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Tian Song; Hang Zhang; Yijia Xiao – IEEE Transactions on Learning Technologies, 2024
High-quality programming projects for education are critically required in teaching. However, it is hard to develop those projects efficiently and artificially constrained by the lecturers' experience and background. The recent popularity of large language models (LLMs) has led to a great number of applications in the field of education, but…
Descriptors: Artificial Intelligence, Education, Intellectual Disciplines, Undergraduate Students
Sherrard, Ann; Rhodes, Amy – Journal of Extension, 2014
The release of the latest LEGO Mindstorms EV3 robotics platform in September 2013 has provided a dilemma for many youth robotics leaders. There is a need to understand the differences in the Mindstorms NXT and EV3 in order to make future robotics purchases. In this article the differences are identified regarding software, hardware, sensors, the…
Descriptors: Robotics, Comparative Analysis, Consumer Economics, Purchasing
Baytak, Ahmet; Land, Susan M.; Smith, Brian K. – Turkish Online Journal of Educational Technology - TOJET, 2011
This study investigated how children designed computer games as artifacts that reflected their understanding of nutrition. Ten 5th grade students were asked to design computer games with the software "Game Maker" for the purpose of teaching 1st graders about nutrition. The results from the case study show that students were able to…
Descriptors: Nutrition, Interaction, Programming, Grade 5
Laforcade, Pierre – Journal of Learning Design, 2007
Present Educational Modelling Languages are used to formally specify abstract learning scenarios in a machine-interpretable format. Current tooling does not provide teachers/designers with some graphical facilities to help them in reusing existent scenarios. They need human-readable representations. This paper discusses the UML4LD experimental…
Descriptors: Instructional Design, Models, Courseware, Computer System Design
Wolfe, Joanna – Computer Science Education, 2004
Despite the multiple potential benefits of asking students working on programming tasks to consider human factors, most programming assignments narrowly focus on technical details and requirements. Female students in particular may be attracted to assignments that emphasize human as well as technical factors. To assess how students respond to…
Descriptors: Assignments, Human Factors Engineering, Programming, Rhetoric