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Loksa, Dastyni; Margulieux, Lauren; Becker, Brett A.; Craig, Michelle; Denny, Paul; Pettit, Raymond; Prather, James – ACM Transactions on Computing Education, 2022
Metacognition and self-regulation are important skills for successful learning and have been discussed and researched extensively in the general education literature for several decades. More recently, there has been growing interest in understanding how metacognitive and self-regulatory skills contribute to student success in the context of…
Descriptors: Metacognition, Programming, Computer Science Education, Learning Processes
Yeomans, Lucy; Zschaler, Steffen; Coate, Kelly – ACM Transactions on Computing Education, 2019
Programming skills are an increasingly desirable asset across disciplines; however, learning to program continues to be difficult for many students. To improve pedagogy, we need to better understand the concepts that students find difficult and which have the biggest impact on their learning. Threshold-concept theory provides a potential lens on…
Descriptors: Programming, Student Attitudes, Attitudes, Concept Formation
Xia, Belle Selene – Journal of Learning Design, 2017
Previous research has shown that, despite the importance of programming education, there is limited research done on programming education experiences from the students' point of view and the need to do so is strong. By understanding the student behaviour, their learning styles, their expectation and motivation to learn, the quality of teaching…
Descriptors: Programming, Higher Education, Educational Theories, Student Centered Learning
Boustedt, Jonas – Computer Science Education, 2012
The software industry needs well-trained software designers and one important aspect of software design is the ability to model software designs visually and understand what visual models represent. However, previous research indicates that software design is a difficult task to many students. This article reports empirical findings from a…
Descriptors: Foreign Countries, Computer Software, Computer Science Education, Programming
Dalziel, James – Teaching English with Technology, 2011
The Learning Activity Management System (LAMS) provides a web-based environment for the creation, sharing, running and monitoring of Learning Designs. A central feature of LAMS is the visual authoring environment, where educators use a drag-and-drop environment to create sequences of learning activities. The visualisation is based on boxes…
Descriptors: Educational History, Instructional Design, Management Systems, Visualization
Katai, Zoltan; Toth, Laszlo – Teaching and Teacher Education: An International Journal of Research and Studies, 2010
Over the last decades more and more research has analysed relatively new or rediscovered teaching-learning concepts like blended, hybrid, multi-sensory or technologically enhanced learning. This increased interest in these educational forms can be explained by new exciting discoveries in brain research and cognitive psychology, as well as by the…
Descriptors: Learning Strategies, Programming, Brain, Educational Technology
Kuechler, William L.; Simkin, Mark G. – Decision Sciences Journal of Innovative Education, 2010
Both professional certification and academic tests rely heavily on multiple-choice questions, despite the widespread belief that alternate, constructed-response questions are superior measures of a test taker's understanding of the underlying material. Empirically, the search for a link between these two assessment metrics has met with limited…
Descriptors: Multiple Choice Tests, Performance Based Assessment, Alternative Assessment, Knowledge Level
Levy, Sharona T.; Mioduser, David – International Journal of Technology and Design Education, 2008
This study investigates young children's perspectives in explaining a self-regulating mobile robot, as they learn to program its behaviors from rules. We explore their descriptions of a robot in action to determine the nature of their explanatory frameworks: psychological or technological. We have also studied the role of an adult's intervention…
Descriptors: Educational Theories, Young Children, Kindergarten, Robotics
Isotani, Seiji; Mizoguchi, Riichiro; Inaba, Akiko; Ikeda, Mitsuru – Computers & Education, 2010
One of the most useful ways to enhance collaboration is to create scenarios where learners are able to interact more effectively. Nevertheless, the design of pedagogically sound and well-thought-out collaborative learning scenarios is a complex issue. This is due to the context of group learning where the synergy among learners' interactions…
Descriptors: Instructional Design, Artificial Intelligence, Instructional Effectiveness, Group Dynamics

Gillespie, Catherine Wilson; Beisser, Sally – Information Technology in Childhood Education Annual, 2001
Discusses theoretical and practical issues in teaching LOGO computer programming to young children from preschool to grade 5. Examines the program's adherence to developmentally appropriate practices, educational theories (particularly those of Piaget), and the Reggio Emilia approach. Considers implications of the program for curriculum design,…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Software, Computer Uses in Education