCL (Computer Supported Collaborative Learning) may benefit from the capture of best practices in collaborative learning structuring. The authors have proposed CLFPs (Collaborative Learning Flow Patterns) as a way of collecting these best practices. To facilitate the process of CLFPs…
Descriptors: Cooperative Learning, Teaching Methods, Best Practices, Higher Education

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